mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22205) -Codechange: replace magic number with constant
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@ -328,7 +328,7 @@ void AddArticulatedParts(Vehicle *first)
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v = rv;
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rv->subtype = 0;
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gcache->cached_veh_length = 8; // Callback is called when the consist is finished
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gcache->cached_veh_length = VEHICLE_LENGTH; // Callback is called when the consist is finished
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rv->state = RVSB_IN_DEPOT;
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rv->roadtype = front->roadtype;
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@ -42,7 +42,7 @@ struct GroundVehicleCache {
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/* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
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uint16 cached_total_length; ///< Length of the whole vehicle (valid only for the first engine).
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EngineID first_engine; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
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uint8 cached_veh_length; ///< Length of this vehicle in units of 1/8 of normal length. It is cached because this can be set by a callback.
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uint8 cached_veh_length; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
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/* Cached UI information. */
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uint16 last_speed; ///< The last speed we did display, so we only have to redraw when this changes.
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@ -100,7 +100,7 @@ int RoadVehicle::GetDisplayImageWidth(Point *offset) const
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offset->x = reference_width / 2;
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offset->y = 0;
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}
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return this->gcache.cached_veh_length * reference_width / 8;
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return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
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}
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static SpriteID GetRoadVehIcon(EngineID engine)
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@ -161,11 +161,11 @@ void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID eng
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*/
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static uint GetRoadVehLength(const RoadVehicle *v)
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{
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uint length = 8;
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uint length = VEHICLE_LENGTH;
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uint16 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
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if (veh_len != CALLBACK_FAILED) {
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length -= Clamp(veh_len, 0, 7);
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length -= Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
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}
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return length;
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@ -262,7 +262,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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v->roadtype = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
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v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
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v->gcache.cached_veh_length = 8;
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v->gcache.cached_veh_length = VEHICLE_LENGTH;
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if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
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@ -240,7 +240,7 @@ void Train::ConsistChanged(bool same_length)
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veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
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}
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if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
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veh_len = 8 - Clamp(veh_len, 0, 7);
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veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
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/* verify length hasn't changed */
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if (same_length && veh_len != u->gcache.cached_veh_length) RailVehicleLengthChanged(u);
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@ -461,7 +461,7 @@ int Train::GetDisplayImageWidth(Point *offset) const
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offset->x = reference_width / 2;
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offset->y = vehicle_pitch;
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}
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return this->gcache.cached_veh_length * reference_width / 8;
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return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
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}
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static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
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@ -67,6 +67,9 @@ enum DepotCommand {
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static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 32; ///< The maximum length of a vehicle name in characters including '\0'
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static const uint MAX_LENGTH_VEHICLE_NAME_PIXELS = 150; ///< The maximum length of a vehicle name in pixels
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/** The length of a vehicle in tile units. */
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static const uint VEHICLE_LENGTH = 8;
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/** Vehicle acceleration models. */
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enum AccelerationModel {
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AM_ORIGINAL,
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