Codechange: Optimise FormatNumber by removing seprintf calls (#10659)

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Charles Pigott 2023-04-16 23:04:24 +01:00 committed by GitHub
parent 15c3bc456f
commit e20a6f8ebb
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1 changed files with 3 additions and 3 deletions

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@ -330,7 +330,7 @@ static char *FormatNumber(char *buff, int64 number, const char *last, const char
int thousands_offset = (max_digits - fractional_digits - 1) % 3;
if (number < 0) {
buff += seprintf(buff, last, "-");
if (buff != last) *buff++ = '-';
number = -number;
}
@ -340,7 +340,7 @@ static char *FormatNumber(char *buff, int64 number, const char *last, const char
if (i == max_digits - fractional_digits) {
const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str();
if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator;
buff += seprintf(buff, last, "%s", decimal_separator);
buff = strecpy(buff, decimal_separator, last);
}
uint64 quot = 0;
@ -349,7 +349,7 @@ static char *FormatNumber(char *buff, int64 number, const char *last, const char
num = num % divisor;
}
if ((tot |= quot) || i >= max_digits - zerofill) {
buff += seprintf(buff, last, "%i", (int)quot);
if (buff != last) *buff++ = '0' + quot; // quot is a single digit
if ((i % 3) == thousands_offset && i < max_digits - 1 - fractional_digits) buff = strecpy(buff, separator, last);
}