Codechange: Add support for NULL strings in SaveLoadCompat

This commit is contained in:
Rubidium 2024-02-16 07:28:32 +01:00 committed by rubidium42
parent 9f8fd80112
commit e67fc33172
2 changed files with 27 additions and 11 deletions

View File

@ -623,9 +623,16 @@ static inline byte SlCalcConvFileLen(VarType conv)
{
static const byte conv_file_size[] = {0, 1, 1, 2, 2, 4, 4, 8, 8, 2};
uint8_t type = GetVarFileType(conv);
assert(type < lengthof(conv_file_size));
return conv_file_size[type];
switch (GetVarFileType(conv)) {
case SLE_FILE_STRING:
return SlReadArrayLength();
default:
uint8_t type = GetVarFileType(conv);
if (type >= lengthof(conv_file_size)) fmt::println("{}", type);
assert(type < lengthof(conv_file_size));
return conv_file_size[type];
}
}
/** Return the size in bytes of a reference (pointer) */
@ -1864,7 +1871,7 @@ std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLo
/* In old savegames there can be data we no longer care for. We
* skip this by simply reading the amount of bytes indicated and
* send those to /dev/null. */
saveloads.push_back({"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, slc.length, slc.version_from, slc.version_to, 0, nullptr, 0, nullptr});
saveloads.push_back({"", SL_NULL, GetVarFileType(slc.null_type) | SLE_VAR_NULL, slc.null_length, slc.version_from, slc.version_to, 0, nullptr, 0, nullptr});
} else {
auto sld_it = key_lookup.find(slc.name);
/* If this branch triggers, it means that an entry in the

View File

@ -715,10 +715,11 @@ struct SaveLoad {
* to make that happen.
*/
struct SaveLoadCompat {
std::string name; ///< Name of the field.
uint16_t length; ///< Length of the NULL field.
std::string name; ///< Name of the field.
VarTypes null_type; ///< The type associated with the NULL field; defaults to SLE_FILE_U8 to just count bytes.
uint16_t null_length; ///< Length of the NULL field.
SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
};
/**
@ -1183,18 +1184,26 @@ inline constexpr bool SlCheckVarSize(SaveLoadType cmd, VarType type, size_t leng
* Field name where the real SaveLoad can be located.
* @param name The name of the field.
*/
#define SLC_VAR(name) {name, 0, SL_MIN_VERSION, SL_MAX_VERSION}
#define SLC_VAR(name) {name, SLE_FILE_U8, 0, SL_MIN_VERSION, SL_MAX_VERSION}
/**
* Empty space in every savegame version.
* @param length Length of the empty space.
* @param length Length of the empty space in bytes.
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
#define SLC_NULL(length, from, to) {{}, length, from, to}
#define SLC_NULL(length, from, to) {{}, SLE_FILE_U8, length, from, to}
/**
* Empty space in every savegame version that was filled with a string.
* @param length Number of strings in the empty space.
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
#define SLC_NULL_STR(length, from, to) {{}, SLE_FILE_STRING, length, from, to}
/** End marker of compat variables save or load. */
#define SLC_END() {{}, 0, SL_MIN_VERSION, SL_MIN_VERSION}
#define SLC_END() {{}, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION}
/**
* Checks whether the savegame is below \a major.\a minor.