diff --git a/Makefile.in b/Makefile.in index 7a2710e2d6..abc096ca5b 100644 --- a/Makefile.in +++ b/Makefile.in @@ -212,6 +212,9 @@ endif ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/heightmaps/\"* 2>/dev/null`"; then echo 1; fi), 1) $(Q)cp "$(BIN_DIR)/scenario/heightmaps/"* "$(BUNDLE_DIR)/scenario/heightmap/" endif +ifeq ($(TTD), "openttd.exe") + $(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" +endif ### Packing the current bundle into several compressed file formats ### # diff --git a/readme.txt b/readme.txt index 25ced85463..c6284e7735 100644 --- a/readme.txt +++ b/readme.txt @@ -10,7 +10,7 @@ Table of Contents: 2.0) Contacting * 2.1 Reporting Bugs 3.0) Supported Platforms -4.0) Running OpenTTD +4.0) Installing and running OpenTTD 5.0) OpenTTD features 6.0) Configuration File 7.0) Compiling @@ -80,12 +80,19 @@ are: Windows - Win32 GDI (faster) or SDL -4.0) Running OpenTTD: ----- ---------------- +4.0) Installing and running OpenTTD: +---- ------------------------------- + +Installing OpenTTD is fairly straightforward. Either you have downloaded an +archive which you have to extract to a directory where you want OpenTTD to +be installed, or you have downloaded an installer, which will automatically +extract OpenTTD in the given directory. Before you run OpenTTD, you need to put the game's datafiles into the data/ subdirectory. You need the following files from the original version -of TTD as OpenTTD makes use of the original TTD artwork. +of TTD as OpenTTD makes use of the original TTD artwork. The Windows +installer optionally can copy these files from your Transport Tycoon Deluxe +CD-ROM. List of the required files: sample.cat @@ -103,9 +110,6 @@ look as nice as with the Windows graphics.) If you want music you need to copy the gm/ folder from Windows TTD into your OpenTTD folder, not your data folder. -You can change the data path (which contains savegames as well) in -Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR. - 5.0) OpenTTD features: ---- ----------------- @@ -119,7 +123,6 @@ features known from TTDPatch (http://www.ttdpatch.net/). Several important non-standard controls: * Use Ctrl to place semaphore signals -* Ctrl-D toggles double mode in the Windows version * Ingame console. More information at http://wiki.openttd.org/index.php/Console @@ -210,10 +213,6 @@ Here are some translation guidelines which you should follow closely. * Please contact the development team before beginning the translation process! This avoids double work, as someone else may have already started translating to the same language. - * Translators must use the character set ISO 8859-15. - Otherwise, some characters will not display correctly in the game. - * Currently it is not possible to translate into character sets other than - Latin. 8.2) Translation: ---- ------------------- @@ -306,7 +305,6 @@ Retired Developers: Thanks to: Josef Drexler - For his great work on TTDPatch. Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations) - Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite Petr Baudis (pasky) - Many patches, newgrf support, etc. Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS) Stefan Meißner (sign_de) - For his work on the console