(svn r19533) -Fix [FS#3720]: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant.

This commit is contained in:
terkhen 2010-04-01 18:30:00 +00:00
parent 08eba44922
commit e1c68f1b2c
2 changed files with 36 additions and 11 deletions

View File

@ -1770,7 +1770,7 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
RoadVehicle *front = v->First();
RoadVehUpdateCache(front);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) front->CargoChanged();
SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
} else {

View File

@ -1398,6 +1398,40 @@ struct VehicleDetailsWindow : Window {
this->tab = TDW_TAB_CARGO;
}
virtual void OnInvalidateData(int data)
{
const Vehicle *v = Vehicle::Get(this->window_number);
if (v->type == VEH_ROAD) {
const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(VLD_WIDGET_MIDDLE_DETAILS);
uint aimed_height = this->GetRoadVehDetailsHeight(v);
/* If the number of articulated parts changes, the size of the window must change too. */
if (aimed_height != nwid_info->current_y) {
this->ReInit();
}
}
}
/**
* Gets the desired height for the road vehicle details panel.
* @param v Road vehicle being shown.
* @return Desired height in pixels.
*/
uint GetRoadVehDetailsHeight(const Vehicle *v)
{
uint desired_height;
if (RoadVehicle::From(v)->HasArticulatedPart()) {
/* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */
desired_height = WD_FRAMERECT_TOP + 15 + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM;
/* Add space for the cargo amount for each part. */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->cargo_cap != 0) desired_height += FONT_HEIGHT_NORMAL + 1;
}
} else {
desired_height = WD_FRAMERECT_TOP + 4 * FONT_HEIGHT_NORMAL + 3 + WD_FRAMERECT_BOTTOM;
}
return desired_height;
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
@ -1425,16 +1459,7 @@ struct VehicleDetailsWindow : Window {
const Vehicle *v = Vehicle::Get(this->window_number);
switch (v->type) {
case VEH_ROAD:
if (RoadVehicle::From(v)->HasArticulatedPart()) {
/* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */
size->height = WD_FRAMERECT_TOP + 15 + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM;
/* Add space for the cargo amount for each part. */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->cargo_cap != 0) size->height += FONT_HEIGHT_NORMAL + 1;
}
} else {
size->height = WD_FRAMERECT_TOP + 4 * FONT_HEIGHT_NORMAL + 3 + WD_FRAMERECT_BOTTOM;
}
size->height = this->GetRoadVehDetailsHeight(v);
break;
case VEH_SHIP: