(svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)

This commit is contained in:
peter1138 2007-06-19 16:40:59 +00:00
parent e51a513eb8
commit e7191fc57a
1 changed files with 47 additions and 41 deletions

View File

@ -2659,28 +2659,6 @@ static void TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
}
struct TrainCollideChecker {
const Vehicle *v;
const Vehicle *v_skip;
};
static void *FindTrainCollideEnum(Vehicle *v, void *data)
{
const TrainCollideChecker* tcc = (TrainCollideChecker*)data;
if (v != tcc->v &&
v != tcc->v_skip &&
v->type == VEH_TRAIN &&
v->u.rail.track != TRACK_BIT_DEPOT &&
myabs(v->z_pos - tcc->v->z_pos) < 6 &&
myabs(v->x_pos - tcc->v->x_pos) < 6 &&
myabs(v->y_pos - tcc->v->y_pos) < 6) {
return v;
} else {
return NULL;
}
}
static void SetVehicleCrashed(Vehicle *v)
{
if (v->u.rail.crash_anim_pos != 0) return;
@ -2704,6 +2682,47 @@ static uint CountPassengersInTrain(const Vehicle* v)
return num;
}
struct TrainCollideChecker {
Vehicle *v;
const Vehicle *v_skip;
uint num;
};
static void *FindTrainCollideEnum(Vehicle *v, void *data)
{
TrainCollideChecker* tcc = (TrainCollideChecker*)data;
if (v != tcc->v &&
v != tcc->v_skip &&
v->type == VEH_TRAIN &&
v->u.rail.track != TRACK_BIT_DEPOT &&
myabs(v->z_pos - tcc->v->z_pos) < 6 &&
myabs(v->x_pos - tcc->v->x_pos) < 6 &&
myabs(v->y_pos - tcc->v->y_pos) < 6 ) {
Vehicle *coll = GetFirstVehicleInChain(v);
/* it can't collide with its own wagons */
if (tcc->v == coll ||
(tcc->v->u.rail.track == TRACK_BIT_WORMHOLE && (tcc->v->direction & 2) != (v->direction & 2)))
return NULL;
/* two drivers + passengers killed in train tcc->v (if it was not crashed already) */
if (!(tcc->v->vehstatus & VS_CRASHED)) {
tcc->num += 2 + CountPassengersInTrain(tcc->v);
SetVehicleCrashed(tcc->v);
}
if (!(coll->vehstatus & VS_CRASHED)) {
/* two drivers + passengers killed in train coll (if it was not crashed already) */
tcc->num += 2 + CountPassengersInTrain(coll);
SetVehicleCrashed(coll);
}
}
return NULL;
}
/**
* Checks whether the specified train has a collision with another vehicle. If
* so, destroys this vehicle, and the other vehicle if its subtype has TS_Front.
@ -2720,28 +2739,15 @@ static void CheckTrainCollision(Vehicle *v)
TrainCollideChecker tcc;
tcc.v = v;
tcc.v_skip = v->next;
tcc.num = 0;
/* find colliding vehicle */
Vehicle *realcoll = (Vehicle*)VehicleFromPosXY(v->x_pos, v->y_pos, &tcc, FindTrainCollideEnum);
if (realcoll == NULL) return;
/* find colliding vehicles */
VehicleFromPosXY(v->x_pos, v->y_pos, &tcc, FindTrainCollideEnum);
Vehicle *coll = GetFirstVehicleInChain(realcoll);
/* any dead -> no crash */
if (tcc.num == 0) return;
/* it can't collide with its own wagons */
if (v == coll ||
(v->u.rail.track == TRACK_BIT_WORMHOLE && (v->direction & 2) != (realcoll->direction & 2)))
return;
/* two drivers + passengers killed in train v */
uint num = 2 + CountPassengersInTrain(v);
if (!(coll->vehstatus & VS_CRASHED))
/* two drivers + passengers killed in train coll (if it was not crashed already) */
num += 2 + CountPassengersInTrain(coll);
SetVehicleCrashed(v);
if (IsFrontEngine(coll)) SetVehicleCrashed(coll);
SetDParam(0, num);
SetDParam(0, tcc.num);
AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
v->index,