(svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into a separate function to be used elsewhere.

This commit is contained in:
peter1138 2005-09-29 19:59:57 +00:00
parent 3a964862f7
commit e33faa5ed5
2 changed files with 72 additions and 48 deletions

View File

@ -229,6 +229,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold);
void ChangeTownRating(Town *t, int add, int max);
uint GetRoadBitsByTile(TileIndex tile);
void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat);
int GetTownRadiusGroup(const Town *t, TileIndex tile);
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
void ShowNetworkGiveMoneyWindow(byte player);

View File

@ -770,59 +770,82 @@ const byte _road_sloped_sprites[14] = {
0, 0
};
/**
* Draw ground sprite and road pieces
* @param ti TileInfo
* @param road RoadBits to draw
* @param ground_type Ground type
* @param snow Draw snow
* @param flat Draw foundation
*/
void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat)
{
const DrawRoadTileStruct *drts;
PalSpriteID image = 0;
if (ti->tileh != 0) {
int foundation;
if (flat) {
foundation = ti->tileh;
} else {
foundation = GetRoadFoundation(ti->tileh, road);
}
if (foundation != 0)
DrawFoundation(ti, foundation);
// DrawFoundation() modifies ti.
// Default sloped sprites..
if (ti->tileh != 0) {
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
}
}
if (image == 0)
image = _road_tile_sprites_1[road];
if (ground_type == 0)
image |= PALETTE_TO_BARE_LAND;
if (snow) {
image += 19;
} else if (ground_type > 1 && ground_type != 6) {
// Pavement tiles.
image -= 19;
}
DrawGroundSprite(image);
// Return if full detail is disabled, or we are zoomed fully out.
if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
return;
if (ground_type >= 6) {
// Road works
DrawGroundSprite(0x586 + (HASBIT(road, 4) ? 0 : 1));
return;
}
// Draw extra details.
drts = _road_display_table[ground_type][road];
while ((image = drts->image) != 0) {
int x = ti->x | drts->subcoord_x;
int y = ti->y | drts->subcoord_y;
byte z = ti->z;
if (ti->tileh != 0)
z = GetSlopeZ(x, y);
AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
drts++;
}
}
static void DrawTile_Road(TileInfo *ti)
{
uint32 image;
PalSpriteID image;
uint16 m2;
if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0
const DrawRoadTileStruct *drts;
if (ti->tileh != 0) {
int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
if (f) DrawFoundation(ti, f);
// default sloped sprites..
if (ti->tileh != 0) {
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
} else {
image = _road_tile_sprites_1[ti->map5 & 0xF];
}
} else {
image = _road_tile_sprites_1[ti->map5 & 0xF];
}
m2 = GB(_m[ti->tile].m4, 4, 3);
if (m2 == 0) image |= PALETTE_TO_BARE_LAND;
if (_m[ti->tile].m4 & 0x80) {
image += 19;
} else if (m2 > 1 && m2 != 6) {
image -= 19; /* pavement along the road? */
}
DrawGroundSprite(image);
if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
return;
if (m2 >= 6) {
// roadwork
DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1));
return;
}
drts = _road_display_table[m2][ti->map5 & 0xF];
while ((image = drts->image) != 0) {
int x = ti->x | drts->subcoord_x;
int y = ti->y | drts->subcoord_y;
byte z = ti->z;
if (ti->tileh != 0) z = GetSlopeZ(x, y);
AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
drts++;
}
DrawRoadBits(ti, GB(ti->map5, 0, 4), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
} else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
if (f) DrawFoundation(ti, f);