(svn r11711) -Codechange: Name the Save Load Dialog Mode enum

This commit is contained in:
belugas 2007-12-27 17:29:27 +00:00
parent 6196fa01ab
commit e67ed0a808
5 changed files with 17 additions and 13 deletions

View File

@ -31,6 +31,15 @@ struct FiosItem {
char name[256 - 12 - 64];
};
enum SaveLoadDialogMode{
SLD_LOAD_GAME,
SLD_LOAD_SCENARIO,
SLD_SAVE_GAME,
SLD_SAVE_SCENARIO,
SLD_LOAD_HEIGHTMAP,
SLD_NEW_GAME,
};
enum {
FIOS_TYPE_DRIVE = 0,
FIOS_TYPE_PARENT = 1,
@ -48,7 +57,10 @@ enum {
/* Variables to display file lists */
extern FiosItem *_fios_list; ///< defined in misc_gui.cpp
extern int _fios_num; ///< defined in fios.cpp, read_only version of _fios_count
extern int _saveload_mode; ///< defined in misc_gui.cpp
extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp
/* Launch save/load dialog */
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
/* Get a list of savegames */
FiosItem *FiosGetSavegameList(int mode);

View File

@ -77,15 +77,6 @@ StringID RemapOldStringID(StringID s);
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
enum {
SLD_LOAD_GAME,
SLD_LOAD_SCENARIO,
SLD_SAVE_GAME,
SLD_SAVE_SCENARIO,
SLD_LOAD_HEIGHTMAP,
SLD_NEW_GAME,
};
void ShowSaveLoadDialog(int mode);
/* callback from drivers that is called if the game size changes dynamically */
void GameSizeChanged();

View File

@ -18,8 +18,8 @@
#include "network/network_gui.h"
#include "newgrf.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "fios.h"
static const Widget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},

View File

@ -41,6 +41,7 @@
#include "date_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "fios.h"
#include "network/network_data.h"
#include "network/network_client.h"

View File

@ -43,7 +43,7 @@
/* Variables to display file lists */
FiosItem *_fios_list;
int _saveload_mode;
SaveLoadDialogMode _saveload_mode;
static bool _fios_path_changed;
@ -1671,7 +1671,7 @@ static const WindowDesc _save_dialog_desc = {
SaveLoadDlgWndProc,
};
void ShowSaveLoadDialog(int mode)
void ShowSaveLoadDialog(SaveLoadDialogMode mode)
{
static const StringID saveload_captions[] = {
STR_4001_LOAD_GAME,