(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused

This commit is contained in:
rubidium 2010-12-14 14:57:51 +00:00
parent 4045429df6
commit e68efb9e71
5 changed files with 17 additions and 11 deletions

View File

@ -249,7 +249,6 @@ static void OnNewMonth()
static void OnNewDay()
{
#ifdef ENABLE_NETWORK
NetworkChatMessageDailyLoop();
if (_network_server) NetworkServerDailyLoop();
#endif /* ENABLE_NETWORK */

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@ -165,7 +165,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id)
* If 'self_send' is true, this is the client who is sending the message */
void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data)
{
const int duration = 10; // Game days the messages stay visible
const int duration = 20; // Seconds the messages stay visible
StringID strid;
switch (action) {

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@ -40,7 +40,7 @@ static const uint NETWORK_CHAT_LINE_SPACING = 3;
struct ChatMessage {
char message[DRAW_STRING_BUFFER];
TextColour colour;
Date end_date;
uint32 remove_time;
};
/* used for chat window */
@ -68,10 +68,10 @@ static inline uint GetChatMessageCount()
/**
* Add a text message to the 'chat window' to be shown
* @param colour The colour this message is to be shown in
* @param duration The duration of the chat message in game-days
* @param duration The duration of the chat message in seconds
* @param message message itself in printf() style
*/
void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...)
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...)
{
char buf[DRAW_STRING_BUFFER];
const char *bufp;
@ -104,7 +104,7 @@ void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *
/* The default colour for a message is company colour. Replace this with
* white for any additional lines */
cmsg->colour = (bufp == buf && (colour & IS_PALETTE_COLOUR)) ? colour : TC_WHITE;
cmsg->end_date = _date + duration;
cmsg->remove_time = _realtime_tick + duration * 1000;
bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
}
@ -181,15 +181,15 @@ void NetworkUndrawChatMessage()
}
}
/** Check if a message is expired every day */
void NetworkChatMessageDailyLoop()
/** Check if a message is expired. */
void NetworkChatMessageLoop()
{
for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
ChatMessage *cmsg = &_chatmsg_list[i];
if (cmsg->message[0] == '\0') continue;
/* Message has expired, remove from the list */
if (cmsg->end_date < _date) {
if (cmsg->remove_time < _realtime_tick) {
/* Move the remaining messages over the current message */
if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1));

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@ -79,9 +79,9 @@ void NetworkServerKickClient(ClientID client_id);
uint NetworkServerKickOrBanIP(const char *ip, bool ban);
void NetworkInitChatMessage();
void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...) WARN_FORMAT(3, 4);
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) WARN_FORMAT(3, 4);
void NetworkUndrawChatMessage();
void NetworkChatMessageDailyLoop();
void NetworkChatMessageLoop();
void NetworkAfterNewGRFScan();

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@ -1359,6 +1359,13 @@ void GameLoop()
/* Singleplayer */
StateGameLoop();
}
/* Check chat messages roughly once a second. */
static uint check_message = 0;
if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
check_message = 0;
NetworkChatMessageLoop();
}
#else
StateGameLoop();
#endif /* ENABLE_NETWORK */