(svn r23621) -Add: allow manipulation of signs via GameScripts

This commit is contained in:
truebrain 2011-12-19 20:59:29 +00:00
parent afcf07ac8a
commit e7cd301d3c
8 changed files with 60 additions and 16 deletions

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@ -253,8 +253,8 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdRenameStation, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_STATION
DEF_CMD(CmdRenameDepot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_DEPOT
DEF_CMD(CmdPlaceSign, 0, CMDT_OTHER_MANAGEMENT ), // CMD_PLACE_SIGN
DEF_CMD(CmdRenameSign, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_SIGN
DEF_CMD(CmdPlaceSign, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_PLACE_SIGN
DEF_CMD(CmdRenameSign, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_SIGN
DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH

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@ -54,6 +54,7 @@
#include "../script/api/game/game_rail.hpp.sq"
#include "../script/api/game/game_railtypelist.hpp.sq"
#include "../script/api/game/game_road.hpp.sq"
#include "../script/api/game/game_sign.hpp.sq"
#include "../script/api/game/game_signlist.hpp.sq"
#include "../script/api/game/game_station.hpp.sq"
#include "../script/api/game/game_stationlist.hpp.sq"
@ -125,6 +126,7 @@ void GameInstance::RegisterAPI()
SQGSRail_Register(this->engine);
SQGSRailTypeList_Register(this->engine);
SQGSRoad_Register(this->engine);
SQGSSign_Register(this->engine);
SQGSSignList_Register(this->engine);
SQGSStation_Register(this->engine);
SQGSStationList_Register(this->engine);

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@ -0,0 +1,39 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_sign.hpp"
#include "../template/template_sign.hpp.sq"
template <> const char *GetClassName<ScriptSign, ST_GS>() { return "GSSign"; }
void SQGSSign_Register(Squirrel *engine)
{
DefSQClass<ScriptSign, ST_GS> SQGSSign("GSSign");
SQGSSign.PreRegister(engine);
SQGSSign.AddConstructor<void (ScriptSign::*)(), 1>(engine, "x");
SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_BASE, "ERR_SIGN_BASE");
SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS");
ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_SIGNS, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS);
ScriptError::RegisterErrorMapString(ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS");
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::IsValidSign, "IsValidSign", 2, ".i");
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::SetName, "SetName", 3, ".i.");
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetName, "GetName", 2, ".i");
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetLocation, "GetLocation", 2, ".i");
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::BuildSign, "BuildSign", 3, ".i.");
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::RemoveSign, "RemoveSign", 2, ".i");
SQGSSign.PostRegister(engine);
}

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@ -24,7 +24,7 @@
/* static */ bool ScriptSign::IsValidSign(SignID sign_id)
{
const Sign *si = ::Sign::GetIfValid(sign_id);
return si != NULL && si->owner == _current_company;
return si != NULL && (si->owner == _current_company || si->owner == OWNER_DEITY);
}
/* static */ bool ScriptSign::SetName(SignID sign_id, const char *name)

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@ -16,7 +16,7 @@
/**
* Class that handles all sign related functions.
* @api ai
* @api ai game
*/
class ScriptSign : public ScriptObject {
public:

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@ -78,6 +78,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
{
Sign *si = Sign::GetIfValid(p1);
if (si == NULL) return CMD_ERROR;
if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY) return CMD_ERROR;
/* Rename the signs when empty, otherwise remove it */
if (!StrEmpty(text)) {

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@ -75,6 +75,7 @@ struct SignList {
const Sign *si;
FOR_ALL_SIGNS(si) *this->signs.Append() = si;
this->signs.SetFilterState(true);
this->FilterSignList();
this->signs.Compact();
this->signs.RebuildDone();
@ -119,6 +120,13 @@ struct SignList {
return (filter_info.case_sensitive ? strstr(buf1, filter_info.string) : strcasestr(buf1, filter_info.string)) != NULL;
}
/** Filter sign list excluding OWNER_DEITY */
static bool CDECL OwnerDeityFilter(const Sign * const *a, FilterInfo filter_info)
{
/* You should never be able to edit signs of owner DEITY */
return (*a)->owner != OWNER_DEITY;
}
/** Filter sign list by owner */
static bool CDECL OwnerVisibilityFilter(const Sign * const *a, FilterInfo filter_info)
{
@ -132,6 +140,7 @@ struct SignList {
{
FilterInfo filter_info = {this->filter_string, this->match_case};
this->signs.Filter(&SignNameFilter, filter_info);
this->signs.Filter(&OwnerDeityFilter, filter_info);
if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
this->signs.Filter(&OwnerVisibilityFilter, filter_info);
}
@ -196,14 +205,11 @@ struct SignListWindow : QueryStringBaseWindow, SignList {
/* Copy new filter string */
strecpy(this->filter_string, new_filter_string, lastof(this->filter_string));
this->signs.SetFilterState(true);
this->EnableWidget(WID_SIL_FILTER_CLEAR_BTN);
} else {
/* There is no new string -> clear this->filter_string */
this->filter_string[0] = '\0';
this->signs.SetFilterState(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)); // keep sign list filtering active if competitor signs should be hidden
this->DisableWidget(WID_SIL_FILTER_CLEAR_BTN);
}
@ -378,11 +384,6 @@ struct SignListWindow : QueryStringBaseWindow, SignList {
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (data == -1) {
/* The DO_SHOW_COMPETITOR_SIGNS display option has changed */
this->signs.SetFilterState(!StrEmpty(this->filter_string) || !HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
}
/* When there is a filter string, we always need to rebuild the list even if
* the amount of signs in total is unchanged, as the subset of signs that is
* accepted by the filter might has changed. */

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@ -1126,7 +1126,7 @@ static void ViewportAddLandscape()
* @param string_normal String for normal and 2x zoom level
* @param string_small String for 4x and 8x zoom level
* @param string_small_shadow Shadow string for 4x and 8x zoom level; or #STR_NULL if no shadow
* @param colour colour of the sign background; or 0 if transparent
* @param colour colour of the sign background; or INVALID_COLOUR if transparent
*/
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2, Colours colour)
{
@ -1207,12 +1207,12 @@ static void ViewportAddSigns(DrawPixelInfo *dpi)
/* Don't draw if sign is owned by another company and competitor signs should be hidden.
* Note: It is intentional that also signs owned by OWNER_NONE are hidden. Bankrupt
* companies can leave OWNER_NONE signs after them. */
if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != si->owner) continue;
if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != si->owner && si->owner != OWNER_DEITY) continue;
ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &si->sign,
STR_WHITE_SIGN,
IsTransparencySet(TO_SIGNS) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL,
si->index, 0, (si->owner == OWNER_NONE) ? COLOUR_GREY : _company_colours[si->owner]);
(IsTransparencySet(TO_SIGNS) || si->owner == OWNER_DEITY) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL,
si->index, 0, (si->owner == OWNER_NONE) ? COLOUR_GREY : (si->owner == OWNER_DEITY ? INVALID_COLOUR : _company_colours[si->owner]));
}
}
@ -1873,6 +1873,7 @@ static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
FOR_ALL_SIGNS(si) {
/* If competitor signs are hidden, don't check signs that aren't owned by local company */
if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS) && _local_company != si->owner) continue;
if (si->owner == OWNER_DEITY) continue;
if (CheckClickOnViewportSign(vp, x, y, &si->sign)) {
HandleClickOnSign(si);