(svn r24828) -Change: For dedicated servers without blitter ignore the spritecache size setting and always use the minimum.

This commit is contained in:
frosch 2012-12-19 19:31:18 +00:00
parent 5e7f979375
commit e428952110
1 changed files with 1 additions and 1 deletions

View File

@ -845,7 +845,7 @@ static void GfxInitSpriteCache()
{
/* initialize sprite cache heap */
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
uint target_size = _sprite_cache_size * 1024 * 1024 * max(1, bpp / 8);
uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
if (_spritecache_ptr == NULL || _allocated_sprite_cache_size != target_size) {
free(_spritecache_ptr);