mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12586) -Codechange: do not access an order's refit variables directly.
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@ -71,9 +71,9 @@ static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID eng
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}
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FOR_VEHICLE_ORDERS(u, o) {
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if (!(o->refit_cargo < NUM_CARGO)) continue;
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if (!CanRefitTo(v->engine_type, o->refit_cargo)) continue;
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if (!CanRefitTo(engine_type, o->refit_cargo)) return false;
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if (!o->IsRefit()) continue;
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if (!CanRefitTo(v->engine_type, o->GetRefitCargo())) continue;
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if (!CanRefitTo(engine_type, o->GetRefitCargo())) return false;
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}
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return true;
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@ -1987,13 +1987,11 @@ bool AfterLoadGame()
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Vehicle *v;
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FOR_ALL_ORDERS(order) {
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order->refit_cargo = CT_NO_REFIT;
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order->refit_subtype = CT_NO_REFIT;
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order->SetRefit(CT_NO_REFIT);
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}
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FOR_ALL_VEHICLES(v) {
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v->current_order.refit_cargo = CT_NO_REFIT;
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v->current_order.refit_subtype = CT_NO_REFIT;
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v->current_order.SetRefit(CT_NO_REFIT);
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}
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}
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@ -31,7 +31,10 @@ private:
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friend Order UnpackOldOrder(uint16 packed); ///< 'Uncompressing' a loaded old order.
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friend Order UnpackVersion4Order(uint16 packed); ///< 'Uncompressing' a loaded ancient order.
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OrderTypeByte type;
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OrderTypeByte type; ///< The type of order
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CargoID refit_cargo; ///< Refit CargoID
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byte refit_subtype; ///< Refit subtype
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public:
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Order *next; ///< Pointer to next order. If NULL, end of list
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@ -39,9 +42,6 @@ public:
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uint8 flags;
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DestinationID dest; ///< The destionation of the order.
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CargoID refit_cargo; // Refit CargoID
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byte refit_subtype; // Refit subtype
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uint16 wait_time; ///< How long in ticks to wait at the destination.
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uint16 travel_time; ///< How long in ticks the journey to this destination should take.
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@ -83,8 +83,10 @@ public:
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* Makes this order a Go To Depot order.
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* @param destination the depot to go to.
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* @param order is this order a 'default' order, or an overriden vehicle order?
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* @param cargo the cargo type to change to.
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* @param subtype the subtype to change to.
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*/
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void MakeGoToDepot(DepotID destination, bool order);
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void MakeGoToDepot(DepotID destination, bool order, CargoID cargo = CT_NO_REFIT, byte subtype = 0);
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/**
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* Makes this order a Go To Waypoint order.
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@ -113,6 +115,35 @@ public:
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*/
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void FreeChain();
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/**
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* Is this order a refit order.
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* @pre IsType(OT_GOTO_DEPOT)
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* @return true if a refit should happen.
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*/
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inline bool IsRefit() const { return this->refit_cargo < NUM_CARGO; }
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/**
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* Get the cargo to to refit to.
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* @pre IsType(OT_GOTO_DEPOT)
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* @return the cargo type.
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*/
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inline CargoID GetRefitCargo() const { return this->refit_cargo; }
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/**
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* Get the cargo subtype to to refit to.
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* @pre IsType(OT_GOTO_DEPOT)
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* @return the cargo subtype.
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*/
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inline byte GetRefitSubtype() const { return this->refit_subtype; }
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/**
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* Make this depot order also a refit order.
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* @param cargo the cargo type to change to.
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* @param subtype the subtype to change to.
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* @pre IsType(OT_GOTO_DEPOT).
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*/
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void SetRefit(CargoID cargo, byte subtype = 0);
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bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
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/**
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@ -55,13 +55,12 @@ void Order::MakeGoToStation(StationID destination)
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this->dest = destination;
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}
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void Order::MakeGoToDepot(DepotID destination, bool order)
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void Order::MakeGoToDepot(DepotID destination, bool order, CargoID cargo, byte subtype)
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{
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this->type = OT_GOTO_DEPOT;
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this->flags = order ? OFB_PART_OF_ORDERS : OFB_NON_STOP;
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this->dest = destination;
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this->refit_cargo = CT_NO_REFIT;
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this->refit_subtype = 0;
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this->SetRefit(cargo, subtype);
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}
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void Order::MakeGoToWaypoint(WaypointID destination)
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@ -88,6 +87,12 @@ void Order::MakeDummy()
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this->flags = 0;
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}
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void Order::SetRefit(CargoID cargo, byte subtype)
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{
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this->refit_cargo = cargo;
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this->refit_subtype = subtype;
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}
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void Order::FreeChain()
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{
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if (next != NULL) next->FreeChain();
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@ -1002,8 +1007,7 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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Vehicle *u;
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order->refit_cargo = cargo;
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order->refit_subtype = subtype;
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order->SetRefit(cargo, subtype);
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u = GetFirstVehicleFromSharedList(v);
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for (; u != NULL; u = u->next_shared) {
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@ -1012,8 +1016,7 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* If the vehicle already got the current depot set as current order, then update current order as well */
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if (u->cur_order_index == order_number && HasBit(u->current_order.flags, OF_PART_OF_ORDERS)) {
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u->current_order.refit_cargo = cargo;
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u->current_order.refit_subtype = subtype;
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u->current_order.SetRefit(cargo, subtype);
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}
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}
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}
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@ -225,9 +225,9 @@ static void DrawOrdersWindow(Window *w)
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if (order->flags & OFB_FULL_LOAD) s++; /* service at */
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SetDParam(1, s);
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if (order->refit_cargo < NUM_CARGO) {
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if (order->IsRefit()) {
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SetDParam(3, STR_REFIT_ORDER);
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SetDParam(4, GetCargo(order->refit_cargo)->name);
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SetDParam(4, GetCargo(order->GetRefitCargo())->name);
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} else {
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SetDParam(3, STR_EMPTY);
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}
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@ -263,8 +263,6 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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Order order;
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order.next = NULL;
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order.index = 0;
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order.refit_cargo = CT_INVALID;
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order.refit_subtype = 0;
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// check depot first
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if (_patches.gotodepot) {
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@ -2243,11 +2243,11 @@ void VehicleEnterDepot(Vehicle *v)
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t = v->current_order;
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v->current_order.MakeDummy();
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if (t.refit_cargo < NUM_CARGO) {
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if (t.IsRefit()) {
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CommandCost cost;
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_current_player = v->owner;
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cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, GetCmdRefitVeh(v));
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cost = DoCommand(v->tile, v->index, t.GetRefitCargo() | t.GetRefitSubtype() << 8, DC_EXEC, GetCmdRefitVeh(v));
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if (CmdFailed(cost)) {
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v->leave_depot_instantly = false; // We ensure that the vehicle stays in the depot
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