Codechange: replace "byte" with "uint8_t" in settings (#12179)

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Patric Stout 2024-02-26 13:49:26 +01:00 committed by GitHub
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1 changed files with 59 additions and 59 deletions

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@ -93,27 +93,27 @@ enum RightClickClose : uint8_t {
/** Settings related to the difficulty of the game */ /** Settings related to the difficulty of the game */
struct DifficultySettings { struct DifficultySettings {
byte competitor_start_time; ///< Unused value, used to load old savegames. uint8_t competitor_start_time; ///< Unused value, used to load old savegames.
byte competitor_intelligence; ///< Unused value, used to load old savegames. uint8_t competitor_intelligence; ///< Unused value, used to load old savegames.
byte max_no_competitors; ///< the number of competitors (AIs) uint8_t max_no_competitors; ///< the number of competitors (AIs)
uint16_t competitors_interval; ///< the interval (in minutes) between adding competitors uint16_t competitors_interval; ///< the interval (in minutes) between adding competitors
byte number_towns; ///< the amount of towns uint8_t number_towns; ///< the amount of towns
byte industry_density; ///< The industry density. @see IndustryDensity uint8_t industry_density; ///< The industry density. @see IndustryDensity
uint32_t max_loan; ///< the maximum initial loan uint32_t max_loan; ///< the maximum initial loan
byte initial_interest; ///< amount of interest (to pay over the loan) uint8_t initial_interest; ///< amount of interest (to pay over the loan)
byte vehicle_costs; ///< amount of money spent on vehicle running cost uint8_t vehicle_costs; ///< amount of money spent on vehicle running cost
byte competitor_speed; ///< the speed at which the AI builds uint8_t competitor_speed; ///< the speed at which the AI builds
byte vehicle_breakdowns; ///< likelihood of vehicles breaking down uint8_t vehicle_breakdowns; ///< likelihood of vehicles breaking down
byte subsidy_multiplier; ///< payment multiplier for subsidized deliveries uint8_t subsidy_multiplier; ///< payment multiplier for subsidized deliveries
uint16_t subsidy_duration; ///< duration of subsidies uint16_t subsidy_duration; ///< duration of subsidies
byte construction_cost; ///< how expensive is building uint8_t construction_cost; ///< how expensive is building
byte terrain_type; ///< the mountainousness of the landscape uint8_t terrain_type; ///< the mountainousness of the landscape
byte quantity_sea_lakes; ///< the amount of seas/lakes uint8_t quantity_sea_lakes; ///< the amount of seas/lakes
bool economy; ///< how volatile is the economy bool economy; ///< how volatile is the economy
bool line_reverse_mode; ///< reversing at stations or not bool line_reverse_mode; ///< reversing at stations or not
bool disasters; ///< are disasters enabled bool disasters; ///< are disasters enabled
byte town_council_tolerance; ///< minimum required town ratings to be allowed to demolish stuff uint8_t town_council_tolerance; ///< minimum required town ratings to be allowed to demolish stuff
bool infinite_money; ///< whether spending money despite negative balance is allowed bool infinite_money; ///< whether spending money despite negative balance is allowed
}; };
@ -137,7 +137,7 @@ struct GUISettings {
bool new_nonstop; ///< ttdpatch compatible nonstop handling bool new_nonstop; ///< ttdpatch compatible nonstop handling
uint8_t stop_location; ///< what is the default stop location of trains? uint8_t stop_location; ///< what is the default stop location of trains?
uint8_t auto_scrolling; ///< scroll when moving mouse to the edge (see #ViewportAutoscrolling) uint8_t auto_scrolling; ///< scroll when moving mouse to the edge (see #ViewportAutoscrolling)
byte errmsg_duration; ///< duration of error message uint8_t errmsg_duration; ///< duration of error message
uint16_t hover_delay_ms; ///< time required to activate a hover event, in milliseconds uint16_t hover_delay_ms; ///< time required to activate a hover event, in milliseconds
bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars
uint8_t smallmap_land_colour; ///< colour used for land and heightmap at the smallmap uint8_t smallmap_land_colour; ///< colour used for land and heightmap at the smallmap
@ -145,7 +145,7 @@ struct GUISettings {
uint8_t scroll_mode; ///< viewport scroll mode uint8_t scroll_mode; ///< viewport scroll mode
bool smooth_scroll; ///< smooth scroll viewports bool smooth_scroll; ///< smooth scroll viewports
bool measure_tooltip; ///< show a permanent tooltip when dragging tools bool measure_tooltip; ///< show a permanent tooltip when dragging tools
byte liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all uint8_t liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all
bool prefer_teamchat; ///< choose the chat message target with \<ENTER\>, true=all clients, false=your team bool prefer_teamchat; ///< choose the chat message target with \<ENTER\>, true=all clients, false=your team
uint8_t advanced_vehicle_list; ///< use the "advanced" vehicle list uint8_t advanced_vehicle_list; ///< use the "advanced" vehicle list
uint8_t loading_indicators; ///< show loading indicators uint8_t loading_indicators; ///< show loading indicators
@ -163,7 +163,7 @@ struct GUISettings {
bool autosave_on_exit; ///< save an autosave when you quit the game, but do not ask "Do you really want to quit?" bool autosave_on_exit; ///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error? bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error?
uint8_t date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31) uint8_t date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) uint8_t max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
bool population_in_label; ///< show the population of a town in its label? bool population_in_label; ///< show the population of a town in its label?
uint8_t right_mouse_btn_emulation; ///< should we emulate right mouse clicking? uint8_t right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
uint8_t scrollwheel_scrolling; ///< scrolling using the scroll wheel? uint8_t scrollwheel_scrolling; ///< scrolling using the scroll wheel?
@ -178,19 +178,19 @@ struct GUISettings {
TimetableMode timetable_mode; ///< Time units for timetables: days, seconds, or ticks TimetableMode timetable_mode; ///< Time units for timetables: days, seconds, or ticks
bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window
bool auto_euro; ///< automatically switch to euro in 2002 bool auto_euro; ///< automatically switch to euro in 2002
byte drag_signals_density; ///< many signals density uint8_t drag_signals_density; ///< many signals density
bool drag_signals_fixed_distance; ///< keep fixed distance between signals when dragging bool drag_signals_fixed_distance; ///< keep fixed distance between signals when dragging
TimerGameCalendar::Year semaphore_build_before; ///< build semaphore signals automatically before this year TimerGameCalendar::Year semaphore_build_before; ///< build semaphore signals automatically before this year
byte news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history uint8_t news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history
bool show_track_reservation; ///< highlight reserved tracks. bool show_track_reservation; ///< highlight reserved tracks.
byte station_numtracks; ///< the number of platforms to default on for rail stations uint8_t station_numtracks; ///< the number of platforms to default on for rail stations
byte station_platlength; ///< the platform length, in tiles, for rail stations uint8_t station_platlength; ///< the platform length, in tiles, for rail stations
bool station_dragdrop; ///< whether drag and drop is enabled for stations bool station_dragdrop; ///< whether drag and drop is enabled for stations
bool station_show_coverage; ///< whether to highlight coverage area bool station_show_coverage; ///< whether to highlight coverage area
bool persistent_buildingtools; ///< keep the building tools active after usage bool persistent_buildingtools; ///< keep the building tools active after usage
bool expenses_layout; ///< layout of expenses window bool expenses_layout; ///< layout of expenses window
uint32_t last_newgrf_count; ///< the numbers of NewGRFs we found during the last scan uint32_t last_newgrf_count; ///< the numbers of NewGRFs we found during the last scan
byte missing_strings_threshold; ///< the number of missing strings before showing the warning uint8_t missing_strings_threshold; ///< the number of missing strings before showing the warning
uint8_t graph_line_thickness; ///< the thickness of the lines in the various graph guis uint8_t graph_line_thickness; ///< the thickness of the lines in the various graph guis
uint8_t osk_activation; ///< Mouse gesture to trigger the OSK. uint8_t osk_activation; ///< Mouse gesture to trigger the OSK.
Colours starting_colour; ///< default color scheme for the company to start a new game with Colours starting_colour; ///< default color scheme for the company to start a new game with
@ -257,14 +257,14 @@ struct MusicSettings {
/** Settings related to currency/unit systems. */ /** Settings related to currency/unit systems. */
struct LocaleSettings { struct LocaleSettings {
byte currency; ///< currency we currently use uint8_t currency; ///< currency we currently use
byte units_velocity; ///< unit system for velocity of trains and road vehicles uint8_t units_velocity; ///< unit system for velocity of trains and road vehicles
byte units_velocity_nautical; ///< unit system for velocity of ships and aircraft uint8_t units_velocity_nautical; ///< unit system for velocity of ships and aircraft
byte units_power; ///< unit system for power uint8_t units_power; ///< unit system for power
byte units_weight; ///< unit system for weight uint8_t units_weight; ///< unit system for weight
byte units_volume; ///< unit system for volume uint8_t units_volume; ///< unit system for volume
byte units_force; ///< unit system for force uint8_t units_force; ///< unit system for force
byte units_height; ///< unit system for height uint8_t units_height; ///< unit system for height
std::string digit_group_separator; ///< thousand separator for non-currencies std::string digit_group_separator; ///< thousand separator for non-currencies
std::string digit_group_separator_currency; ///< thousand separator for currencies std::string digit_group_separator_currency; ///< thousand separator for currencies
std::string digit_decimal_separator; ///< decimal separator std::string digit_decimal_separator; ///< decimal separator
@ -341,27 +341,27 @@ struct GameCreationSettings {
TimerGameCalendar::Year ending_year; ///< scoring end date TimerGameCalendar::Year ending_year; ///< scoring end date
uint8_t map_x; ///< X size of map uint8_t map_x; ///< X size of map
uint8_t map_y; ///< Y size of map uint8_t map_y; ///< Y size of map
byte land_generator; ///< the landscape generator uint8_t land_generator; ///< the landscape generator
byte oil_refinery_limit; ///< distance oil refineries allowed from map edge uint8_t oil_refinery_limit; ///< distance oil refineries allowed from map edge
byte snow_line_height; ///< the configured snow line height (deduced from "snow_coverage") uint8_t snow_line_height; ///< the configured snow line height (deduced from "snow_coverage")
byte snow_coverage; ///< the amount of snow coverage on the map uint8_t snow_coverage; ///< the amount of snow coverage on the map
byte desert_coverage; ///< the amount of desert coverage on the map uint8_t desert_coverage; ///< the amount of desert coverage on the map
byte heightmap_height; ///< highest mountain for heightmap (towards what it scales) uint8_t heightmap_height; ///< highest mountain for heightmap (towards what it scales)
byte tgen_smoothness; ///< how rough is the terrain from 0-3 uint8_t tgen_smoothness; ///< how rough is the terrain from 0-3
byte tree_placer; ///< the tree placer algorithm uint8_t tree_placer; ///< the tree placer algorithm
byte heightmap_rotation; ///< rotation director for the heightmap uint8_t heightmap_rotation; ///< rotation director for the heightmap
byte se_flat_world_height; ///< land height a flat world gets in SE uint8_t se_flat_world_height; ///< land height a flat world gets in SE
byte town_name; ///< the town name generator used for town names uint8_t town_name; ///< the town name generator used for town names
byte landscape; ///< the landscape we're currently in uint8_t landscape; ///< the landscape we're currently in
byte water_borders; ///< bitset of the borders that are water uint8_t water_borders; ///< bitset of the borders that are water
uint16_t custom_town_number; ///< manually entered number of towns uint16_t custom_town_number; ///< manually entered number of towns
uint16_t custom_industry_number; ///< manually entered number of industries uint16_t custom_industry_number; ///< manually entered number of industries
byte variety; ///< variety level applied to TGP uint8_t variety; ///< variety level applied to TGP
byte custom_terrain_type; ///< manually entered height for TGP to aim for uint8_t custom_terrain_type; ///< manually entered height for TGP to aim for
byte custom_sea_level; ///< manually entered percentage of water in the map uint8_t custom_sea_level; ///< manually entered percentage of water in the map
byte min_river_length; ///< the minimum river length uint8_t min_river_length; ///< the minimum river length
byte river_route_random; ///< the amount of randomicity for the route finding uint8_t river_route_random; ///< the amount of randomicity for the route finding
byte amount_of_rivers; ///< the amount of rivers uint8_t amount_of_rivers; ///< the amount of rivers
}; };
/** Settings related to construction in-game */ /** Settings related to construction in-game */
@ -370,9 +370,9 @@ struct ConstructionSettings {
bool build_on_slopes; ///< allow building on slopes bool build_on_slopes; ///< allow building on slopes
bool autoslope; ///< allow terraforming under things bool autoslope; ///< allow terraforming under things
uint16_t max_bridge_length; ///< maximum length of bridges uint16_t max_bridge_length; ///< maximum length of bridges
byte max_bridge_height; ///< maximum height of bridges uint8_t max_bridge_height; ///< maximum height of bridges
uint16_t max_tunnel_length; ///< maximum length of tunnels uint16_t max_tunnel_length; ///< maximum length of tunnels
byte train_signal_side; ///< show signals on left / driving / right side uint8_t train_signal_side; ///< show signals on left / driving / right side
bool extra_dynamite; ///< extra dynamite bool extra_dynamite; ///< extra dynamite
bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
bool road_stop_on_competitor_road; ///< allow building of drive-through road stops on roads owned by competitors bool road_stop_on_competitor_road; ///< allow building of drive-through road stops on roads owned by competitors
@ -489,12 +489,12 @@ struct PathfinderSettings {
bool forbid_90_deg; ///< forbid trains to make 90 deg turns bool forbid_90_deg; ///< forbid trains to make 90 deg turns
bool reverse_at_signals; ///< whether to reverse at signals at all bool reverse_at_signals; ///< whether to reverse at signals at all
byte wait_oneway_signal; ///< waitingtime in days before a oneway signal uint8_t wait_oneway_signal; ///< waitingtime in days before a oneway signal
byte wait_twoway_signal; ///< waitingtime in days before a twoway signal uint8_t wait_twoway_signal; ///< waitingtime in days before a twoway signal
bool reserve_paths; ///< always reserve paths regardless of signal type. bool reserve_paths; ///< always reserve paths regardless of signal type.
byte wait_for_pbs_path; ///< how long to wait for a path reservation. uint8_t wait_for_pbs_path; ///< how long to wait for a path reservation.
byte path_backoff_interval; ///< ticks between checks for a free path. uint8_t path_backoff_interval; ///< ticks between checks for a free path.
NPFSettings npf; ///< pathfinder settings for the new pathfinder NPFSettings npf; ///< pathfinder settings for the new pathfinder
YAPFSettings yapf; ///< pathfinder settings for the yet another pathfinder YAPFSettings yapf; ///< pathfinder settings for the yet another pathfinder
@ -528,8 +528,8 @@ struct VehicleSettings {
uint8_t freight_trains; ///< value to multiply the weight of cargo by uint8_t freight_trains; ///< value to multiply the weight of cargo by
bool dynamic_engines; ///< enable dynamic allocation of engine data bool dynamic_engines; ///< enable dynamic allocation of engine data
bool never_expire_vehicles; ///< never expire vehicles bool never_expire_vehicles; ///< never expire vehicles
byte extend_vehicle_life; ///< extend vehicle life by this many years uint8_t extend_vehicle_life; ///< extend vehicle life by this many years
byte road_side; ///< the side of the road vehicles drive on uint8_t road_side; ///< the side of the road vehicles drive on
uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
}; };
@ -539,7 +539,7 @@ struct EconomySettings {
bool bribe; ///< enable bribing the local authority bool bribe; ///< enable bribing the local authority
EconomyType type; ///< economy type (original/smooth/frozen) EconomyType type; ///< economy type (original/smooth/frozen)
uint8_t feeder_payment_share; ///< percentage of leg payment to virtually pay in feeder systems uint8_t feeder_payment_share; ///< percentage of leg payment to virtually pay in feeder systems
byte dist_local_authority; ///< distance for town local authority, default 20 uint8_t dist_local_authority; ///< distance for town local authority, default 20
bool exclusive_rights; ///< allow buying exclusive rights bool exclusive_rights; ///< allow buying exclusive rights
bool fund_buildings; ///< allow funding new buildings bool fund_buildings; ///< allow funding new buildings
bool fund_roads; ///< allow funding local road reconstruction bool fund_roads; ///< allow funding local road reconstruction
@ -591,7 +591,7 @@ struct StationSettings {
bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations
bool distant_join_stations; ///< allow to join non-adjacent stations bool distant_join_stations; ///< allow to join non-adjacent stations
bool never_expire_airports; ///< never expire airports bool never_expire_airports; ///< never expire airports
byte station_spread; ///< amount a station may spread uint8_t station_spread; ///< amount a station may spread
}; };
/** Default settings for vehicles. */ /** Default settings for vehicles. */