(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos

This commit is contained in:
rubidium 2009-09-19 09:51:14 +00:00
parent fa33b92b0f
commit e8ddf001c8
59 changed files with 120 additions and 66 deletions

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@ -164,6 +164,7 @@ private:
/**
* Save one object (int / string / arrray / table) to the savegame.
* @param vm The virtual machine to get all the data from.
* @param index The index on the squirrel stack of the element to save.
* @param max_depth The maximum depth recursive arrays / tables will be stored
* with before an error is returned.

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@ -402,6 +402,7 @@ static bool NormaliseTileOffset(int32 *tile)
/**
* Check whether one can reach (possibly by building) a road piece the center
* of the neighbouring tile. This includes roads and (drive through) stations.
* @param rts The road type we want to know reachability for
* @param start_tile The tile to "enter" the neighbouring tile.
* @param neighbour The direction to the neighbouring tile to "enter".
* @return true if and only if the tile is reachable.

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@ -299,6 +299,7 @@ static inline CommandCost StartStopVehicle(const Vehicle *v, bool evaluate_callb
/** Issue a train vehicle move command
* @param v The vehicle to move
* @param after The vehicle to insert 'v' after, or NULL to start new chain
* @param flags the command flags to use
* @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
* @return success or error
*/

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@ -24,8 +24,9 @@ void RemoveAllEngineReplacement(EngineRenewList *erl);
/**
* Retrieve the engine replacement in a given renewlist for an original engine type.
* @param erl The renewlist to search in.
* @param engine Engine type to be replaced.
* @param erl The renewlist to search in.
* @param engine Engine type to be replaced.
* @param group The group related to this replacement.
* @return The engine type to replace with, or INVALID_ENGINE if no
* replacement is in the list.
*/
@ -36,6 +37,7 @@ EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group);
* @param erl The renewlist to add to.
* @param old_engine The original engine type.
* @param new_engine The replacement engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
@ -45,6 +47,7 @@ CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, Engi
* Remove an engine replacement from a given renewlist.
* @param erl The renewlist from which to remove the replacement
* @param engine The original engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
@ -63,6 +66,7 @@ static inline void RemoveAllEngineReplacementForCompany(Company *c)
* Retrieve the engine replacement for the given company and original engine type.
* @param c company.
* @param engine Engine type.
* @param group The group related to this replacement.
* @return The engine type to replace with, or INVALID_ENGINE if no
* replacement is in the list.
*/
@ -74,7 +78,8 @@ static inline EngineID EngineReplacementForCompany(const Company *c, EngineID en
/**
* Check if a company has a replacement set up for the given engine.
* @param c Company.
* @param engine Engine type to be replaced.
* @param engine Engine type to be replaced.
* @param group The group related to this replacement.
* @return true if a replacement was set up, false otherwise.
*/
static inline bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
@ -87,6 +92,7 @@ static inline bool EngineHasReplacementForCompany(const Company *c, EngineID eng
* @param c Company.
* @param old_engine The original engine type.
* @param new_engine The replacement engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/
@ -99,6 +105,7 @@ static inline CommandCost AddEngineReplacementForCompany(Company *c, EngineID ol
* Remove an engine replacement for the company.
* @param c Company.
* @param engine The original engine type.
* @param group The group related to this replacement.
* @param flags The calling command flags.
* @return 0 on success, CMD_ERROR on failure.
*/

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@ -107,7 +107,8 @@ public:
/**
* Make a single horizontal line in a single colour on the video-buffer.
* @param video The destination pointer (video-buffer).
* @param width The lenght of the line.
* @param width The length of the line.
* @param height The height of the line.
* @param colour A 8bpp mapping colour.
*/
virtual void DrawRect(void *video, int width, int height, uint8 colour) = 0;

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@ -45,7 +45,7 @@ typedef GUIList<BuildBridgeData> GUIBridgeList;
/**
* Callback executed after a build Bridge CMD has been called
*
* @param scucess True if the build succeded
* @param success True if the build succeded
* @param tile The tile where the command has been executed
* @param p1 not used
* @param p2 not used
@ -351,7 +351,7 @@ static const WindowDesc _build_bridge_desc(
* If we can't build a bridge under the given conditions
* show an error message.
*
* @parma start The start tile of the bridge
* @param start The start tile of the bridge
* @param end The end tile of the bridge
* @param transport_type The transport type
* @param road_rail_type The road/rail type

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@ -701,12 +701,15 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number)
/** Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param x,y Where should the list start
* @param x The left most location of the list
* @param r The right most location of the list
* @param y The top most location of teh list
* @param eng_list What engines to draw
* @param min where to start in the list
* @param max where in the list to end
* @param selected_id what engine to highlight as selected, if any
* @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off
* @param selected_group the group to list the engines of
*/
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
{

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@ -45,6 +45,8 @@ struct CargoPacket : CargoPacketPool::PoolItem<&_cargopacket_pool> {
* Creates a new cargo packet
* @param source the source of the packet
* @param count the number of cargo entities to put in this packet
* @param source_type the 'type' of source the packet comes from (for subsidies)
* @param source_id the actual source of the packet (for subsidies)
* @pre count != 0 || source == INVALID_STATION
*/
CargoPacket(StationID source = INVALID_STATION, uint16 count = 0, SourceType source_type = ST_INDUSTRY, SourceID source_id = INVALID_SOURCE);

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@ -1481,6 +1481,7 @@ static const NWidgetPart _nested_company_widgets[] = {
/**
* Draws text "Vehicles:" and number of all vehicle types, or "(none)"
* @param company ID of company to print statistics of
* @param right the right most location to draw to
*/
static void DrawCompanyVehiclesAmount(CompanyID company, int right)
{

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@ -465,7 +465,7 @@ static void IConsoleHistoryNavigate(int direction)
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
* @param colour_code the colour of the command. Red in case of errors, etc.
* @param string the message entered or output on the console (notice, error, etc.)
* @param str the message entered or output on the console (notice, error, etc.)
*/
void IConsoleGUIPrint(ConsoleColour colour_code, char *str)
{

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@ -245,7 +245,7 @@ static FORCEINLINE bool IsInsideBS(const T x, const uint base, const uint size)
*
* Returns true if a value is in the interval of [min, max).
*
* @param a The value to check
* @param x The value to check
* @param min The minimum of the interval
* @param max The maximum of the interval
* @see IsInsideBS()

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@ -44,7 +44,7 @@ protected:
* Writes actually encountered error to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @param messege Message passed to use for possible errors. Can be NULL.
* @param message Message passed to use for possible errors. Can be NULL.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;

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@ -61,6 +61,7 @@ int GetDriverParamInt(const char * const *parm, const char *name, int def)
/**
* Find the requested driver and return its class.
* @param name the driver to select.
* @param type the type of driver to select
* @post Sets the driver so GetCurrentDriver() returns it too.
*/
Driver *DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
@ -144,6 +145,8 @@ Driver *DriverFactoryBase::SelectDriver(const char *name, Driver::Type type)
/**
* Register a driver internally, based on its name.
* @param name the name of the driver.
* @param type the type of driver to register
* @param priority the priority; how badly do we want this as default?
* @note an assert() will be trigger if 2 driver with the same name try to register.
*/
void DriverFactoryBase::RegisterDriver(const char *name, Driver::Type type, int priority)

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@ -855,7 +855,8 @@ static SmallIndustryList _cargo_delivery_destinations;
* All cargo is delivered to the nearest (Manhattan) industry to the station sign, which is inside the acceptance rectangle and actually accepts the cargo.
* @param st The station that accepted the cargo
* @param cargo_type Type of cargo delivered
* @param nun_pieces Amount of cargo delivered
* @param num_pieces Amount of cargo delivered
* @param source The source of the cargo
* @return actually accepted pieces of cargo
*/
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source)
@ -903,6 +904,7 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n
/**
* Delivers goods to industries/towns and calculates the payment
* @param num_pieces amount of cargo delivered
* @param cargo_type the type of cargo that is delivered
* @param dest Station the cargo has been unloaded
* @param source_tile The origin of the cargo for distance calculation
* @param days_in_transit Travel time

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@ -237,7 +237,7 @@ StringID GetEngineInfoString(EngineID engine)
* @param x Horizontal position to use for drawing the engine.
* @param y Vertical position to use for drawing the engine.
* @param engine Engine to draw.
* @para, pal Palette to use for drawing.
* @param pal Palette to use for drawing.
*/
void DrawVehicleEngine(int x, int y, EngineID engine, SpriteID pal)
{

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@ -1028,9 +1028,11 @@ void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
/**
* Scan a single directory (and recursively it's children) and add
* any graphics sets that are found.
* @param fs the file scanner to add the files to
* @param extension the extension of files to search for.
* @param path full path we're currently at
* @param basepath_length from where in the path are we 'based' on the search path
* @param recursive whether to recursively search the sub directories
*/
static uint ScanPath(FileScanner *fs, const char *extension, const char *path, size_t basepath_length, bool recursive)
{
@ -1078,6 +1080,7 @@ static uint ScanPath(FileScanner *fs, const char *extension, const char *path, s
/**
* Scan the given tar and add graphics sets when it finds one.
* @param fs the file scanner to scan for
* @param extension the extension of files to search for.
* @param tar the tar to search in.
*/
@ -1104,6 +1107,7 @@ static uint ScanTar(FileScanner *fs, const char *extension, TarFileList::iterato
* @param extension the extension of files to search for.
* @param sd the sub directory to search in.
* @param tars whether to search in the tars too.
* @param recursive whether to search recursively
* @return the number of found files, i.e. the number of times that
* AddFile returned true.
*/
@ -1132,6 +1136,7 @@ uint FileScanner::Scan(const char *extension, Subdirectory sd, bool tars, bool r
* Scan for files with the given extention in the given search path.
* @param extension the extension of files to search for.
* @param directory the sub directory to search in.
* @param recursive whether to search recursively
* @return the number of found files, i.e. the number of times that
* AddFile returned true.
*/

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@ -107,6 +107,7 @@ static void AddDebugText(char *buf, const char *s, ...)
/** Prints GRF filename if found
* @param buf The location in the _dbgofs buffer to draw
* @param grfid GRF which filename to print
*/
static void PrintGrfFilename(char *buf, uint grfid)
@ -119,6 +120,7 @@ static void PrintGrfFilename(char *buf, uint grfid)
}
/** Prints GRF ID, checksum and filename if found
* @param buf The location in the _dbgofs buffer to draw
* @param grfid GRF ID
* @param md5sum array of md5sum to print
*/
@ -150,7 +152,10 @@ static const char *la_text[] = {
assert_compile(lengthof(la_text) == GLAT_END);
/** Prints active gamelog */
/**
* Prints active gamelog
* @param proc the procedure to draw with
*/
void GamelogPrint(GamelogPrintProc *proc)
{
char buf[GAMELOG_BUF_LEN];
@ -359,7 +364,6 @@ bool GamelogTestEmergency()
}
/** Logs a change in game revision
* @param revision new revision string
*/
void GamelogRevision()
{
@ -481,7 +485,8 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
* Ensures this is logged only once for each GRF and engine type
* This check takes some time, but it is called pretty seldom, so it
* doesn't matter that much (ideally it shouldn't be called at all).
* @param engine engine to log
* @param grfid the broken NewGRF
* @param internal_id the internal ID of whatever's broken in the NewGRF
* @return true iff a unique record was done
*/
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)

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@ -262,6 +262,7 @@ void HandleGeneratingWorldAbortion()
* @param mode The mode of world generation (see GenerateWorldModes).
* @param size_x The X-size of the map.
* @param size_y The Y-size of the map.
* @param reset_settings Whether to reset the game configuration (used for restart)
*/
void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y, bool reset_settings)
{

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@ -435,6 +435,7 @@ static int GetStringWidth(const UChar *str)
* case a right-to-left language is chosen this is inverted so it
* will be drawn in the right direction.
* @param underline Whether to underline what has been drawn or not.
* @param truncate Whether to truncate the string or not.
*
* @return In case of left or center alignment the right most pixel we have drawn to.
* In case of right alignment the left most pixel we have drawn to.

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@ -70,6 +70,7 @@ static inline uint GetGroupArraySize()
/**
* Get the number of engines with EngineID id_e in the group with GroupID
* id_g
* @param company The company the group belongs to
* @param id_g The GroupID of the group used
* @param id_e The EngineID of the engine to count
* @return The number of engines with EngineID id_e in the group

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@ -74,7 +74,7 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
/**
* Get the industry of the given tile
* @param t the tile to get the industry from
* @param tile the tile to get the industry from
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry
*/

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@ -304,6 +304,7 @@ static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
* @param index the industry this tile belongs to
* @param gfx the graphics to use for the tile
* @param random the random value
* @param wc the water class for this industry; only useful when build on water
*/
static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
{

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@ -264,9 +264,11 @@ bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, v
* Every tile will be tested by means of the callback function proc,
* which will determine if yes or no the given tile meets criteria of search.
* @param tile to start the search from. Upon completion, it will return the tile matching the search
* @param radius: How many tiles to search outwards. Note: This is a radius and thus different
* @param radius How many tiles to search outwards. Note: This is a radius and thus different
* from the size parameter of the other CircularTileSearch function, which is a diameter.
* @param proc: callback testing function pointer.
* @param w the width of the inner rectangle
* @param h the height of the inner rectangle
* @param proc callback testing function pointer.
* @param user_data to be passed to the callback function. Depends on the implementation
* @return result of the search
* @pre proc != NULL

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@ -50,7 +50,7 @@ enum {
* Sets the @c OSType of a given file to @c 'Midi', but only if it's not
* already set.
*
* @param *spec A @c FSSpec structure referencing a file.
* @param *ref A @c FSSpec structure referencing a file.
*/
static void SetMIDITypeIfNeeded(const FSRef *ref)
{

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@ -152,6 +152,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
}
/** This function implements the industries variables that newGRF defines.
* @param object the object that we want to query
* @param variable that is queried
* @param parameter unused
* @param available will return false if ever the variable asked for does not exist

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@ -225,7 +225,7 @@ protected:
struct CallbackResultSpriteGroup : SpriteGroup {
/**
* Creates a spritegroup representing a callback result
* @param result The value that was used to represent this callback result
* @param value The value that was used to represent this callback result
*/
CallbackResultSpriteGroup(uint16 value) :
SpriteGroup(SGT_CALLBACK),

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@ -382,7 +382,7 @@ const char *GetGRFStringPtr(uint16 stringid)
* of the current language set by the user.
* This function is called after the user changed language,
* from strings.cpp:ReadLanguagePack
* @param langauge_id iso code of current selection
* @param language_id iso code of current selection
*/
void SetCurrentGrfLangID(byte language_id)
{
@ -529,7 +529,9 @@ void RewindTextRefStack()
/**
* FormatString for NewGRF specific "magic" string control codes
* @param scc the string control code that has been read
* @param stack the current "stack"
* @param buff the buffer we're writing to
* @param str the string that we need to write
* @param argv the OpenTTD stack of values
* @return the string control code to "execute" now
*/
uint RemapNewGRFStringControlCode(uint scc, char **buff, const char **str, int64 *argv)

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@ -652,6 +652,7 @@ static void MoveToNextItem()
* @param ref1 Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
* @param reftype2 Type of ref2
* @param ref2 Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
* @param free_data Pointer to data that must be freed once the news message is cleared
*
* @see NewsSubype
*/

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@ -79,7 +79,7 @@ public:
/**
* Makes this order a Go To Station order.
* @param destsination the station to go to.
* @param destination the station to go to.
*/
void MakeGoToStation(StationID destination);

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@ -1662,6 +1662,7 @@ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
* Update the vehicle's destination tile from an order.
* @param order the order the vehicle currently has
* @param v the vehicle to update
* @param conditional_depth the depth (amount of steps) to go with conditional orders. This to prevent infinite loops.
*/
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
{

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@ -346,7 +346,7 @@ static const int INTER_KEY_SPACE = 2; // Number of pixels between two keys.
* Add a key widget to a row of the keyboard.
* @param hor Row container to add key widget to.
* @param height Height of the key (all keys in a row should have equal height).
* @param numhalf Number of 1/2 key widths that this key has.
* @param num_half Number of 1/2 key widths that this key has.
* @param widtype Widget type of the key. Must be either \c NWID_SPACER for an invisible key, or a \c WWT_* widget.
* @param widnum Widget number of the key.
* @param widdata Data value of the key widget.

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@ -327,7 +327,7 @@ Train *GetTrainForReservation(TileIndex tile, Track track)
* @param tile The tile
* @param trackdir The trackdir to test
* @param include_line_end Should end-of-line tiles be considered safe?
* @param forbid_90def Don't allow trains to make 90 degree turns
* @param forbid_90deg Don't allow trains to make 90 degree turns
* @return True if it is a safe position
*/
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
@ -367,7 +367,7 @@ bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bo
* @param v the vehicle to test for
* @param tile The tile
* @param trackdir The trackdir to test
* @param forbid_90def Don't allow trains to make 90 degree turns
* @param forbid_90deg Don't allow trains to make 90 degree turns
* @return True if the position is free
*/
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)

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@ -261,7 +261,7 @@ RailType GetBestRailtype(const CompanyID company);
/**
* Get the rail types the given company can build.
* @param company the company to get the rail types for.
* @param c the company to get the rail types for.
* @return the rail types.
*/
RailTypes GetCompanyRailtypes(const CompanyID c);

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@ -132,7 +132,7 @@ static inline void SetRailType(TileIndex t, RailType r)
/**
* Gets the track bits of the given tile
* @param t the tile to get the track bits from
* @param tile the tile to get the track bits from
* @return the track bits of the tile
*/
static inline TrackBits GetTrackBits(TileIndex tile)

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@ -174,6 +174,7 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType
* @param pieces roadbits to remove
* @param rt roadtype to remove
* @param crossing_check should we check if there is a tram track when we are removing road from crossing?
* @param town_check should we check if the town allows removal?
*/
static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadType rt, bool crossing_check, bool town_check = true)
{

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@ -364,7 +364,7 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t)
* on the orientation of the tunnel or bridge.
* @param tile the tile to get the road bits for
* @param rt the road type to get the road bits form
* @param stbe whether to return straight road bits for tunnels/bridges.
* @param straight_tunnel_bridge_entrance whether to return straight road bits for tunnels/bridges.
* @return the road bits of the given tile
*/
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);

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@ -124,9 +124,9 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
/**
* Draws an image of a road vehicle chain
* @param v Front vehicle
+ @param x x Position to start at
* @param x x Position to start at
* @param y y Position to draw at
* @param seletion Selected vehicle to draw a border around
* @param selection Selected vehicle to draw a border around
* @param max_width Number of pixels space for drawing
*/
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width)

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@ -209,6 +209,7 @@ static void InitLoading(LoadgameState *ls)
/**
* Verifies the title has a valid checksum
* @param title title and checksum
* @param len the length of the title to read/checksum
* @return true iff the title is valid
* @note the title (incl. checksum) has to be at least 41/49 (HEADER_SIZE) bytes long!
*/

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@ -1780,6 +1780,7 @@ void WaitTillSaved()
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @param sb The sub directory to save the savegame in
* @param threaded True when threaded saving is allowed
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/

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@ -31,7 +31,7 @@ public:
/**
* Rescan for scripts.
* @param info_flie_name The name of the 'info.nut' file.
* @param info_file_name The name of the 'info.nut' file.
* @param search_dir The subdirecotry to search for scripts.
*/
void ScanScriptDir(const char *info_file_name, Subdirectory search_dir);

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@ -144,6 +144,7 @@ public:
/**
* Creates a class instance.
* @param vm The VM to create the class instance for
* @param class_name The name of the class of which we create an instance.
* @param real_instance The instance to the real class, if it represents a real class.
* @param instance Returning value with the pointer to the instance.

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@ -301,7 +301,7 @@ static void make_manyofmany(char *buf, const char *last, const char *many, uint3
/** Convert a string representation (external) of a setting to the internal rep.
* @param desc SettingDesc struct that holds all information about the variable
* @param str input string that will be parsed based on the type of desc
* @param orig_str input string that will be parsed based on the type of desc
* @return return the parsed value of the setting */
static const void *string_to_val(const SettingDescBase *desc, const char *orig_str)
{
@ -605,9 +605,8 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g
* saved and a callback function should be defined that will take over the
* list-handling and store the data itself somewhere.
* @param ini IniFile handle to the ini file with the source data
* @param grpname character string identifying the section-header of the ini
* file that will be parsed
* entries of the given section
* @param grpname character string identifying the section-header of the ini file that will be parsed
* @param list new list with entries of the given section
*/
static void ini_load_setting_list(IniFile *ini, const char *grpname, StringList *list)
{

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@ -494,6 +494,7 @@ void *AllocSprite(size_t mem_req)
* @param sprite ID of loaded sprite
* @param requested requested sprite type
* @param available available sprite type
* @param sc the currently known sprite cache for the requested sprite
* @return fallback sprite
* @note this function will do usererror() in the case the fallback sprite isn't available */
static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc)

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@ -114,10 +114,8 @@ typedef bool (*CMSAMatcher)(TileIndex tile);
/**
* Counts the numbers of tiles matching a specific type in the area around
* @param tile the center tile of the 'count area'
* @param type the type of tile searched for
* @param industry when type == MP_INDUSTRY, the type of the industry,
* in all other cases this parameter is ignored
* @return the result the noumber of matching tiles around
* @param cmp the comparator/matcher (@see CMSAMatcher)
* @return the number of matching tiles around
*/
static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
{
@ -660,6 +658,7 @@ CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
* @param invalid_dirs prohibited directions (set of DiagDirections)
* @param station StationID to be queried and returned if available
* @param check_clear if clearing tile should be performed (in wich case, cost will be added)
* @param rt The rail type to check for (overbuilding rail stations over rail)
* @return the cost in case of success, or an error code if it failed.
*/
CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE)
@ -928,7 +927,7 @@ CommandCost FindJoiningStation(StationID existing_station, StationID station_to_
* @param waypoint_to_join the waypoint to join to
* @param adjacent whether adjacent waypoints are allowed
* @param ta the area of the newly build waypoint
* @param st 'return' pointer for the found waypoint
* @param wp 'return' pointer for the found waypoint
* @return command cost with the error or 'okay'
*/
CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp)
@ -2971,8 +2970,7 @@ CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
* @param tile North tile of producer
* @param w_prod X extent of producer
* @param h_prod Y extent of producer
*
* @return: Set of found stations
* @param stations The list to store the stations in
*/
void FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod, StationList *stations)
{

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@ -750,6 +750,7 @@ SpriteID GetCargoSprite(CargoID i)
* @param waiting number of waiting units
* @param x x on-screen coordinate where to start with drawing icons
* @param y y coordinate
* @param width the width of the view
*/
static void DrawCargoIcons(CargoID i, uint waiting, int x, int y, uint width)
{
@ -1128,9 +1129,7 @@ static bool AddNearbyStation(TileIndex tile, void *user_data)
* Circulate around the to-be-built station to find stations we could join.
* Make sure that only stations are returned where joining wouldn't exceed
* station spread and are our own station.
* @param tile Base tile of the to-be-built station
* @param w Width of the to-be-built station
* @param h Height of the to-be-built station
* @param ta Base tile area of the to-be-built station
* @param distant_join Search for adjacent stations (false) or stations fully
* within station spread
* @tparam T the type of station to look for
@ -1308,8 +1307,7 @@ static const WindowDesc _select_station_desc(
/**
* Check whether we need to show the station selection window.
* @param cmd Command to build the station.
* @param w Width of the to-be-built station
* @param h Height of the to-be-built station
* @param ta Tile area of the to-be-built station
* @tparam T the type of station
* @return whether we need to show the station selection window.
*/

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@ -1575,7 +1575,7 @@ static const IndustrySpec _origin_industry_specs[NEW_INDUSTRYOFFSET] = {
* @param c2 second cargo
* @param ca3 acceptance of third cargo
* @param c3 and third cargo. Those three are in an array
* @param s1 slope refused upon choosing a place to build
* @param sl slope refused upon choosing a place to build
* @param a1 animation frame on production
* @param a2 next frame of animation
* @param a3 chooses between animation or construction state

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@ -110,8 +110,9 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
/**
* A central place to handle all X_AND_Y dragged GUI functions.
* @param e WindowEvent variable holding in its higher bits (excluding the lower
* 4, since that defined the X_Y drag) the type of action to be performed
* @param proc Procedure related to the dragging
* @param start_tile Begin of the dragging
* @param end_tile End of the dragging
* @return Returns true if the action was found and handled, and false otherwise. This
* allows for additional implements that are more local. For example X_Y drag
* of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp

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@ -78,7 +78,7 @@ uint GetTileZ(TileIndex tile)
/**
* Get top height of the tile
* @param tile Tile to compute height of
* @param t Tile to compute height of
* @return Maximum height of the tile */
uint GetTileMaxZ(TileIndex t)
{

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@ -1485,8 +1485,10 @@ void UpdateTownMaxPass(Town *t)
* @param t The town
* @param tile Where to put it
* @param townnameparts The town name
* @param size_mode How the size should be determined
* @param size Parameter for size determination
* @param size_mode How the size should be determined
* @param city whether to build a city or town
* @param layout the (road) layout of the town
*/
static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize size, bool city, TownLayout layout)
{
@ -1726,6 +1728,7 @@ static bool FindNearestEmptyLand(TileIndex tile, void *user_data)
* flat spot.
*
* @param tile Start looking from this spot.
* @param layout the road layout to search for
* @return tile that was found
*/
static TileIndex FindNearestGoodCoastalTownSpot(TileIndex tile, TownLayout layout)
@ -1840,8 +1843,8 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
/**
* Clears tile and builds a house or house part.
* @param t tile index
* @param tid Town index
* @param tile tile index
* @param t The town to clear the house for
* @param counter of construction step
* @param stage of construction (used for drawing)
* @param type of house. Index into house specs array
@ -1865,7 +1868,7 @@ static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byt
/**
* Write house information into the map. For houses > 1 tile, all tiles are marked.
* @param t tile index
* @param tid Town index
* @param town The town related to this house
* @param counter of construction step
* @param stage of construction (used for drawing)
* @param type of house. Index into house specs array

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@ -64,9 +64,9 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
/**
* Draws an image of a whole train
* @param v Front vehicle
+ @param x x Position to start at
* @param x x Position to start at
* @param y y Position to draw at
* @param seletion Selected vehicle to draw a frame around
* @param selection Selected vehicle to draw a frame around
* @param max_width Number of pixels space for drawing
* @param skip Number of pixels to skip at the front (for scrolling)
*/

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@ -74,7 +74,7 @@ static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
* @pre the tile must be suitable for trees.
*
* @param tile where to plant the trees.
* @param type The type of the tree
* @param treetype The type of the tree
* @param count the number of trees (minus 1)
* @param growth the growth status
*/

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@ -268,7 +268,7 @@ static inline void SetTreeCounter(TileIndex t, uint c)
*
* @param t The tile to make a tree-tile from
* @param type The type of the tree
* @param set the number of trees
* @param count the number of trees
* @param growth the growth status
* @param ground the ground type
* @param density the density (not the number of trees)

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@ -753,7 +753,7 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlag flags)
* @param psid Image and palette of a bridge pillar.
* @param ti #TileInfo of current bridge-middle-tile.
* @param axis Orientation of bridge.
* @param type Bridge type.
* @param drawfarpillar Whether to draw the pillar at the back
* @param x Sprite X position of front pillar.
* @param y Sprite Y position of front pillar.
* @param z_bridge Absolute height of bridge bottom.

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@ -155,7 +155,7 @@ static inline byte GetCompanyHQSection(TileIndex t)
/**
* Set the 'section' of the HQ.
* @param t a tile of the HQ.
* param section to be set.
* @param section to be set.
* @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
*/
static inline void SetCompanyHQSection(TileIndex t, uint8 section)

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@ -506,6 +506,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
* @param service should the vehicles only get service in the depots
* @param owner owner of the vehicles to send
* @param vlw_flag tells what kind of list requested the goto depot
* @param id general purpose id whoms meaning is given by @c vlw_flag; e.g. StationID for station lists
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
*/
CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool service, Owner owner, uint16 vlw_flag, uint32 id)

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@ -242,6 +242,7 @@ static RefitList *BuildRefitList(const Vehicle *v)
* @param pos position of the selected item in caller widow
* @param rows number of rows(capacity) in caller window
* @param delta step height in caller window
* @param right the right most position to draw
* @return the refit option that is hightlighted, NULL if none
*/
static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta, uint right)
@ -433,6 +434,7 @@ static const WindowDesc _vehicle_refit_desc(
/** Show the refit window for a vehicle
* @param *v The vehicle to show the refit window for
* @param order of the vehicle ( ? )
* @param parent the parent window of the refit window
*/
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent)
{
@ -782,9 +784,9 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y)
/**
* Draws an image of a vehicle chain
* @param v Front vehicle
+ @param x x Position to start at
* @param x x Position to start at
* @param y y Position to draw at
* @param seletion Selected vehicle to draw a frame around
* @param selection Selected vehicle to draw a frame around
* @param max_width Number of pixels space for drawing
* @param skip Number of pixels to skip at the front (for scrolling)
*/

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@ -157,6 +157,7 @@ CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
* Check whether the given tile is suitable for a waypoint.
* @param tile the tile to check for suitability
* @param axis the axis of the waypoint
* @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
*/
static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
{

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@ -642,8 +642,8 @@ static inline NWidgetPart SetResize(int16 dx, int16 dy)
/**
* Widget part function for setting the minimal size.
* @param dx Horizontal minimal size.
* @param dy Vertical minimal size.
* @param x Horizontal minimal size.
* @param y Vertical minimal size.
* @ingroup NestedWidgetParts
*/
static inline NWidgetPart SetMinimalSize(int16 x, int16 y)

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@ -2479,6 +2479,7 @@ void SetWindowClassesDirty(WindowClass cls)
/**
* Mark window data as invalid (in need of re-computing)
* @param w Window with invalid data
* @param data The data to invalidate with
*/
void InvalidateThisWindowData(Window *w, int data)
{
@ -2490,6 +2491,7 @@ void InvalidateThisWindowData(Window *w, int data)
* Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
* @param cls Window class
* @param number Window number within the class
* @param data The data to invalidate with
*/
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data)
{
@ -2502,6 +2504,7 @@ void InvalidateWindowData(WindowClass cls, WindowNumber number, int data)
/**
* Mark window data of all windows of a given class as invalid (in need of re-computing)
* @param cls Window class
* @param data The data to invalidate with
*/
void InvalidateWindowClassesData(WindowClass cls, int data)
{