From e46a9078e657323d191938c4c2e5a51225587832 Mon Sep 17 00:00:00 2001 From: frosch Date: Sat, 19 Dec 2009 22:17:02 +0000 Subject: [PATCH] (svn r18554) -Change: Forbid industries to clear sea/river when leveling land. --- src/industry_cmd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index f148a789eb..bf3455b3ef 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1687,7 +1687,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL; } - if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NONE, it, type)) return NULL; + if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL; if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL; const Town *t = CheckMultipleIndustryInTown(tile, type); @@ -1699,7 +1699,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo if (flags & DC_EXEC) { Industry *i = new Industry(tile); - if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type); + if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type); DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE, founder); return i;