(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion

This commit is contained in:
rubidium 2010-12-04 13:04:19 +00:00
parent a0fb4c8a13
commit e5b456f289
1 changed files with 1 additions and 1 deletions

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@ -2370,7 +2370,7 @@ bool AfterLoadGame()
switch (v->type) {
case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); break;
case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
default: NOT_REACHED();
}
}