(svn r17595) -Codechange: Tree build window uses pure nested widgets.

This commit is contained in:
alberth 2009-09-20 21:09:27 +00:00
parent 7fa4d576ca
commit e07efc2370
1 changed files with 31 additions and 47 deletions

View File

@ -52,24 +52,34 @@ enum BuildTreesWidgets {
*/
class BuildTreesWindow : public Window
{
uint16 base;
uint16 count;
uint tree_to_plant;
uint16 base; ///< Base tree number used for drawing the window.
uint16 count; ///< Number of different trees available.
uint tree_to_plant; ///< Tree number to plant, \c UINT_MAX for a random tree.
public:
BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
if (_game_mode != GM_EDITOR) {
this->HideWidget(BTW_MANY_RANDOM);
int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
this->height -= offset;
this->widget[BTW_BACKGROUND].bottom -= offset;
}
this->InitNested(desc, window_number);
ResetObjectToPlace();
this->FindWindowPlacementAndResize(desc);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
if (widget != BTW_MANY_RANDOM) return;
if (_game_mode != GM_EDITOR) {
size->width = 0;
size->height = 0;
}
}
virtual void OnPaint()
{
this->OnInvalidateData(0);
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
static const PalSpriteID tree_sprites[] = {
{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
@ -84,21 +94,10 @@ public:
{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
};
this->DrawWidgets();
if (widget < BTW_TYPE_11 || widget > BTW_TYPE_34 || widget - BTW_TYPE_11 >= this->count) return;
int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
int x = 18;
int y = 54;
do {
DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
x += 35;
if (!(++i & 3)) {
x -= 35 * 4;
y += 47;
}
} while (--count);
int i = this->base + widget - BTW_TYPE_11;
DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2, r.bottom - 7);
}
virtual void OnClick(Point pt, int widget)
@ -149,6 +148,12 @@ public:
}
}
virtual void OnInvalidateData(int data = 0)
{
this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
}
virtual void OnTimeout()
{
this->RaiseWidget(BTW_MANY_RANDOM);
@ -161,27 +166,6 @@ public:
}
};
static const Widget _build_trees_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // BTW_CLOSE
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 142, 0, 13, STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // BTW_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 142, 14, 183, 0x0, STR_NULL}, // BTW_BACKGROUND
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_11
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_12
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_13
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_14
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_21
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_22
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_23
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_24
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_31
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_32
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_33
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_34
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP}, // BTW_TYPE_RANDOM
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 170, 181, STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP}, // BTW_MANY_RANDOM
{ WIDGETS_END},
};
static const NWidgetPart _nested_build_trees_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, BTW_CLOSE),
@ -248,7 +232,7 @@ static const WindowDesc _build_trees_desc(
WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
WC_BUILD_TREES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION,
_build_trees_widgets, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
NULL, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
);
void ShowBuildTreesToolbar()