(svn r17131) -Codechange: apply coding style to some switch statements

This commit is contained in:
smatz 2009-08-09 14:40:34 +00:00
parent 05a65dcc12
commit e707c82412
7 changed files with 10 additions and 10 deletions

View File

@ -64,7 +64,7 @@
const Town *t = ::Town::Get(town_id);
switch(AICargo::GetTownEffect(cargo_id)) {
switch (AICargo::GetTownEffect(cargo_id)) {
case AICargo::TE_PASSENGERS: return t->act_pass;
case AICargo::TE_MAIL: return t->act_mail;
default: return -1;
@ -78,7 +78,7 @@
const Town *t = ::Town::Get(town_id);
switch(AICargo::GetTownEffect(cargo_id)) {
switch (AICargo::GetTownEffect(cargo_id)) {
case AICargo::TE_PASSENGERS: return t->pct_pass_transported;
case AICargo::TE_MAIL: return t->pct_mail_transported;
default: return -1;
@ -92,7 +92,7 @@
const Town *t = ::Town::Get(town_id);
switch(AICargo::GetTownEffect(cargo_id)) {
switch (AICargo::GetTownEffect(cargo_id)) {
case AICargo::TE_PASSENGERS: return t->max_pass;
case AICargo::TE_MAIL: return t->max_mail;
default: return -1;

View File

@ -427,7 +427,7 @@ public:
virtual void OnClick(Point pt, int widget)
{
switch(widget) {
switch (widget) {
case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
this->vehicles.ToggleSortOrder();
this->SetDirty();

View File

@ -2119,7 +2119,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
/* Get the custom message if any */
if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
res = GB(res, 0, 4);
switch(res) {
switch (res) {
default: NOT_REACHED();
case 0x0: break; // Do nothing, but show the custom message if any
case 0x1: div = 1; break; // Halve industry production. If production reaches the quarter of the default, the industry is closed instead.

View File

@ -824,7 +824,7 @@ void SettingEntry::Init(byte level, bool last_field)
/** Recursively close all folds of sub-pages */
void SettingEntry::FoldAll()
{
switch(this->flags & SEF_KIND_MASK) {
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
@ -940,7 +940,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
x += LEVEL_WIDTH;
}
switch(this->flags & SEF_KIND_MASK) {
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
if (cur_row >= first_row) {
DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);

View File

@ -439,7 +439,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
/* Transform height into 0..1 space */
fheight = (double)(*h - h_min) / (double)(h_max - h_min);
/* Apply sine transform depending on landscape type */
switch(_settings_game.game_creation.landscape) {
switch (_settings_game.game_creation.landscape) {
case LT_TOYLAND:
case LT_TEMPERATE:
/* Move and scale 0..1 into -1..+1 */

View File

@ -618,7 +618,7 @@ public:
virtual void DrawWidget(const Rect &r, int widget) const
{
switch(widget) {
switch (widget) {
case TDW_SORTNAME:
if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;

View File

@ -502,7 +502,7 @@ inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, i
{
switch (device_depth) {
case 32:
switch(buffer_depth) {
switch (buffer_depth) {
case 32:
Blit32ToView32(left, top, right, bottom);
break;