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(svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shores
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@ -538,14 +538,14 @@ enum Sprites {
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/* Shores */
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SPR_NO_SHORE = 0, //used for tileh which have no shore
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SPR_SHORE_TILEH_4 = 4062,
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SPR_SHORE_TILEH_1 = 4063,
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SPR_SHORE_TILEH_2 = 4064,
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SPR_SHORE_TILEH_8 = 4065,
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SPR_SHORE_TILEH_6 = 4066,
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SPR_SHORE_TILEH_12 = 4067,
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SPR_SHORE_TILEH_3 = 4068,
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SPR_SHORE_TILEH_9 = 4069,
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SPR_SHORE_TILEH_4 = 4062, // SLOPE_E
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SPR_SHORE_TILEH_1 = 4063, // SLOPE_W
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SPR_SHORE_TILEH_2 = 4064, // SLOPE_S
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SPR_SHORE_TILEH_8 = 4065, // SLOPE_N
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SPR_SHORE_TILEH_6 = 4066, // SLOPE_SE
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SPR_SHORE_TILEH_12 = 4067, // SLOPE_NE
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SPR_SHORE_TILEH_3 = 4068, // SLOPE_SW
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SPR_SHORE_TILEH_9 = 4069, // SLOPE_NW
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/* Water-related sprites */
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SPR_SHIP_DEPOT_SE_FRONT = 4070,
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@ -31,20 +31,21 @@
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#include "newgrf_canal.h"
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#include "misc/autoptr.hpp"
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/** Array for the shore sprites */
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static const SpriteID _water_shore_sprites[] = {
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0,
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SPR_SHORE_TILEH_1,
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SPR_SHORE_TILEH_2,
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SPR_SHORE_TILEH_3,
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SPR_SHORE_TILEH_4,
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SPR_SHORE_TILEH_1, // SLOPE_W
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SPR_SHORE_TILEH_2, // SLOPE_S
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SPR_SHORE_TILEH_3, // SLOPE_SW
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SPR_SHORE_TILEH_4, // SLOPE_E
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0,
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SPR_SHORE_TILEH_6,
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SPR_SHORE_TILEH_6, // SLOPE_SE
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0,
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SPR_SHORE_TILEH_8,
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SPR_SHORE_TILEH_9,
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SPR_SHORE_TILEH_8, // SLOPE_N
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SPR_SHORE_TILEH_9, // SLOPE_NW
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0,
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0,
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SPR_SHORE_TILEH_12,
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SPR_SHORE_TILEH_12, // SLOPE_NE
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0,
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0
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};
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@ -708,7 +709,12 @@ static void FloodVehicle(Vehicle *v)
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}
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}
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/** called from tunnelbridge_cmd, and by TileLoop_Industry() */
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/**
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* Let a water tile floods its diagonal adjoining tiles
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* called from tunnelbridge_cmd, and by TileLoop_Industry()
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*
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* @param tile the water/shore tile that floods
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*/
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void TileLoop_Water(TileIndex tile)
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{
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static const TileIndexDiffC _tile_loop_offs_array[][5] = {
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@ -722,6 +728,7 @@ void TileLoop_Water(TileIndex tile)
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/* Ensure sea-level canals and buoys on canal borders do not flood */
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if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && !IsTileOwner(tile, OWNER_WATER)) return;
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/* floods in all four diagonal directions with the exception of the edges */
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if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
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IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
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uint i;
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@ -730,6 +737,7 @@ void TileLoop_Water(TileIndex tile)
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TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
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}
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}
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/* _current_player can be changed by TileLoopWaterHelper.. reset it back here */
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_current_player = OWNER_NONE;
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