(svn r19925) -Fix [FS#3859]: one didn't pay for rail when building depots and stations, so with expensive railtypes building stations and then removing the station would be cheaper than just building the rail

This commit is contained in:
rubidium 2010-06-04 21:00:17 +00:00
parent f733c3795a
commit e7f70987a4
2 changed files with 2 additions and 0 deletions

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@ -879,6 +879,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
}
cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
cost.AddCost(RailBuildCost(railtype));
return cost;
}

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@ -1145,6 +1145,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
if (cost.Failed()) return cost;
/* Add construction expenses. */
cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
cost.AddCost(numtracks * plat_len * RailBuildCost(rt));
Station *st = NULL;
ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);