mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6114) WebTranslator2 update to 2006-08-25 10:49:08
american - 84 fixed by WhiteRabbit (84) german - 3 fixed, 2 changed by chu (5) portuguese - 2 fixed by izhirahider (2)
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@ -604,6 +604,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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@ -716,6 +718,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save sce
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STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario
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STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario
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STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario
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STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
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STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape
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STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this scenario ?
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STR_029C_QUIT_EDITOR :{WHITE}Quit Editor
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STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200
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@ -881,6 +885,7 @@ STR_TOWNNAME_SWISS :Swiss
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STR_TOWNNAME_DANISH :Danish
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STR_TOWNNAME_TURKISH :Turkish
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STR_TOWNNAME_ITALIAN :Italian
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STR_TOWNNAME_CATALAN :Catalan
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############ end of townname region
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STR_CURR_GBP :Pounds (£)
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@ -905,6 +910,7 @@ STR_CURR_NOK :Norwegian Krone
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STR_CURR_PLN :Polish Zloty (PLN)
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STR_CURR_ROL :Romanian Leu (ROL)
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STR_CURR_RUR :Russian Rubel (RUR)
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STR_CURR_SIT :Slovenian Tolar (SIT)
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STR_CURR_SEK :Swedish Krona (SEK)
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STR_CURR_CUSTOM :Custom...
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@ -1039,7 +1045,27 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autoren
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STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING}
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STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING}
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STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
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STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_TREE_PLACER_NONE :None
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STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original
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STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Improved
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-clockwise
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
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STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Progress update interval: {ORANGE}{STRING} ms
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STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game
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STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING}
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@ -1434,6 +1460,17 @@ STR_NETWORK_SEND :{BLACK}Send
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STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING}
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##### PNG-MAP-Loader
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STR_PNGMAP_ERROR :{WHITE}Cannot load landscape from PNG...
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STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found.
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STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
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STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
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STR_BMPMAP_ERROR :{WHITE}Cannot load landscape from BMP...
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STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type.
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##id 0x0800
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STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY}
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STR_0801_COST :{RED}Cost: {CURRENCY}
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@ -1757,6 +1794,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the
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STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type
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STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game
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STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game
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STR_4011_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
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##id 0x4800
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STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way
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@ -2529,6 +2567,8 @@ STR_886F_TRANSFER :{BLACK}Transfer
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STR_TRAIN_STOPPING :{RED}Stopping
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STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
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STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
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STR_TRAIN_NO_POWER :{RED}No power
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STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
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##id 0x9000
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STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
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@ -2861,6 +2901,61 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {G
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STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail
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STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
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########### String for New Landscape Generator
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STR_GENERATE :{WHITE}Generate
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STR_RANDOM :{BLACK}Randomize
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STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
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STR_WORLD_GENERATION_CAPTION :{WHITE}World generation
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STR_RANDOM_SEED :{BLACK}Random Seed:
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STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
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STR_LAND_GENERATOR :{BLACK}Land generator:
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STR_TREE_PLACER :{BLACK}Tree algorithm:
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STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
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STR_TERRAIN_TYPE :{BLACK}Terrain type:
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STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
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STR_SMOOTHNESS :{BLACK}Smoothness:
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STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
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STR_DATE :{BLACK}Date:
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STR_NUMBER_OF_TOWNS :{BLACK}No. of towns:
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STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
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STR_GENERATE_DATE :{BLACK}{DATE_LONG}
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STR_SNOW_LINE_UP :{BLACK}Move the snow line height up one
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STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
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STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
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STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
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STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning
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STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
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STR_SNOW_LINE_HEIGHT_NUM :{NUM}
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STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
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STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
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STR_GENERATION_WORLD :{WHITE}Generating world...
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STR_GENERATION_ABORT :{BLACK}Cancel
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STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation?
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STR_PROGRESS :{WHITE}{NUM}% complete
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_WORLD_GENERATION :{BLACK}World generation
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STR_TREE_GENERATION :{BLACK}Tree generation
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STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
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STR_CLEARING_TILES :{BLACK}Rough and rocky area generation
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STR_SETTINGUP_GAME :{BLACK}Setting up game
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STR_PREPARING_TILELOOP :{BLACK}Running tile-loop
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STR_PREPARING_GAME :{BLACK}Preparing game
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
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STR_SE_FLAT_WORLD :{WHITE}Flat land
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STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land
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STR_SE_RANDOM_LAND :{WHITE}Random land
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STR_SE_NEW_WORLD :{BLACK}Create new scenario
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STR_SE_CAPTION :{WHITE}Scenario type
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STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one
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STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one
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STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
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STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
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STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
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STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
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########### String for new airports
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STR_SMALL_AIRPORT :{BLACK}Small
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STR_CITY_AIRPORT :{BLACK}City
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@ -1051,7 +1051,7 @@ STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land Ge
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STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING}
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STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Höhe der Schneegrenze: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Schneegrenze auf: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Rauheit (nur TerraGenesis) : {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr sanft
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Sanft
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@ -2938,13 +2938,16 @@ STR_PROGRESS :{WHITE}{NUM}% a
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_WORLD_GENERATION :{BLACK}Welterstellung
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STR_TREE_GENERATION :{BLACK}Baumerzeugung
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STR_UNMOVABLE_GENERATION :{BLACK}Erzeuge unbewegbare Objekte
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STR_CLEARING_TILES :{BLACK}Erzeuge leere, felsige Landschaft
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STR_SETTINGUP_GAME :{BLACK}Bereite Spiel vor
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STR_PREPARING_TILELOOP :{BLACK}Belebe Welt
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STR_PREPARING_GAME :{BLACK}Bereite Spiel vor
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell
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STR_SE_FLAT_WORLD :{WHITE}Flache Landschaft
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STR_SE_FLAT_WORLD_TIP :{BLACK}Erzeuge flache Landschaft
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STR_SE_RANDOM_LAND :{WHITE}Zufällige Landschaft
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STR_SE_NEW_WORLD :{BLACK}Erzeuge ein neues Szenario
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STR_SE_NEW_WORLD :{BLACK}Erzeuge neues Szenario
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STR_SE_CAPTION :{WHITE}Szenariotyp
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STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Höhenstufe des flachen Landes um eins reduzieren
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STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Höhenstufe das flachen Landes um eins erhöhen
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@ -2887,6 +2887,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vag
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########### String for New Landscape Generator
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STR_GENERATE :{WHITE}Criar
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STR_RANDOM :{BLACK}Gerar aleatório
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STR_RANDOM_SEED :{BLACK}Semente aleatória:
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STR_RANDOM_SEED_HELP :{BLACK}Clique para inserir uma semente aleatória
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STR_TERRAIN_TYPE :{BLACK}Tipo de terreno:
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@ -2909,6 +2910,7 @@ STR_GENERATION_ABORT :{BLACK}Cancelar
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Quer mesmo cancelar a criação?
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STR_PROGRESS :{WHITE}{NUM}% completo
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_SETTINGUP_GAME :{BLACK}Definindo jogo
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STR_PREPARING_GAME :{BLACK}A preparar jogo
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
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STR_SE_FLAT_WORLD :{WHITE}Terra plana
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