(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer

-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
This commit is contained in:
truelight 2007-06-13 10:31:40 +00:00
parent 97b74fe4f2
commit e7221d1fa9
18 changed files with 389 additions and 7 deletions

View File

@ -964,6 +964,12 @@
<Filter
Name="Blitters"
Filter="">
<File
RelativePath=".\..\src\blitter\32bpp_simple.cpp">
</File>
<File
RelativePath=".\..\src\blitter\32bpp_simple.hpp">
</File>
<File
RelativePath=".\..\src\blitter\8bpp_debug.cpp">
</File>
@ -1008,6 +1014,12 @@
<Filter
Name="Renderer"
Filter="">
<File
RelativePath=".\..\src\renderer\32bpp.cpp">
</File>
<File
RelativePath=".\..\src\renderer\32bpp.hpp">
</File>
<File
RelativePath=".\..\src\renderer\8bpp.cpp">
</File>

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@ -1507,6 +1507,14 @@
<Filter
Name="Blitters"
>
<File
RelativePath=".\..\src\blitter\32bpp_simple.cpp"
>
</File>
<File
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
>
</File>
<File
RelativePath=".\..\src\blitter\8bpp_debug.cpp"
>
@ -1563,6 +1571,14 @@
<Filter
Name="Renderer"
>
<File
RelativePath=".\..\src\renderer\32bpp.cpp"
>
</File>
<File
RelativePath=".\..\src\renderer\32bpp.hpp"
>
</File>
<File
RelativePath=".\..\src\renderer\8bpp.cpp"
>

View File

@ -292,6 +292,8 @@ ai/trolly/shared.cpp
ai/trolly/trolly.cpp
# Blitters
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
blitter/8bpp_debug.cpp
blitter/8bpp_debug.hpp
blitter/8bpp_optimized.cpp
@ -308,6 +310,8 @@ spriteloader/grf.hpp
spriteloader/spriteloader.hpp
# Renderer
renderer/32bpp.cpp
renderer/32bpp.hpp
renderer/8bpp.cpp
renderer/8bpp.hpp
renderer/null.cpp

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@ -0,0 +1,155 @@
#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "../debug.h"
#include "../table/sprites.h"
#include "../renderer/32bpp.hpp"
#include "32bpp_simple.hpp"
static FBlitter_32bppSimple iFBlitter_32bppSimple;
/**
* Compose a color based on RGB values.
*/
static inline uint ComposeColor(uint r, uint g, uint b)
{
return (r & 0xFF) << 16 | (g & 0xFF) << 8 | (b & 0xFF) << 0;
}
/**
* Make a pixel looks like it is transparent.
* @param color the color already on the screen.
* @param amount the amount of transparency, times 100.
* @return the new color for the screen.
*/
static inline uint MakeTransparent(uint color, uint amount)
{
uint r, g, b;
r = GB(color, 16, 8);
g = GB(color, 8, 8);
b = GB(color, 0, 8);
return ComposeColor(r * amount / 100, g * amount / 100, b * amount / 100);
}
/**
* Make a color grey-based.
* @param color the color to make grey.
* @return the new color, now grey.
*/
static inline uint MakeGrey(uint color)
{
uint r, g, b;
r = GB(color, 16, 8);
g = GB(color, 8, 8);
b = GB(color, 0, 8);
/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
* divide by it to normalize the value to a byte again. See heightmap.cpp for
* information about the formula. */
color = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
return ComposeColor(color, color, color);
}
void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const SpriteLoader::CommonPixel *src, *src_line;
uint32 *dst, *dst_line;
/* Find where to start reading in the source sprite */
src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
for (int y = 0; y < bp->height; y++) {
dst = dst_line;
dst_line += bp->pitch;
src = src_line;
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
for (int x = 0; x < bp->width; x++) {
switch (mode) {
case BM_COLOUR_REMAP:
/* In case the m-channel is zero, do not remap this pixel in any way */
if (src->m == 0) {
if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
} else {
if (bp->remap[src->m] != 0) *dst = Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]);
}
break;
case BM_TRANSPARENT:
/* TODO -- We make an assumption here that the remap in fact is transparency, not some color.
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
* we produce a result the newgrf maker didn't expect ;) */
/* Make the current color a bit more black, so it looks like this image is transparent */
if (src->a != 0) *dst = MakeTransparent(*dst, 75);
break;
default:
if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
break;
}
dst++;
src += ScaleByZoom(1, zoom);
}
}
}
void Blitter_32bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
{
uint32 *udst = (uint32 *)dst;
if (pal == PALETTE_TO_TRANSPARENT) {
do {
for (int i = 0; i != width; i++) {
*udst = MakeTransparent(*udst, 60);
udst++;
}
udst = udst - width + _screen.pitch;
} while (height--);
return;
}
if (pal == PALETTE_TO_STRUCT_GREY) {
do {
for (int i = 0; i != width; i++) {
*udst = MakeGrey(*udst);
udst++;
}
udst = udst - width + _screen.pitch;
} while (height--);
return;
}
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal);
}
Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
SpriteLoader::CommonPixel *dst;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dst = (SpriteLoader::CommonPixel *)dest_sprite->data;
memcpy(dst, sprite->data, sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel));
for (int i = 0; i < sprite->height * sprite->width; i++) {
if (dst[i].m != 0) {
/* Pre-convert the mapping channel to a RGB value */
uint color = Renderer_32bpp::LookupColourInPalette(dst[i].m);
dst[i].r = GB(color, 16, 8);
dst[i].g = GB(color, 8, 8);
dst[i].b = GB(color, 0, 8);
}
}
return dest_sprite;
}

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@ -0,0 +1,32 @@
/* $Id$ */
/** @file 32bpp_simple.hpp */
#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP
#include "blitter.hpp"
class Blitter_32bppSimple : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 32; }
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetRenderer() { return "32bpp"; }
};
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
};
#endif /* BLITTER_32BPP_SIMPLE_HPP */

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@ -35,6 +35,16 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
}
}
void Blitter_8bppDebug::DrawColorMappingRect(void *dst, int width, int height, int pal)
{
const uint8 *ctab = GetNonSprite(pal) + 1;
do {
for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
dst = _screen.renderer->MoveTo(dst, 0, 1);
} while (height--);
}
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;

View File

@ -13,6 +13,8 @@ public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetRenderer() { return "8bpp"; }

View File

@ -102,6 +102,16 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
void Blitter_8bppOptimized::DrawColorMappingRect(void *dst, int width, int height, int pal)
{
const uint8 *ctab = GetNonSprite(pal) + 1;
do {
for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
dst = _screen.renderer->MoveTo(dst, 0, 1);
} while (height--);
}
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;

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@ -13,6 +13,8 @@ public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetRenderer() { return "8bpp"; }

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@ -48,6 +48,16 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
}
void Blitter_8bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
{
const uint8 *ctab = GetNonSprite(pal) + 1;
do {
for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
dst = _screen.renderer->MoveTo(dst, 0, 1);
} while (height--);
}
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;

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@ -13,6 +13,8 @@ public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetRenderer() { return "8bpp"; }

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@ -48,6 +48,17 @@ public:
*/
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
/**
* Draw a colortable to the screen. This is: the color of the screen is read
* and is looked-up in the palette to match a new color, which then is put
* on the screen again.
* @param dst the destination pointer (video-buffer).
* @param width the width of the buffer.
* @param height the height of the buffer.
* @param pal the palette to use.
*/
virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
/**
* Convert a sprite from the loader to our own format.
*/

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@ -10,6 +10,10 @@ void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel
{
}
void Blitter_Null::DrawColorMappingRect(void *dst, int width, int height, int pal)
{
}
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;

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@ -13,6 +13,8 @@ public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetRenderer() { return "null"; }

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@ -151,13 +151,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int color)
dst = _screen.renderer->MoveTo(dst, 0, 1);
} while (--bottom);
} else {
/* use colortable mode */
const byte* ctab = GetNonSprite(GB(color, 0, PALETTE_WIDTH)) + 1;
do {
for (int i = 0; i != right; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
dst = _screen.renderer->MoveTo(dst, 0, 1);
} while (--bottom);
BlitterFactoryBase::GetCurrentBlitter()->DrawColorMappingRect(dst, right, bottom, GB(color, 0, PALETTE_WIDTH));
}
} else {
byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;

77
src/renderer/32bpp.cpp Normal file
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@ -0,0 +1,77 @@
#include "../stdafx.h"
#include "../gfx.h"
#include "32bpp.hpp"
static FRenderer_32bpp iFRenderer_32bpp;
void *Renderer_32bpp::MoveTo(const void *video, int x, int y)
{
return (uint32 *)video + x + y * _screen.pitch;
}
void Renderer_32bpp::SetPixel(void *video, int x, int y, uint8 color)
{
*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
}
void Renderer_32bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
{
uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
if (*dst == 0) *dst = LookupColourInPalette(color);
}
void Renderer_32bpp::SetHorizontalLine(void *video, int width, uint8 color)
{
uint32 *dst = (uint32 *)video;
uint32 color32 = LookupColourInPalette(color);
for (; width > 0; width--) {
*dst = color32;
dst++;
}
}
void Renderer_32bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
{
int direction = (height < 0) ? -1 : 1;
uint32 *dst = (uint32 *)video;
uint32 *usrc = (uint32 *)src;
height = abs(height);
for (; height > 0; height--) {
memcpy(dst, usrc, width * sizeof(uint32));
usrc += src_pitch * direction;
dst += _screen.pitch * direction;
}
}
void Renderer_32bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
{
int direction = (height < 0) ? -1 : 1;
uint32 *udst = (uint32 *)dst;
uint32 *src = (uint32 *)video;
height = abs(height);
for (; height > 0; height--) {
memcpy(udst, src, width * sizeof(uint32));
src += _screen.pitch * direction;
udst += dst_pitch * direction;
}
}
void Renderer_32bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
{
uint32 *dst = (uint32 *)video_dst;
uint32 *src = (uint32 *)video_src;
for (; height > 0; height--) {
memmove(dst, src, width * sizeof(uint32));
src += _screen.pitch;
dst += _screen.pitch;
}
}
int Renderer_32bpp::BufferSize(int width, int height)
{
return width * height * sizeof(uint32);
}

35
src/renderer/32bpp.hpp Normal file
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@ -0,0 +1,35 @@
/* $Id$ */
/** @file 32bpp.hpp */
#ifndef RENDERER_32BPP_HPP
#define RENDERER_32BPP_HPP
#include "renderer.hpp"
class Renderer_32bpp : public Renderer {
public:
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
/* virtual */ int BufferSize(int width, int height);
static inline uint32 LookupColourInPalette(uint8 index) {
#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
if (index == 0) return 0x00000000;
return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
}
};
class FRenderer_32bpp: public RendererFactory<FRenderer_32bpp> {
public:
/* virtual */ const char *GetName() { return "32bpp"; }
/* virtual */ Renderer *CreateInstance() { return new Renderer_32bpp(); }
};
#endif /* RENDERER_32BPP_HPP */

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@ -95,6 +95,10 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos)
sprite->data[i].m = dest[i];
}
/* Make sure to mark all transparent pixels transparent on the alpha channel too */
for (int i = 0; i < sprite->width * sprite->height; i++)
if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
free(dest_orig);
return true;
}