(svn r17437) -Change: don't accept cargo produced in the same industry (generalise and improve the check used only for valuables)

This commit is contained in:
smatz 2009-09-06 22:05:53 +00:00
parent 25817f1fe7
commit e292112319
1 changed files with 4 additions and 6 deletions

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@ -823,10 +823,6 @@ Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, C
}
}
/* zero the distance (thus income) if it's the bank and very short transport. */
if (_settings_game.game_creation.landscape == LT_TEMPERATE && cs->label == 'VALU' && dist < 10) return 0;
static const int MIN_TIME_FACTOR = 31;
static const int MAX_TIME_FACTOR = 255;
@ -861,7 +857,7 @@ static SmallIndustryList _cargo_delivery_destinations;
* @param nun_pieces Amount of cargo delivered
* @return actually accepted pieces of cargo
*/
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces)
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source)
{
/* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
* This fails in three cases:
@ -874,6 +870,8 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n
for (uint i = 0; i < st->industries_near.Length() && num_pieces != 0; i++) {
Industry *ind = st->industries_near[i];
if (ind->index == source) continue;
const IndustrySpec *indspec = GetIndustrySpec(ind->type);
uint cargo_index;
@ -929,7 +927,7 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, Ti
if (cs->town_effect == TE_WATER) st->town->new_act_water += num_pieces;
/* Give the goods to the industry. */
uint accepted = DeliverGoodsToIndustry(st, cargo_type, num_pieces);
uint accepted = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY);
/* Determine profit */
Money profit = GetTransportedGoodsIncome(accepted, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);