mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r19802) -Codechange: Replace some more magic numbers by corresponding constants
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@ -964,6 +964,10 @@ static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
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static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
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static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
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static const SpriteID SPR_GRND_STADIUM_N = 1479, //stadium ground at north
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static const SpriteID SPR_GRND_STADIUM_E = 1480, //stadium ground at east
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static const SpriteID SPR_GRND_STADIUM_W = 1481, //stadium ground at west
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static const SpriteID SPR_GRND_STADIUM_S = 1482, //stadium ground at south
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
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@ -989,6 +993,8 @@ static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463;
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static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464;
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static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465;
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static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466;
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static const SpriteID SPR_GRND_TOWNHOUSE_TOY1 = 4675;
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static const SpriteID SPR_GRND_TOWNHOUSE_TOY2 = 4676;
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/* Easter egg/disaster sprites */
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static const SpriteID SPR_BLIMP = 3905; // Zeppelin
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