From e3591f8a1d0b0e5a84cc8b9d45bb5809a622d1f2 Mon Sep 17 00:00:00 2001 From: yexo Date: Mon, 15 Mar 2010 22:42:43 +0000 Subject: [PATCH] (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game --- src/ai/ai_config.cpp | 8 ++++---- src/ai/ai_config.hpp | 10 +++++++++- src/saveload/ai_sl.cpp | 4 ++-- src/settings.cpp | 6 +++--- 4 files changed, 18 insertions(+), 10 deletions(-) diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp index c0ae018480..aab8b1f187 100644 --- a/src/ai/ai_config.cpp +++ b/src/ai/ai_config.cpp @@ -93,13 +93,13 @@ const AIConfigItemList *AIConfig::GetConfigList() return this->config_list; } -AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting) +AIConfig *AIConfig::GetConfig(CompanyID company, AISettingSource source) { AIConfig **config; - if (!forceNewgameSetting) { - config = (_game_mode == GM_MENU) ? &_settings_newgame.ai_config[company] : &_settings_game.ai_config[company]; - } else { + if (source == AISS_FORCE_NEWGAME || (source == AISS_DEFAULT && _game_mode == GM_MENU)) { config = &_settings_newgame.ai_config[company]; + } else { + config = &_settings_game.ai_config[company]; } if (*config == NULL) *config = new AIConfig(); return *config; diff --git a/src/ai/ai_config.hpp b/src/ai/ai_config.hpp index 314082aa44..98e98263c1 100644 --- a/src/ai/ai_config.hpp +++ b/src/ai/ai_config.hpp @@ -61,10 +61,18 @@ public: */ const AIConfigItemList *GetConfigList(); + /* Where to get the config from, either default (depends on current game + * mode) or force either newgame or normal */ + enum AISettingSource { + AISS_DEFAULT, ///< Get the AI config from the current game mode + AISS_FORCE_NEWGAME, ///< Get the newgame AI config + AISS_FORCE_GAME, ///< Get the AI config from the current game + }; + /** * Get the config of a company. */ - static AIConfig *GetConfig(CompanyID company, bool forceNewgameSetting = false); + static AIConfig *GetConfig(CompanyID company, AISettingSource source = AISS_DEFAULT); /** * Get the value of a setting for this config. It might fallback to his diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index a9ae300203..6a8fb2b1a3 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -61,7 +61,7 @@ static void Load_AIPL() { /* Free all current data */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig::GetConfig(c)->ChangeAI(NULL); + AIConfig::GetConfig(c, AIConfig::AISS_FORCE_GAME)->ChangeAI(NULL); } CompanyID index; @@ -74,7 +74,7 @@ static void Load_AIPL() continue; } - AIConfig *config = AIConfig::GetConfig(index); + AIConfig *config = AIConfig::GetConfig(index, AIConfig::AISS_FORCE_GAME); if (StrEmpty(_ai_saveload_name)) { /* A random AI. */ config->ChangeAI(NULL, -1, false, true); diff --git a/src/settings.cpp b/src/settings.cpp index 46da600aae..fc7df844a2 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1202,7 +1202,7 @@ static void AILoadConfig(IniFile *ini, const char *grpname) /* Clean any configured AI */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig::GetConfig(c, true)->ChangeAI(NULL); + AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME)->ChangeAI(NULL); } /* If no group exists, return */ @@ -1210,7 +1210,7 @@ static void AILoadConfig(IniFile *ini, const char *grpname) CompanyID c = COMPANY_FIRST; for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) { - AIConfig *config = AIConfig::GetConfig(c, true); + AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME); config->ChangeAI(item->name); if (!config->HasAI()) { @@ -1313,7 +1313,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname) group->Clear(); for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig *config = AIConfig::GetConfig(c, true); + AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME); const char *name; char value[1024]; config->SettingsToString(value, lengthof(value));