(svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature

This commit is contained in:
rubidium 2010-03-11 21:55:37 +00:00
parent 8b041e8027
commit e3fb793a8a
2 changed files with 10 additions and 0 deletions

View File

@ -1016,3 +1016,11 @@ void ShowAIDebugWindow(CompanyID show_company)
ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
}
}
/**
* Reset the AI windows to their initial state.
*/
void InitializeAIGui()
{
AIDebugWindow::ai_debug_company = INVALID_COMPANY;
}

View File

@ -41,6 +41,7 @@ void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeAIGui();
void InitializeIndustries();
void InitializeTowns();
void InitializeSubsidies();
@ -92,6 +93,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
InitializeRoadGui();
InitializeAirportGui();
InitializeDockGui();
InitializeAIGui();
InitializeTowns();
InitializeSubsidies();
InitializeTrees();