mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
This commit is contained in:
parent
7cdf6f0aff
commit
e97d801d92
|
@ -420,14 +420,12 @@ static void PlayersCheckBankrupt(Player *p)
|
|||
p->bankrupt_timeout = 0x456;
|
||||
} else {
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* If we are the server make sure it is clear that this player is not active */
|
||||
if (IsHumanPlayer(owner) && _network_server) {
|
||||
// If we are the server, make sure it is clear that his player is no
|
||||
// longer with us!
|
||||
NetworkClientInfo *ci;
|
||||
NetworkClientState *cs;
|
||||
const NetworkClientState *cs;
|
||||
/* Find all clients that were in control of this company */
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
if (ci->client_playas == owner) {
|
||||
ci->client_playas = PLAYER_SPECTATOR;
|
||||
// Send the new info to all the clients
|
||||
|
|
115
network.c
115
network.c
|
@ -221,7 +221,7 @@ static void ServerStartError(const char *error)
|
|||
NetworkError(STR_NETWORK_ERR_SERVER_START);
|
||||
}
|
||||
|
||||
static void NetworkClientError(byte res, NetworkClientState* cs)
|
||||
static void NetworkClientError(NetworkRecvStatus res, NetworkClientState* cs)
|
||||
{
|
||||
// First, send a CLIENT_ERROR to the server, so he knows we are
|
||||
// disconnection (and why!)
|
||||
|
@ -229,7 +229,7 @@ static void NetworkClientError(byte res, NetworkClientState* cs)
|
|||
|
||||
// We just want to close the connection..
|
||||
if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) {
|
||||
cs->quited = true;
|
||||
cs->has_quit = true;
|
||||
NetworkCloseClient(cs);
|
||||
_networking = false;
|
||||
|
||||
|
@ -289,11 +289,11 @@ char *GetNetworkErrorMsg(char *buf, NetworkErrorCode err)
|
|||
/* Count the number of active clients connected */
|
||||
static uint NetworkCountPlayers(void)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
const NetworkClientState *cs;
|
||||
uint count = 0;
|
||||
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
if (IsValidPlayer(ci->client_playas)) count++;
|
||||
}
|
||||
|
||||
|
@ -543,34 +543,28 @@ void ParseConnectionString(const char **player, const char **port, char *connect
|
|||
static NetworkClientState *NetworkAllocClient(SOCKET s)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkClientInfo *ci;
|
||||
byte client_no;
|
||||
|
||||
client_no = 0;
|
||||
byte client_no = 0;
|
||||
|
||||
if (_network_server) {
|
||||
// Can we handle a new client?
|
||||
if (_network_clients_connected >= MAX_CLIENTS)
|
||||
return NULL;
|
||||
|
||||
if (_network_game_info.clients_on >= _network_game_info.clients_max)
|
||||
return NULL;
|
||||
if (_network_clients_connected >= MAX_CLIENTS) return NULL;
|
||||
if (_network_game_info.clients_on >= _network_game_info.clients_max) return NULL;
|
||||
|
||||
// Register the login
|
||||
client_no = _network_clients_connected++;
|
||||
}
|
||||
|
||||
cs = &_clients[client_no];
|
||||
cs = DEREF_CLIENT(client_no);
|
||||
memset(cs, 0, sizeof(*cs));
|
||||
cs->socket = s;
|
||||
cs->last_frame = 0;
|
||||
cs->quited = false;
|
||||
cs->has_quit = false;
|
||||
|
||||
cs->last_frame = _frame_counter;
|
||||
cs->last_frame_server = _frame_counter;
|
||||
|
||||
if (_network_server) {
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
memset(ci, 0, sizeof(*ci));
|
||||
|
||||
cs->index = _network_client_index++;
|
||||
|
@ -590,13 +584,13 @@ void NetworkCloseClient(NetworkClientState *cs)
|
|||
NetworkClientInfo *ci;
|
||||
// Socket is already dead
|
||||
if (cs->socket == INVALID_SOCKET) {
|
||||
cs->quited = true;
|
||||
cs->has_quit = true;
|
||||
return;
|
||||
}
|
||||
|
||||
DEBUG(net, 1) ("[NET] Closed client connection");
|
||||
|
||||
if (!cs->quited && _network_server && cs->status > STATUS_INACTIVE) {
|
||||
if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) {
|
||||
// We did not receive a leave message from this client...
|
||||
NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
|
||||
char str[100];
|
||||
|
@ -625,7 +619,7 @@ void NetworkCloseClient(NetworkClientState *cs)
|
|||
|
||||
closesocket(cs->socket);
|
||||
cs->writable = false;
|
||||
cs->quited = true;
|
||||
cs->has_quit = true;
|
||||
|
||||
// Free all pending and partially received packets
|
||||
while (cs->packet_queue != NULL) {
|
||||
|
@ -683,21 +677,17 @@ static bool NetworkConnect(const char *hostname, int port)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!SetNoDelay(s))
|
||||
DEBUG(net, 1)("[NET] Setting TCP_NODELAY failed");
|
||||
if (!SetNoDelay(s)) DEBUG(net, 1)("[NET] Setting TCP_NODELAY failed");
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
sin.sin_addr.s_addr = NetworkResolveHost(hostname);
|
||||
sin.sin_port = htons(port);
|
||||
_network_last_host_ip = sin.sin_addr.s_addr;
|
||||
|
||||
if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) {
|
||||
// We failed to connect for which reason what so ever
|
||||
return false;
|
||||
}
|
||||
/* We failed to connect for which reason what so ever */
|
||||
if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) return false;
|
||||
|
||||
if (!SetNonBlocking(s))
|
||||
DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
|
||||
if (!SetNonBlocking(s)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
|
||||
|
||||
// in client mode, only the first client field is used. it's pointing to the server.
|
||||
NetworkAllocClient(s);
|
||||
|
@ -711,7 +701,6 @@ static bool NetworkConnect(const char *hostname, int port)
|
|||
static void NetworkAcceptClients(void)
|
||||
{
|
||||
struct sockaddr_in sin;
|
||||
SOCKET s;
|
||||
NetworkClientState *cs;
|
||||
uint i;
|
||||
bool banned;
|
||||
|
@ -720,10 +709,8 @@ static void NetworkAcceptClients(void)
|
|||
assert(_listensocket != INVALID_SOCKET);
|
||||
|
||||
for (;;) {
|
||||
socklen_t sin_len;
|
||||
|
||||
sin_len = sizeof(sin);
|
||||
s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
|
||||
socklen_t sin_len = sizeof(sin);
|
||||
SOCKET s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
|
||||
if (s == INVALID_SOCKET) return;
|
||||
|
||||
SetNonBlocking(s); // XXX error handling?
|
||||
|
@ -735,8 +722,7 @@ static void NetworkAcceptClients(void)
|
|||
/* Check if the client is banned */
|
||||
banned = false;
|
||||
for (i = 0; i < lengthof(_network_ban_list); i++) {
|
||||
if (_network_ban_list[i] == NULL)
|
||||
continue;
|
||||
if (_network_ban_list[i] == NULL) continue;
|
||||
|
||||
if (sin.sin_addr.s_addr == inet_addr(_network_ban_list[i])) {
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_BANNED);
|
||||
|
@ -756,8 +742,7 @@ static void NetworkAcceptClients(void)
|
|||
}
|
||||
}
|
||||
/* If this client is banned, continue with next client */
|
||||
if (banned)
|
||||
continue;
|
||||
if (banned) continue;
|
||||
|
||||
cs = NetworkAllocClient(s);
|
||||
if (cs == NULL) {
|
||||
|
@ -781,12 +766,7 @@ static void NetworkAcceptClients(void)
|
|||
// the client stays inactive
|
||||
cs->status = STATUS_INACTIVE;
|
||||
|
||||
{
|
||||
// Save the IP of the client
|
||||
NetworkClientInfo *ci;
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
ci->client_ip = sin.sin_addr.s_addr;
|
||||
}
|
||||
DEREF_CLIENT_INFO(cs)->client_ip = sin.sin_addr.s_addr; // Save the IP of the client
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -795,11 +775,8 @@ static bool NetworkListen(void)
|
|||
{
|
||||
SOCKET ls;
|
||||
struct sockaddr_in sin;
|
||||
int port;
|
||||
|
||||
port = _network_server_port;
|
||||
|
||||
DEBUG(net, 1) ("[NET] Listening on %s:%d", _network_server_bind_ip_host, port);
|
||||
DEBUG(net, 1) ("[NET] Listening on %s:%d", _network_server_bind_ip_host, _network_server_port);
|
||||
|
||||
ls = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (ls == INVALID_SOCKET) {
|
||||
|
@ -816,12 +793,11 @@ static bool NetworkListen(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (!SetNonBlocking(ls))
|
||||
DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
|
||||
if (!SetNonBlocking(ls)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
sin.sin_addr.s_addr = _network_server_bind_ip;
|
||||
sin.sin_port = htons(port);
|
||||
sin.sin_port = htons(_network_server_port);
|
||||
|
||||
if (bind(ls, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
ServerStartError("bind() failed");
|
||||
|
@ -896,9 +872,7 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
|
|||
|
||||
NetworkDisconnect();
|
||||
|
||||
if (game_info) {
|
||||
return NetworkUDPQueryServer(host, port);
|
||||
}
|
||||
if (game_info) return NetworkUDPQueryServer(host, port);
|
||||
|
||||
NetworkInitialize();
|
||||
|
||||
|
@ -907,17 +881,13 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
|
|||
// Try to connect
|
||||
_networking = NetworkConnect(host, port);
|
||||
|
||||
// ttd_strlcpy(_network_last_host, host, sizeof(_network_last_host));
|
||||
// _network_last_port = port;
|
||||
|
||||
// We are connected
|
||||
if (_networking) {
|
||||
SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)();
|
||||
return NULL;
|
||||
} else { // No networking, close everything down again
|
||||
NetworkDisconnect();
|
||||
}
|
||||
|
||||
// No networking, close everything down again
|
||||
NetworkDisconnect();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -952,7 +922,7 @@ void NetworkAddServer(const char *b)
|
|||
void NetworkRebuildHostList(void)
|
||||
{
|
||||
uint i = 0;
|
||||
NetworkGameList *item = _network_game_list;
|
||||
const NetworkGameList *item = _network_game_list;
|
||||
while (item != NULL && i != lengthof(_network_host_list)) {
|
||||
if (item->manually) {
|
||||
free(_network_host_list[i]);
|
||||
|
@ -968,7 +938,7 @@ void NetworkRebuildHostList(void)
|
|||
}
|
||||
|
||||
// Used by clients, to connect to a server
|
||||
bool NetworkClientConnectGame(const char* host, unsigned short port)
|
||||
bool NetworkClientConnectGame(const char *host, uint16 port)
|
||||
{
|
||||
if (!_network_available) return false;
|
||||
|
||||
|
@ -1050,8 +1020,7 @@ bool NetworkServerStart(void)
|
|||
if (_network_dedicated) IConsoleCmdExec("exec scripts/pre_dedicated.scr 0");
|
||||
|
||||
NetworkInitialize();
|
||||
if (!NetworkListen())
|
||||
return false;
|
||||
if (!NetworkListen()) return false;
|
||||
|
||||
// Try to start UDP-server
|
||||
_network_udp_server = true;
|
||||
|
@ -1123,8 +1092,7 @@ void NetworkDisconnect(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (_network_advertise)
|
||||
NetworkUDPRemoveAdvertise();
|
||||
if (_network_advertise) NetworkUDPRemoveAdvertise();
|
||||
|
||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
|
@ -1158,9 +1126,7 @@ static bool NetworkReceive(void)
|
|||
}
|
||||
|
||||
// take care of listener port
|
||||
if (_network_server) {
|
||||
FD_SET(_listensocket, &read_fd);
|
||||
}
|
||||
if (_network_server) FD_SET(_listensocket, &read_fd);
|
||||
|
||||
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
|
||||
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
|
||||
|
@ -1171,9 +1137,7 @@ static bool NetworkReceive(void)
|
|||
if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERR_LOSTCONNECTION);
|
||||
|
||||
// accept clients..
|
||||
if (_network_server && FD_ISSET(_listensocket, &read_fd)) {
|
||||
NetworkAcceptClients();
|
||||
}
|
||||
if (_network_server && FD_ISSET(_listensocket, &read_fd)) NetworkAcceptClients();
|
||||
|
||||
// read stuff from clients
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
|
@ -1182,10 +1146,10 @@ static bool NetworkReceive(void)
|
|||
if (_network_server) {
|
||||
NetworkServer_ReadPackets(cs);
|
||||
} else {
|
||||
byte res;
|
||||
NetworkRecvStatus res;
|
||||
|
||||
// The client already was quiting!
|
||||
if (cs->quited) return false;
|
||||
if (cs->has_quit) return false;
|
||||
|
||||
res = NetworkClient_ReadPackets(cs);
|
||||
if (res != NETWORK_RECV_STATUS_OKAY) {
|
||||
|
@ -1227,8 +1191,7 @@ static void NetworkHandleLocalQueue(void)
|
|||
|
||||
// The queue is always in order, which means
|
||||
// that the first element will be executed first.
|
||||
if (_frame_counter < cp->frame)
|
||||
break;
|
||||
if (_frame_counter < cp->frame) break;
|
||||
|
||||
if (_frame_counter > cp->frame) {
|
||||
// If we reach here, it means for whatever reason, we've already executed
|
||||
|
@ -1347,9 +1310,7 @@ void NetworkGameLoop(void)
|
|||
}
|
||||
} else {
|
||||
// Else, keep on going till _frame_counter_max
|
||||
if (_frame_counter_max > _frame_counter) {
|
||||
NetworkDoClientLoop();
|
||||
}
|
||||
if (_frame_counter_max > _frame_counter) NetworkDoClientLoop();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -229,7 +229,7 @@ void NetworkShutDown(void);
|
|||
void NetworkGameLoop(void);
|
||||
void NetworkUDPGameLoop(void);
|
||||
bool NetworkServerStart(void);
|
||||
bool NetworkClientConnectGame(const char* host, unsigned short port);
|
||||
bool NetworkClientConnectGame(const char *host, uint16 port);
|
||||
void NetworkReboot(void);
|
||||
void NetworkDisconnect(void);
|
||||
|
||||
|
@ -252,6 +252,6 @@ static inline void NetworkShutDown(void) {}
|
|||
/* These variables must always be registered! */
|
||||
VARDEF bool _network_dedicated; ///< are we a dedicated server?
|
||||
VARDEF bool _network_advertise; ///< is the server advertising to the master server?
|
||||
VARDEF PlayerID _network_playas; ///< an id to play as..
|
||||
VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
|
||||
|
||||
#endif /* NETWORK_H */
|
||||
|
|
|
@ -283,19 +283,17 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
|
|||
|
||||
company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
if (!MY_CLIENT->quited && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
|
||||
if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
|
||||
byte total;
|
||||
byte current;
|
||||
|
||||
total = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
// There is no data at all..
|
||||
if (total == 0)
|
||||
return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
|
||||
current = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
if (current >= MAX_PLAYERS)
|
||||
return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
|
||||
NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
|
||||
_network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
|
@ -333,14 +331,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
|
|||
NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
|
||||
NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
|
||||
|
||||
if (MY_CLIENT->quited)
|
||||
return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
|
||||
/* Do we receive a change of data? Most likely we changed playas */
|
||||
if (index == _network_own_client_index) {
|
||||
_network_playas = playas;
|
||||
|
||||
}
|
||||
if (index == _network_own_client_index) _network_playas = playas;
|
||||
|
||||
ci = NetworkFindClientInfoFromIndex(index);
|
||||
if (ci != NULL) {
|
||||
|
@ -458,8 +452,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
|
|||
|
||||
maptype = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
if (MY_CLIENT->quited)
|
||||
return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
|
||||
// First packet, init some stuff
|
||||
if (maptype == MAP_PACKET_START) {
|
||||
|
@ -511,18 +504,19 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
|
|||
// Say we received the map and loaded it correctly!
|
||||
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
|
||||
|
||||
// new company/spectator (invalid player) or company we want to join is not active
|
||||
/* New company/spectator (invalid player) or company we want to join is not active
|
||||
* Switch local player to spectator and await the server's judgement */
|
||||
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
|
||||
!GetPlayer(_network_playas)->is_active) {
|
||||
|
||||
_local_player = PLAYER_SPECTATOR;
|
||||
|
||||
if (_network_playas == PLAYER_SPECTATOR) {
|
||||
// The client wants to be a spectator..
|
||||
_local_player = PLAYER_SPECTATOR;
|
||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
} else {
|
||||
/* We have arrived and ready to start playing; send a command to make a new player;
|
||||
* the server will give us a client-id and let us in */
|
||||
_local_player = PLAYER_SPECTATOR;
|
||||
NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
|
||||
}
|
||||
} else {
|
||||
|
@ -609,7 +603,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
|
|||
{
|
||||
NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
char msg[MAX_TEXT_MSG_LEN];
|
||||
NetworkClientInfo *ci = NULL, *ci_to;
|
||||
const NetworkClientInfo *ci = NULL, *ci_to;
|
||||
uint16 index;
|
||||
char name[NETWORK_NAME_LENGTH];
|
||||
bool self_send;
|
||||
|
@ -814,7 +808,7 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
|
|||
|
||||
while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
|
||||
byte type = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->quited) {
|
||||
if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
|
||||
res = _network_client_packet[type](p);
|
||||
} else {
|
||||
res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
|
|
|
@ -191,7 +191,7 @@ bool NetworkSend_Packets(NetworkClientState *cs)
|
|||
uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited) return 0;
|
||||
if (cs->has_quit) return 0;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + 1 > packet->size) {
|
||||
|
@ -207,7 +207,7 @@ uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
|
|||
uint16 n;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited) return 0;
|
||||
if (cs->has_quit) return 0;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + 2 > packet->size) {
|
||||
|
@ -225,7 +225,7 @@ uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
|
|||
uint32 n;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited) return 0;
|
||||
if (cs->has_quit) return 0;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + 4 > packet->size) {
|
||||
|
@ -245,7 +245,7 @@ uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
|
|||
uint64 n;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited) return 0;
|
||||
if (cs->has_quit) return 0;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + 8 > packet->size) {
|
||||
|
@ -271,7 +271,7 @@ void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t
|
|||
char *bufp = buffer;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited) return;
|
||||
if (cs->has_quit) return;
|
||||
|
||||
pos = p->pos;
|
||||
while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
|
||||
|
|
|
@ -120,7 +120,7 @@ typedef struct NetworkClientState {
|
|||
|
||||
ClientStatus status;
|
||||
bool writable; // is client ready to write to?
|
||||
bool quited;
|
||||
bool has_quit;
|
||||
|
||||
Packet *packet_queue; // Packets that are awaiting delivery
|
||||
Packet *packet_recv; // Partially received packet
|
||||
|
|
|
@ -100,7 +100,7 @@ enum {
|
|||
// called when a new server is found on the network
|
||||
void UpdateNetworkGameWindow(bool unselect)
|
||||
{
|
||||
Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
|
||||
Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
|
||||
|
||||
if (w != NULL) {
|
||||
if (unselect) WP(w, network_ql_d).n.server = NULL;
|
||||
|
@ -118,7 +118,7 @@ static int CDECL NGameNameSorter(const void *a, const void *b)
|
|||
const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
|
||||
int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
|
||||
|
||||
return (_internal_sort_order & 1) ? -r : r;
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
/** Qsort function to sort by the amount of clients online on a
|
||||
|
@ -134,7 +134,7 @@ static int CDECL NGameClientSorter(const void *a, const void *b)
|
|||
if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
|
||||
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
|
||||
|
||||
return (_internal_sort_order & 1) ? -r : r;
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
/** Qsort function to sort by joinability. If both servers are the
|
||||
|
@ -149,7 +149,7 @@ static int CDECL NGameAllowedSorter(const void *a, const void *b)
|
|||
if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
|
||||
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
|
||||
|
||||
return (_internal_sort_order & 1) ? -r : r;
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
/** (Re)build the network game list as its amount has changed because
|
||||
|
@ -195,7 +195,7 @@ static void SortNetworkGameList(network_ql_d *nqld)
|
|||
if (!(nqld->l.flags & VL_RESORT)) return;
|
||||
if (nqld->l.list_length == 0) return;
|
||||
|
||||
_internal_sort_order = nqld->l.flags & VL_DESC;
|
||||
_internal_sort_order = !!(nqld->l.flags & VL_DESC);
|
||||
qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
|
||||
|
||||
/* After sorting ngl->sort_list contains the sorted items. Put these back
|
||||
|
@ -1062,7 +1062,7 @@ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
|
|||
static void ClientList_Kick(byte client_no)
|
||||
{
|
||||
if (client_no < MAX_PLAYERS)
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
|
||||
}
|
||||
|
||||
static void ClientList_Ban(byte client_no)
|
||||
|
@ -1078,7 +1078,7 @@ static void ClientList_Ban(byte client_no)
|
|||
}
|
||||
|
||||
if (client_no < MAX_PLAYERS)
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
|
||||
}
|
||||
|
||||
static void ClientList_GiveMoney(byte client_no)
|
||||
|
@ -1202,7 +1202,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
|
|||
}
|
||||
}
|
||||
|
||||
// A server can kick clients (but not hisself)
|
||||
// A server can kick clients (but not himself)
|
||||
if (_network_server && _network_own_client_index != ci->client_index) {
|
||||
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK);
|
||||
_clientlist_proc[i++] = &ClientList_Kick;
|
||||
|
@ -1282,8 +1282,7 @@ static void ClientListPopupWndProc(Window *w, WindowEvent *e)
|
|||
// Our mouse hoovers over an action? Select it!
|
||||
int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
|
||||
|
||||
if (index == -1 || index == WP(w,menu_d).sel_index)
|
||||
return;
|
||||
if (index == -1 || index == WP(w,menu_d).sel_index) return;
|
||||
|
||||
WP(w,menu_d).sel_index = index;
|
||||
SetWindowDirty(w);
|
||||
|
@ -1537,9 +1536,7 @@ static const char *ChatTabCompletionNextItem(uint *item)
|
|||
*/
|
||||
static char *ChatTabCompletionFindText(char *buf)
|
||||
{
|
||||
char *p;
|
||||
|
||||
p = strrchr(buf, ' ');
|
||||
char *p = strrchr(buf, ' ');
|
||||
if (p == NULL) return buf;
|
||||
|
||||
*p = '\0';
|
||||
|
|
131
network_server.c
131
network_server.c
|
@ -43,10 +43,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs,
|
|||
// String: The unique id of the client
|
||||
//
|
||||
|
||||
Packet *p;
|
||||
|
||||
if (ci->client_index != NETWORK_EMPTY_INDEX) {
|
||||
p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
|
||||
NetworkSend_uint16(p, ci->client_index);
|
||||
NetworkSend_uint8 (p, ci->client_playas);
|
||||
NetworkSend_string(p, ci->client_name);
|
||||
|
@ -72,7 +70,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
|
|||
byte active = ActivePlayerCount();
|
||||
|
||||
if (active == 0) {
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
|
||||
p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
|
||||
|
||||
NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
|
||||
NetworkSend_uint8 (p, active);
|
||||
|
@ -140,10 +138,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
|
|||
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
|
||||
//
|
||||
|
||||
NetworkClientState *new_cs;
|
||||
char str[100];
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
|
||||
|
||||
NetworkSend_uint8(p, error);
|
||||
|
@ -153,6 +148,9 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
|
|||
|
||||
// Only send when the current client was in game
|
||||
if (cs->status > STATUS_AUTH) {
|
||||
NetworkClientState *new_cs;
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
||||
|
||||
DEBUG(net, 2) ("[NET] '%s' made an error and has been disconnected. Reason: %s", client_name, str);
|
||||
|
@ -173,7 +171,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
|
|||
DEBUG(net, 2) ("[NET] Client %d made an error and has been disconnected. Reason: %s", cs->index, str);
|
||||
}
|
||||
|
||||
cs->quited = true;
|
||||
cs->has_quit = true;
|
||||
|
||||
// Make sure the data get's there before we close the connection
|
||||
NetworkSend_Packets(cs);
|
||||
|
@ -269,7 +267,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
|
|||
// last 2 are repeated MAX_PLAYERS time
|
||||
//
|
||||
|
||||
char filename[256];
|
||||
static FILE *file_pointer;
|
||||
static uint sent_packets; // How many packets we did send succecfully last time
|
||||
|
||||
|
@ -278,7 +275,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
|
|||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (cs->status == STATUS_AUTH) {
|
||||
char filename[256];
|
||||
Packet *p;
|
||||
|
||||
// Make a dump of the current game
|
||||
|
@ -312,9 +311,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
|
|||
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
|
||||
NetworkSend_uint8(p, MAP_PACKET_NORMAL);
|
||||
res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
|
||||
if (ferror(file_pointer)) {
|
||||
error("Error reading temporary network savegame!");
|
||||
}
|
||||
|
||||
if (ferror(file_pointer)) error("Error reading temporary network savegame!");
|
||||
|
||||
p->size += res;
|
||||
NetworkSend_Packet(p, cs);
|
||||
if (feof(file_pointer)) {
|
||||
|
@ -592,7 +591,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
|||
client_lang = NetworkRecv_uint8(cs, p);
|
||||
NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
|
||||
|
||||
if (cs->quited) return;
|
||||
if (cs->has_quit) return;
|
||||
|
||||
// join another company does not affect these values
|
||||
switch (playas) {
|
||||
|
@ -652,7 +651,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
|||
{
|
||||
NetworkPasswordType type;
|
||||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
NetworkClientInfo *ci;
|
||||
const NetworkClientInfo *ci;
|
||||
|
||||
type = NetworkRecv_uint8(cs, p);
|
||||
NetworkRecv_string(cs, p, password, sizeof(password));
|
||||
|
@ -695,11 +694,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
|||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
|
||||
{
|
||||
NetworkClientState *new_cs;
|
||||
const NetworkClientState *new_cs;
|
||||
|
||||
// The client was never joined.. so this is impossible, right?
|
||||
// Ignore the packet, give the client a warning, and close his connection
|
||||
if (cs->status < STATUS_AUTH || cs->quited) {
|
||||
if (cs->status < STATUS_AUTH || cs->has_quit) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
|
||||
return;
|
||||
}
|
||||
|
@ -721,7 +720,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
|
|||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
{
|
||||
// Client has the map, now start syncing
|
||||
if (cs->status == STATUS_DONE_MAP && !cs->quited) {
|
||||
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientState *new_cs;
|
||||
|
||||
|
@ -778,6 +777,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
|
|||
IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -795,7 +795,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|||
|
||||
// The client was never joined.. so this is impossible, right?
|
||||
// Ignore the packet, give the client a warning, and close his connection
|
||||
if (cs->status < STATUS_DONE_MAP || cs->quited) {
|
||||
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
return;
|
||||
}
|
||||
|
@ -809,7 +809,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|||
|
||||
callback = NetworkRecv_uint8(cs, p);
|
||||
|
||||
if (cs->quited) return;
|
||||
if (cs->has_quit) return;
|
||||
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
|
||||
|
@ -847,9 +847,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|||
return;
|
||||
}
|
||||
|
||||
// XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
|
||||
/* XXX - Execute the command as a valid player. Normally this would be done by a
|
||||
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
|
||||
* of this is that the first company's last_built_tile is also updated... */
|
||||
cp->player = 0;
|
||||
cp->p2 = cs - _clients;
|
||||
cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
|
||||
}
|
||||
|
||||
// The frame can be executed in the same frame as the next frame-packet
|
||||
|
@ -886,12 +888,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
|||
// to us. Display the error and report it to the other clients
|
||||
NetworkClientState *new_cs;
|
||||
char str[100];
|
||||
NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
|
||||
|
||||
// The client was never joined.. thank the client for the packet, but ignore it
|
||||
if (cs->status < STATUS_DONE_MAP || cs->quited) {
|
||||
cs->quited = true;
|
||||
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
||||
cs->has_quit = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -909,7 +911,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
|||
}
|
||||
}
|
||||
|
||||
cs->quited = true;
|
||||
cs->has_quit = true;
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
||||
|
@ -921,8 +923,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
|||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
// The client was never joined.. thank the client for the packet, but ignore it
|
||||
if (cs->status < STATUS_DONE_MAP || cs->quited) {
|
||||
cs->quited = true;
|
||||
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
|
||||
cs->has_quit = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -938,7 +940,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
|||
}
|
||||
}
|
||||
|
||||
cs->quited = true;
|
||||
cs->has_quit = true;
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
||||
|
@ -948,8 +950,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
|||
/* The client is trying to catch up with the server */
|
||||
if (cs->status == STATUS_PRE_ACTIVE) {
|
||||
/* The client is not yet catched up? */
|
||||
if (frame + DAY_TICKS < _frame_counter)
|
||||
return;
|
||||
if (frame + DAY_TICKS < _frame_counter) return;
|
||||
|
||||
/* Now he is! Unpause the game */
|
||||
cs->status = STATUS_ACTIVE;
|
||||
|
@ -976,7 +977,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
|||
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkClientInfo *ci, *ci_own, *ci_to;
|
||||
const NetworkClientInfo *ci, *ci_own, *ci_to;
|
||||
|
||||
switch (desttype) {
|
||||
case DESTTYPE_CLIENT:
|
||||
|
@ -1022,9 +1023,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
|
|||
ci = DEREF_CLIENT_INFO(cs);
|
||||
if (ci->client_playas == dest) {
|
||||
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
|
||||
if (cs->index == from_index) {
|
||||
show_local = false;
|
||||
}
|
||||
if (cs->index == from_index) show_local = false;
|
||||
ci_to = ci; // Remember a client that is in the company for company-name
|
||||
}
|
||||
}
|
||||
|
@ -1033,8 +1032,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
|
|||
ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||
if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
|
||||
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
|
||||
if (from_index == NETWORK_SERVER_INDEX)
|
||||
show_local = false;
|
||||
if (from_index == NETWORK_SERVER_INDEX) show_local = false;
|
||||
ci_to = ci_own;
|
||||
}
|
||||
|
||||
|
@ -1086,7 +1084,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
|
|||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
|
||||
{
|
||||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
NetworkClientInfo *ci;
|
||||
const NetworkClientInfo *ci;
|
||||
|
||||
NetworkRecv_string(cs, p, password, sizeof(password));
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
|
@ -1104,8 +1102,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
|
|||
NetworkRecv_string(cs, p, client_name, sizeof(client_name));
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
|
||||
if (cs->quited)
|
||||
return;
|
||||
if (cs->has_quit) return;
|
||||
|
||||
if (ci != NULL) {
|
||||
// Display change
|
||||
|
@ -1190,12 +1187,12 @@ assert_compile(lengthof(_network_server_packet) == PACKET_END);
|
|||
void NetworkPopulateCompanyInfo(void)
|
||||
{
|
||||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
Player *p;
|
||||
Vehicle *v;
|
||||
Station *s;
|
||||
NetworkClientState *cs;
|
||||
NetworkClientInfo *ci;
|
||||
int i;
|
||||
const Player *p;
|
||||
const Vehicle *v;
|
||||
const Station *s;
|
||||
const NetworkClientState *cs;
|
||||
const NetworkClientInfo *ci;
|
||||
uint i;
|
||||
uint16 months_empty;
|
||||
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
|
@ -1219,11 +1216,11 @@ void NetworkPopulateCompanyInfo(void)
|
|||
// Check the income
|
||||
if (_cur_year - 1 == p->inaugurated_year) {
|
||||
// The player is here just 1 year, so display [2], else display[1]
|
||||
for (i = 0; i < 13; i++) {
|
||||
for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) {
|
||||
_network_player_info[p->index].income -= p->yearly_expenses[2][i];
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < 13; i++) {
|
||||
for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) {
|
||||
_network_player_info[p->index].income -= p->yearly_expenses[1][i];
|
||||
}
|
||||
}
|
||||
|
@ -1238,11 +1235,10 @@ void NetworkPopulateCompanyInfo(void)
|
|||
// Go through all vehicles and count the type of vehicles
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (!IsValidPlayer(v->owner)) continue;
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_Train:
|
||||
if (IsFrontEngine(v)) {
|
||||
_network_player_info[v->owner].num_vehicle[0]++;
|
||||
}
|
||||
if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++;
|
||||
break;
|
||||
|
||||
case VEH_Road:
|
||||
|
@ -1254,9 +1250,7 @@ void NetworkPopulateCompanyInfo(void)
|
|||
break;
|
||||
|
||||
case VEH_Aircraft:
|
||||
if (v->subtype <= 2) {
|
||||
_network_player_info[v->owner].num_vehicle[3]++;
|
||||
}
|
||||
if (v->subtype <= 2) _network_player_info[v->owner].num_vehicle[3]++;
|
||||
break;
|
||||
|
||||
case VEH_Ship:
|
||||
|
@ -1272,7 +1266,7 @@ void NetworkPopulateCompanyInfo(void)
|
|||
// Go through all stations and count the types of stations
|
||||
FOR_ALL_STATIONS(s) {
|
||||
if (IsValidPlayer(s->owner)) {
|
||||
NetworkPlayerInfo* npi = &_network_player_info[s->owner];
|
||||
NetworkPlayerInfo *npi = &_network_player_info[s->owner];
|
||||
|
||||
if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;
|
||||
if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
|
||||
|
@ -1306,9 +1300,7 @@ void NetworkPopulateCompanyInfo(void)
|
|||
void NetworkUpdateClientInfo(uint16 client_index)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkClientInfo *ci;
|
||||
|
||||
ci = NetworkFindClientInfoFromIndex(client_index);
|
||||
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
|
||||
|
||||
if (ci == NULL) return;
|
||||
|
||||
|
@ -1334,9 +1326,9 @@ static void NetworkCheckRestartMap(void)
|
|||
(and item 1. happens a year later) */
|
||||
static void NetworkAutoCleanCompanies(void)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkClientInfo *ci;
|
||||
Player *p;
|
||||
const NetworkClientState *cs;
|
||||
const NetworkClientInfo *ci;
|
||||
const Player *p;
|
||||
bool clients_in_company[MAX_PLAYERS];
|
||||
|
||||
if (!_network_autoclean_companies) return;
|
||||
|
@ -1348,6 +1340,7 @@ static void NetworkAutoCleanCompanies(void)
|
|||
ci = DEREF_CLIENT_INFO(cs);
|
||||
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
||||
}
|
||||
|
||||
if (!_network_dedicated) {
|
||||
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
|
||||
|
@ -1366,7 +1359,7 @@ static void NetworkAutoCleanCompanies(void)
|
|||
if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
|
||||
/* Shut the company down */
|
||||
DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
|
||||
IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index+1);
|
||||
IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index + 1);
|
||||
}
|
||||
/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
|
||||
if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
|
||||
|
@ -1387,7 +1380,6 @@ static void NetworkAutoCleanCompanies(void)
|
|||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
||||
{
|
||||
NetworkClientState *new_cs;
|
||||
NetworkClientInfo *ci;
|
||||
bool found_name = false;
|
||||
byte number = 0;
|
||||
char original_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
@ -1396,6 +1388,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
|||
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
|
||||
|
||||
while (!found_name) {
|
||||
const NetworkClientInfo *ci;
|
||||
|
||||
found_name = true;
|
||||
FOR_ALL_CLIENTS(new_cs) {
|
||||
ci = DEREF_CLIENT_INFO(new_cs);
|
||||
|
@ -1408,10 +1402,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
|||
// Check if it is the same as the server-name
|
||||
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||
if (ci != NULL) {
|
||||
if (strcmp(ci->client_name, new_name) == 0) {
|
||||
// Name already in use
|
||||
found_name = false;
|
||||
}
|
||||
if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
|
||||
}
|
||||
|
||||
if (!found_name) {
|
||||
|
@ -1433,7 +1424,7 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
|
|||
NetworkRecvStatus res;
|
||||
while ((p = NetworkRecv_Packet(cs, &res)) != NULL) {
|
||||
byte type = NetworkRecv_uint8(cs, p);
|
||||
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited) {
|
||||
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
|
||||
_network_server_packet[type](cs, p);
|
||||
} else {
|
||||
DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
|
||||
|
@ -1509,13 +1500,11 @@ void NetworkServer_Tick(bool send_frame)
|
|||
NetworkHandleCommandQueue(cs);
|
||||
|
||||
// Send an updated _frame_counter_max to the client
|
||||
if (send_frame)
|
||||
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
||||
if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
||||
|
||||
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||
// Send a sync-check packet
|
||||
if (send_sync)
|
||||
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
||||
if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,7 +105,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
|||
|
||||
game_info_version = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (_udp_cs.quited) return;
|
||||
if (_udp_cs.has_quit) return;
|
||||
|
||||
DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
|
||||
|
@ -247,6 +247,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
|
|||
NetworkSend_uint32(packet, ci->join_date);
|
||||
}
|
||||
}
|
||||
|
||||
/* Also check for the server itself */
|
||||
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||
if (!IsValidPlayer(ci->client_playas)) {
|
||||
|
@ -280,8 +281,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
|
|||
|
||||
ver = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (_udp_cs.quited)
|
||||
return;
|
||||
if (_udp_cs.has_quit) return;
|
||||
|
||||
if (ver == 1) {
|
||||
for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
|
||||
|
@ -330,14 +330,14 @@ static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
|
|||
|
||||
/* Fake a client, so we can see when there is an illegal packet */
|
||||
_udp_cs.socket = INVALID_SOCKET;
|
||||
_udp_cs.quited = false;
|
||||
_udp_cs.has_quit = false;
|
||||
|
||||
type = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
|
||||
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
|
||||
_network_udp_packet[type](p, client_addr);
|
||||
} else {
|
||||
if (!_udp_cs.quited) {
|
||||
if (!_udp_cs.has_quit) {
|
||||
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
|
||||
} else {
|
||||
DEBUG(net, 0)("[NET][UDP] Received illegal packet");
|
||||
|
|
|
@ -484,8 +484,8 @@ int ttd_main(int argc, char *argv[])
|
|||
if (player != NULL) {
|
||||
_network_playas = atoi(player);
|
||||
|
||||
if (_network_playas != PLAYER_SPECTATOR) {
|
||||
_network_playas--;
|
||||
if (_network_playas != PLAYER_SPECTATOR) {
|
||||
_network_playas--;
|
||||
if (!IsValidPlayer(_network_playas)) return false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue