Add: GUI options to select sprite font and AA mode for all fonts.

This commit is contained in:
Michael Lutz 2023-12-16 18:28:49 +01:00
parent 20f1a0dc57
commit e1f5be6244
6 changed files with 66 additions and 2 deletions

View File

@ -96,7 +96,7 @@ bool GetFontAAState(FontSize size, bool check_blitter)
/* AA is only supported for 32 bpp */
if (check_blitter && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
return GetFontCacheSubSetting(size)->aa;
return _fcsettings.global_aa || GetFontCacheSubSetting(size)->aa;
}
void SetFont(FontSize fontsize, const std::string &font, uint size, bool aa)
@ -204,7 +204,7 @@ void InitFontCache(bool monospace)
FontCache *fc = FontCache::Get(fs);
if (fc->HasParent()) delete fc;
if (GetFontCacheSubSetting(fs)->font.empty()) {
if (!_fcsettings.prefer_sprite && GetFontCacheSubSetting(fs)->font.empty()) {
TryLoadDefaultTrueTypeFont(fs);
} else {
#ifdef WITH_FREETYPE

View File

@ -218,6 +218,8 @@ struct FontCacheSettings {
FontCacheSubSetting medium; ///< The normal font size.
FontCacheSubSetting large; ///< The largest font; mostly used for newspapers.
FontCacheSubSetting mono; ///< The mono space font used for license/readme viewers.
bool prefer_sprite; ///< Whether to prefer the built-in sprite font over resizable fonts.
bool global_aa; ///< Whether to anti alias all font sizes.
};
extern FontCacheSettings _fcsettings;

View File

@ -1044,6 +1044,11 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale bevels
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Use traditional sprite font
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the tradition fixed-size sprite font.
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fonts
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts.
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x

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@ -50,6 +50,10 @@
#include "safeguards.h"
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
# define HAS_TRUETYPE_FONT
#endif
static const StringID _autosave_dropdown[] = {
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES,
@ -559,6 +563,30 @@ struct GameOptionsWindow : Window {
break;
}
#ifdef HAS_TRUETYPE_FONT
case WID_GO_GUI_FONT_SPRITE:
_fcsettings.prefer_sprite = !_fcsettings.prefer_sprite;
this->SetWidgetLoweredState(WID_GO_GUI_FONT_SPRITE, _fcsettings.prefer_sprite);
this->SetWidgetDisabledState(WID_GO_GUI_FONT_AA, _fcsettings.prefer_sprite);
this->SetDirty();
InitFontCache(false);
InitFontCache(true);
SetupWidgetDimensions();
ReInitAllWindows(true);
break;
case WID_GO_GUI_FONT_AA:
_fcsettings.global_aa = !_fcsettings.global_aa;
this->SetWidgetLoweredState(WID_GO_GUI_FONT_AA, _fcsettings.global_aa);
this->SetDirty();
ClearFontCache();
break;
#endif /* HAS_TRUETYPE_FONT */
case WID_GO_GUI_SCALE:
if (ClickSliderWidget(this->GetWidget<NWidgetBase>(widget)->GetCurrentRect(), pt, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE, this->gui_scale)) {
if (!_ctrl_pressed) this->gui_scale = ((this->gui_scale + 12) / 25) * 25;
@ -750,6 +778,11 @@ struct GameOptionsWindow : Window {
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, _gui_scale_cfg == -1);
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_BEVEL_BUTTON, _settings_client.gui.scale_bevels);
#ifdef HAS_TRUETYPE_FONT
this->SetWidgetLoweredState(WID_GO_GUI_FONT_SPRITE, _fcsettings.prefer_sprite);
this->SetWidgetLoweredState(WID_GO_GUI_FONT_AA, _fcsettings.global_aa);
this->SetWidgetDisabledState(WID_GO_GUI_FONT_AA, _fcsettings.prefer_sprite);
#endif /* HAS_TRUETYPE_FONT */
this->SetWidgetDisabledState(WID_GO_BASE_GRF_DROPDOWN, _game_mode != GM_MENU);
this->SetWidgetDisabledState(WID_GO_BASE_SFX_DROPDOWN, _game_mode != GM_MENU);
@ -823,6 +856,16 @@ static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_GUI_SCALE_BEVELS, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_GUI_SCALE_BEVEL_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP),
EndContainer(),
#ifdef HAS_TRUETYPE_FONT
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_GUI_FONT_SPRITE, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_GUI_FONT_SPRITE), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_normal, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_GUI_FONT_AA, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_GUI_FONT_AA), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP),
EndContainer(),
#endif /* HAS_TRUETYPE_FONT */
EndContainer(),
EndContainer(),

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@ -258,6 +258,18 @@ name = ""mono_aa""
var = _fcsettings.mono.aa
def = false
[SDTG_BOOL]
ifdef = HAS_TRUETYPE_FONT
name = ""global_aa""
var = _fcsettings.global_aa
def = true
[SDTG_BOOL]
ifdef = HAS_TRUETYPE_FONT
name = ""prefer_sprite_font""
var = _fcsettings.prefer_sprite
def = false
[SDTG_VAR]
name = ""sprite_cache_size_px""
type = SLE_UINT

View File

@ -25,6 +25,8 @@ enum GameOptionsWidgets : WidgetID {
WID_GO_GUI_SCALE, ///< GUI Scale slider.
WID_GO_GUI_SCALE_AUTO, ///< Autodetect GUI scale button.
WID_GO_GUI_SCALE_BEVEL_BUTTON, ///< Toggle for chunky bevels.
WID_GO_GUI_FONT_SPRITE, ///< Toggle whether to prefer the sprite font over TTF fonts.
WID_GO_GUI_FONT_AA, ///< Toggle whether to anti-alias fonts.
WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF.
WID_GO_BASE_GRF_PARAMETERS, ///< Base GRF parameters.
WID_GO_BASE_GRF_OPEN_URL, ///< Open base GRF URL.