(svn r6816) -Codechange: Some coding style, variable localization, const correctness.

-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
This commit is contained in:
Darkvater 2006-10-17 23:34:12 +00:00
parent 7cdf6f0aff
commit e97d801d92
10 changed files with 139 additions and 200 deletions

View File

@ -420,14 +420,12 @@ static void PlayersCheckBankrupt(Player *p)
p->bankrupt_timeout = 0x456;
} else {
#ifdef ENABLE_NETWORK
/* If we are the server make sure it is clear that this player is not active */
if (IsHumanPlayer(owner) && _network_server) {
// If we are the server, make sure it is clear that his player is no
// longer with us!
NetworkClientInfo *ci;
NetworkClientState *cs;
const NetworkClientState *cs;
/* Find all clients that were in control of this company */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == owner) {
ci->client_playas = PLAYER_SPECTATOR;
// Send the new info to all the clients

115
network.c
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@ -221,7 +221,7 @@ static void ServerStartError(const char *error)
NetworkError(STR_NETWORK_ERR_SERVER_START);
}
static void NetworkClientError(byte res, NetworkClientState* cs)
static void NetworkClientError(NetworkRecvStatus res, NetworkClientState* cs)
{
// First, send a CLIENT_ERROR to the server, so he knows we are
// disconnection (and why!)
@ -229,7 +229,7 @@ static void NetworkClientError(byte res, NetworkClientState* cs)
// We just want to close the connection..
if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) {
cs->quited = true;
cs->has_quit = true;
NetworkCloseClient(cs);
_networking = false;
@ -289,11 +289,11 @@ char *GetNetworkErrorMsg(char *buf, NetworkErrorCode err)
/* Count the number of active clients connected */
static uint NetworkCountPlayers(void)
{
NetworkClientState *cs;
const NetworkClientState *cs;
uint count = 0;
FOR_ALL_CLIENTS(cs) {
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
if (IsValidPlayer(ci->client_playas)) count++;
}
@ -543,34 +543,28 @@ void ParseConnectionString(const char **player, const char **port, char *connect
static NetworkClientState *NetworkAllocClient(SOCKET s)
{
NetworkClientState *cs;
NetworkClientInfo *ci;
byte client_no;
client_no = 0;
byte client_no = 0;
if (_network_server) {
// Can we handle a new client?
if (_network_clients_connected >= MAX_CLIENTS)
return NULL;
if (_network_game_info.clients_on >= _network_game_info.clients_max)
return NULL;
if (_network_clients_connected >= MAX_CLIENTS) return NULL;
if (_network_game_info.clients_on >= _network_game_info.clients_max) return NULL;
// Register the login
client_no = _network_clients_connected++;
}
cs = &_clients[client_no];
cs = DEREF_CLIENT(client_no);
memset(cs, 0, sizeof(*cs));
cs->socket = s;
cs->last_frame = 0;
cs->quited = false;
cs->has_quit = false;
cs->last_frame = _frame_counter;
cs->last_frame_server = _frame_counter;
if (_network_server) {
ci = DEREF_CLIENT_INFO(cs);
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
memset(ci, 0, sizeof(*ci));
cs->index = _network_client_index++;
@ -590,13 +584,13 @@ void NetworkCloseClient(NetworkClientState *cs)
NetworkClientInfo *ci;
// Socket is already dead
if (cs->socket == INVALID_SOCKET) {
cs->quited = true;
cs->has_quit = true;
return;
}
DEBUG(net, 1) ("[NET] Closed client connection");
if (!cs->quited && _network_server && cs->status > STATUS_INACTIVE) {
if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) {
// We did not receive a leave message from this client...
NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
char str[100];
@ -625,7 +619,7 @@ void NetworkCloseClient(NetworkClientState *cs)
closesocket(cs->socket);
cs->writable = false;
cs->quited = true;
cs->has_quit = true;
// Free all pending and partially received packets
while (cs->packet_queue != NULL) {
@ -683,21 +677,17 @@ static bool NetworkConnect(const char *hostname, int port)
return false;
}
if (!SetNoDelay(s))
DEBUG(net, 1)("[NET] Setting TCP_NODELAY failed");
if (!SetNoDelay(s)) DEBUG(net, 1)("[NET] Setting TCP_NODELAY failed");
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = NetworkResolveHost(hostname);
sin.sin_port = htons(port);
_network_last_host_ip = sin.sin_addr.s_addr;
if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) {
// We failed to connect for which reason what so ever
return false;
}
/* We failed to connect for which reason what so ever */
if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) return false;
if (!SetNonBlocking(s))
DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
if (!SetNonBlocking(s)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
// in client mode, only the first client field is used. it's pointing to the server.
NetworkAllocClient(s);
@ -711,7 +701,6 @@ static bool NetworkConnect(const char *hostname, int port)
static void NetworkAcceptClients(void)
{
struct sockaddr_in sin;
SOCKET s;
NetworkClientState *cs;
uint i;
bool banned;
@ -720,10 +709,8 @@ static void NetworkAcceptClients(void)
assert(_listensocket != INVALID_SOCKET);
for (;;) {
socklen_t sin_len;
sin_len = sizeof(sin);
s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
socklen_t sin_len = sizeof(sin);
SOCKET s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
if (s == INVALID_SOCKET) return;
SetNonBlocking(s); // XXX error handling?
@ -735,8 +722,7 @@ static void NetworkAcceptClients(void)
/* Check if the client is banned */
banned = false;
for (i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] == NULL)
continue;
if (_network_ban_list[i] == NULL) continue;
if (sin.sin_addr.s_addr == inet_addr(_network_ban_list[i])) {
Packet *p = NetworkSend_Init(PACKET_SERVER_BANNED);
@ -756,8 +742,7 @@ static void NetworkAcceptClients(void)
}
}
/* If this client is banned, continue with next client */
if (banned)
continue;
if (banned) continue;
cs = NetworkAllocClient(s);
if (cs == NULL) {
@ -781,12 +766,7 @@ static void NetworkAcceptClients(void)
// the client stays inactive
cs->status = STATUS_INACTIVE;
{
// Save the IP of the client
NetworkClientInfo *ci;
ci = DEREF_CLIENT_INFO(cs);
ci->client_ip = sin.sin_addr.s_addr;
}
DEREF_CLIENT_INFO(cs)->client_ip = sin.sin_addr.s_addr; // Save the IP of the client
}
}
@ -795,11 +775,8 @@ static bool NetworkListen(void)
{
SOCKET ls;
struct sockaddr_in sin;
int port;
port = _network_server_port;
DEBUG(net, 1) ("[NET] Listening on %s:%d", _network_server_bind_ip_host, port);
DEBUG(net, 1) ("[NET] Listening on %s:%d", _network_server_bind_ip_host, _network_server_port);
ls = socket(AF_INET, SOCK_STREAM, 0);
if (ls == INVALID_SOCKET) {
@ -816,12 +793,11 @@ static bool NetworkListen(void)
}
}
if (!SetNonBlocking(ls))
DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
if (!SetNonBlocking(ls)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = _network_server_bind_ip;
sin.sin_port = htons(port);
sin.sin_port = htons(_network_server_port);
if (bind(ls, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
ServerStartError("bind() failed");
@ -896,9 +872,7 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
NetworkDisconnect();
if (game_info) {
return NetworkUDPQueryServer(host, port);
}
if (game_info) return NetworkUDPQueryServer(host, port);
NetworkInitialize();
@ -907,17 +881,13 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
// Try to connect
_networking = NetworkConnect(host, port);
// ttd_strlcpy(_network_last_host, host, sizeof(_network_last_host));
// _network_last_port = port;
// We are connected
if (_networking) {
SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)();
return NULL;
} else { // No networking, close everything down again
NetworkDisconnect();
}
// No networking, close everything down again
NetworkDisconnect();
return NULL;
}
@ -952,7 +922,7 @@ void NetworkAddServer(const char *b)
void NetworkRebuildHostList(void)
{
uint i = 0;
NetworkGameList *item = _network_game_list;
const NetworkGameList *item = _network_game_list;
while (item != NULL && i != lengthof(_network_host_list)) {
if (item->manually) {
free(_network_host_list[i]);
@ -968,7 +938,7 @@ void NetworkRebuildHostList(void)
}
// Used by clients, to connect to a server
bool NetworkClientConnectGame(const char* host, unsigned short port)
bool NetworkClientConnectGame(const char *host, uint16 port)
{
if (!_network_available) return false;
@ -1050,8 +1020,7 @@ bool NetworkServerStart(void)
if (_network_dedicated) IConsoleCmdExec("exec scripts/pre_dedicated.scr 0");
NetworkInitialize();
if (!NetworkListen())
return false;
if (!NetworkListen()) return false;
// Try to start UDP-server
_network_udp_server = true;
@ -1123,8 +1092,7 @@ void NetworkDisconnect(void)
}
}
if (_network_advertise)
NetworkUDPRemoveAdvertise();
if (_network_advertise) NetworkUDPRemoveAdvertise();
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
@ -1158,9 +1126,7 @@ static bool NetworkReceive(void)
}
// take care of listener port
if (_network_server) {
FD_SET(_listensocket, &read_fd);
}
if (_network_server) FD_SET(_listensocket, &read_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
@ -1171,9 +1137,7 @@ static bool NetworkReceive(void)
if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERR_LOSTCONNECTION);
// accept clients..
if (_network_server && FD_ISSET(_listensocket, &read_fd)) {
NetworkAcceptClients();
}
if (_network_server && FD_ISSET(_listensocket, &read_fd)) NetworkAcceptClients();
// read stuff from clients
FOR_ALL_CLIENTS(cs) {
@ -1182,10 +1146,10 @@ static bool NetworkReceive(void)
if (_network_server) {
NetworkServer_ReadPackets(cs);
} else {
byte res;
NetworkRecvStatus res;
// The client already was quiting!
if (cs->quited) return false;
if (cs->has_quit) return false;
res = NetworkClient_ReadPackets(cs);
if (res != NETWORK_RECV_STATUS_OKAY) {
@ -1227,8 +1191,7 @@ static void NetworkHandleLocalQueue(void)
// The queue is always in order, which means
// that the first element will be executed first.
if (_frame_counter < cp->frame)
break;
if (_frame_counter < cp->frame) break;
if (_frame_counter > cp->frame) {
// If we reach here, it means for whatever reason, we've already executed
@ -1347,9 +1310,7 @@ void NetworkGameLoop(void)
}
} else {
// Else, keep on going till _frame_counter_max
if (_frame_counter_max > _frame_counter) {
NetworkDoClientLoop();
}
if (_frame_counter_max > _frame_counter) NetworkDoClientLoop();
}
}

View File

@ -229,7 +229,7 @@ void NetworkShutDown(void);
void NetworkGameLoop(void);
void NetworkUDPGameLoop(void);
bool NetworkServerStart(void);
bool NetworkClientConnectGame(const char* host, unsigned short port);
bool NetworkClientConnectGame(const char *host, uint16 port);
void NetworkReboot(void);
void NetworkDisconnect(void);
@ -252,6 +252,6 @@ static inline void NetworkShutDown(void) {}
/* These variables must always be registered! */
VARDEF bool _network_dedicated; ///< are we a dedicated server?
VARDEF bool _network_advertise; ///< is the server advertising to the master server?
VARDEF PlayerID _network_playas; ///< an id to play as..
VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
#endif /* NETWORK_H */

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@ -283,19 +283,17 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
if (!MY_CLIENT->quited && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
byte total;
byte current;
total = NetworkRecv_uint8(MY_CLIENT, p);
// There is no data at all..
if (total == 0)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
current = NetworkRecv_uint8(MY_CLIENT, p);
if (current >= MAX_PLAYERS)
return NETWORK_RECV_STATUS_CLOSE_QUERY;
if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
_network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p);
@ -333,14 +331,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
if (MY_CLIENT->quited)
return NETWORK_RECV_STATUS_CONN_LOST;
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
/* Do we receive a change of data? Most likely we changed playas */
if (index == _network_own_client_index) {
_network_playas = playas;
}
if (index == _network_own_client_index) _network_playas = playas;
ci = NetworkFindClientInfoFromIndex(index);
if (ci != NULL) {
@ -458,8 +452,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
maptype = NetworkRecv_uint8(MY_CLIENT, p);
if (MY_CLIENT->quited)
return NETWORK_RECV_STATUS_CONN_LOST;
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
// First packet, init some stuff
if (maptype == MAP_PACKET_START) {
@ -511,18 +504,19 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// Say we received the map and loaded it correctly!
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
// new company/spectator (invalid player) or company we want to join is not active
/* New company/spectator (invalid player) or company we want to join is not active
* Switch local player to spectator and await the server's judgement */
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
!GetPlayer(_network_playas)->is_active) {
_local_player = PLAYER_SPECTATOR;
if (_network_playas == PLAYER_SPECTATOR) {
// The client wants to be a spectator..
_local_player = PLAYER_SPECTATOR;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
} else {
/* We have arrived and ready to start playing; send a command to make a new player;
* the server will give us a client-id and let us in */
_local_player = PLAYER_SPECTATOR;
NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
}
} else {
@ -609,7 +603,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
{
NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
char msg[MAX_TEXT_MSG_LEN];
NetworkClientInfo *ci = NULL, *ci_to;
const NetworkClientInfo *ci = NULL, *ci_to;
uint16 index;
char name[NETWORK_NAME_LENGTH];
bool self_send;
@ -814,7 +808,7 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
byte type = NetworkRecv_uint8(MY_CLIENT, p);
if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->quited) {
if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
res = _network_client_packet[type](p);
} else {
res = NETWORK_RECV_STATUS_MALFORMED_PACKET;

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@ -191,7 +191,7 @@ bool NetworkSend_Packets(NetworkClientState *cs)
uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
{
/* Don't allow reading from a closed socket */
if (cs->quited) return 0;
if (cs->has_quit) return 0;
/* Check if variable is within packet-size */
if (packet->pos + 1 > packet->size) {
@ -207,7 +207,7 @@ uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
uint16 n;
/* Don't allow reading from a closed socket */
if (cs->quited) return 0;
if (cs->has_quit) return 0;
/* Check if variable is within packet-size */
if (packet->pos + 2 > packet->size) {
@ -225,7 +225,7 @@ uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
uint32 n;
/* Don't allow reading from a closed socket */
if (cs->quited) return 0;
if (cs->has_quit) return 0;
/* Check if variable is within packet-size */
if (packet->pos + 4 > packet->size) {
@ -245,7 +245,7 @@ uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
uint64 n;
/* Don't allow reading from a closed socket */
if (cs->quited) return 0;
if (cs->has_quit) return 0;
/* Check if variable is within packet-size */
if (packet->pos + 8 > packet->size) {
@ -271,7 +271,7 @@ void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t
char *bufp = buffer;
/* Don't allow reading from a closed socket */
if (cs->quited) return;
if (cs->has_quit) return;
pos = p->pos;
while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}

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@ -120,7 +120,7 @@ typedef struct NetworkClientState {
ClientStatus status;
bool writable; // is client ready to write to?
bool quited;
bool has_quit;
Packet *packet_queue; // Packets that are awaiting delivery
Packet *packet_recv; // Partially received packet

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@ -100,7 +100,7 @@ enum {
// called when a new server is found on the network
void UpdateNetworkGameWindow(bool unselect)
{
Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
if (w != NULL) {
if (unselect) WP(w, network_ql_d).n.server = NULL;
@ -118,7 +118,7 @@ static int CDECL NGameNameSorter(const void *a, const void *b)
const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return (_internal_sort_order & 1) ? -r : r;
return _internal_sort_order ? -r : r;
}
/** Qsort function to sort by the amount of clients online on a
@ -134,7 +134,7 @@ static int CDECL NGameClientSorter(const void *a, const void *b)
if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return (_internal_sort_order & 1) ? -r : r;
return _internal_sort_order ? -r : r;
}
/** Qsort function to sort by joinability. If both servers are the
@ -149,7 +149,7 @@ static int CDECL NGameAllowedSorter(const void *a, const void *b)
if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return (_internal_sort_order & 1) ? -r : r;
return _internal_sort_order ? -r : r;
}
/** (Re)build the network game list as its amount has changed because
@ -195,7 +195,7 @@ static void SortNetworkGameList(network_ql_d *nqld)
if (!(nqld->l.flags & VL_RESORT)) return;
if (nqld->l.list_length == 0) return;
_internal_sort_order = nqld->l.flags & VL_DESC;
_internal_sort_order = !!(nqld->l.flags & VL_DESC);
qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
/* After sorting ngl->sort_list contains the sorted items. Put these back
@ -1062,7 +1062,7 @@ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
static void ClientList_Kick(byte client_no)
{
if (client_no < MAX_PLAYERS)
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
}
static void ClientList_Ban(byte client_no)
@ -1078,7 +1078,7 @@ static void ClientList_Ban(byte client_no)
}
if (client_no < MAX_PLAYERS)
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
}
static void ClientList_GiveMoney(byte client_no)
@ -1202,7 +1202,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
}
}
// A server can kick clients (but not hisself)
// A server can kick clients (but not himself)
if (_network_server && _network_own_client_index != ci->client_index) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK);
_clientlist_proc[i++] = &ClientList_Kick;
@ -1282,8 +1282,7 @@ static void ClientListPopupWndProc(Window *w, WindowEvent *e)
// Our mouse hoovers over an action? Select it!
int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
if (index == -1 || index == WP(w,menu_d).sel_index)
return;
if (index == -1 || index == WP(w,menu_d).sel_index) return;
WP(w,menu_d).sel_index = index;
SetWindowDirty(w);
@ -1537,9 +1536,7 @@ static const char *ChatTabCompletionNextItem(uint *item)
*/
static char *ChatTabCompletionFindText(char *buf)
{
char *p;
p = strrchr(buf, ' ');
char *p = strrchr(buf, ' ');
if (p == NULL) return buf;
*p = '\0';

View File

@ -43,10 +43,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs,
// String: The unique id of the client
//
Packet *p;
if (ci->client_index != NETWORK_EMPTY_INDEX) {
p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
NetworkSend_uint16(p, ci->client_index);
NetworkSend_uint8 (p, ci->client_playas);
NetworkSend_string(p, ci->client_name);
@ -72,7 +70,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
byte active = ActivePlayerCount();
if (active == 0) {
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
NetworkSend_uint8 (p, active);
@ -140,10 +138,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
//
NetworkClientState *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
NetworkSend_uint8(p, error);
@ -153,6 +148,9 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
// Only send when the current client was in game
if (cs->status > STATUS_AUTH) {
NetworkClientState *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkGetClientName(client_name, sizeof(client_name), cs);
DEBUG(net, 2) ("[NET] '%s' made an error and has been disconnected. Reason: %s", client_name, str);
@ -173,7 +171,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
DEBUG(net, 2) ("[NET] Client %d made an error and has been disconnected. Reason: %s", cs->index, str);
}
cs->quited = true;
cs->has_quit = true;
// Make sure the data get's there before we close the connection
NetworkSend_Packets(cs);
@ -269,7 +267,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
// last 2 are repeated MAX_PLAYERS time
//
char filename[256];
static FILE *file_pointer;
static uint sent_packets; // How many packets we did send succecfully last time
@ -278,7 +275,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
if (cs->status == STATUS_AUTH) {
char filename[256];
Packet *p;
// Make a dump of the current game
@ -312,9 +311,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_NORMAL);
res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
if (ferror(file_pointer)) {
error("Error reading temporary network savegame!");
}
if (ferror(file_pointer)) error("Error reading temporary network savegame!");
p->size += res;
NetworkSend_Packet(p, cs);
if (feof(file_pointer)) {
@ -592,7 +591,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
client_lang = NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
if (cs->quited) return;
if (cs->has_quit) return;
// join another company does not affect these values
switch (playas) {
@ -652,7 +651,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
{
NetworkPasswordType type;
char password[NETWORK_PASSWORD_LENGTH];
NetworkClientInfo *ci;
const NetworkClientInfo *ci;
type = NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, password, sizeof(password));
@ -695,11 +694,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
NetworkClientState *new_cs;
const NetworkClientState *new_cs;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
if (cs->status < STATUS_AUTH || cs->quited) {
if (cs->status < STATUS_AUTH || cs->has_quit) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
@ -721,7 +720,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
{
// Client has the map, now start syncing
if (cs->status == STATUS_DONE_MAP && !cs->quited) {
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientState *new_cs;
@ -778,6 +777,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
return false;
}
return true;
}
@ -795,7 +795,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
if (cs->status < STATUS_DONE_MAP || cs->quited) {
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
}
@ -809,7 +809,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
callback = NetworkRecv_uint8(cs, p);
if (cs->quited) return;
if (cs->has_quit) return;
ci = DEREF_CLIENT_INFO(cs);
@ -847,9 +847,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
// XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
/* XXX - Execute the command as a valid player. Normally this would be done by a
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
* of this is that the first company's last_built_tile is also updated... */
cp->player = 0;
cp->p2 = cs - _clients;
cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
}
// The frame can be executed in the same frame as the next frame-packet
@ -886,12 +888,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
// to us. Display the error and report it to the other clients
NetworkClientState *new_cs;
char str[100];
NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
// The client was never joined.. thank the client for the packet, but ignore it
if (cs->status < STATUS_DONE_MAP || cs->quited) {
cs->quited = true;
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
cs->has_quit = true;
return;
}
@ -909,7 +911,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
}
}
cs->quited = true;
cs->has_quit = true;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
@ -921,8 +923,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
char client_name[NETWORK_CLIENT_NAME_LENGTH];
// The client was never joined.. thank the client for the packet, but ignore it
if (cs->status < STATUS_DONE_MAP || cs->quited) {
cs->quited = true;
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
cs->has_quit = true;
return;
}
@ -938,7 +940,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
}
}
cs->quited = true;
cs->has_quit = true;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
@ -948,8 +950,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
/* The client is trying to catch up with the server */
if (cs->status == STATUS_PRE_ACTIVE) {
/* The client is not yet catched up? */
if (frame + DAY_TICKS < _frame_counter)
return;
if (frame + DAY_TICKS < _frame_counter) return;
/* Now he is! Unpause the game */
cs->status = STATUS_ACTIVE;
@ -976,7 +977,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
{
NetworkClientState *cs;
NetworkClientInfo *ci, *ci_own, *ci_to;
const NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
case DESTTYPE_CLIENT:
@ -1022,9 +1023,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == dest) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
if (cs->index == from_index) {
show_local = false;
}
if (cs->index == from_index) show_local = false;
ci_to = ci; // Remember a client that is in the company for company-name
}
}
@ -1033,8 +1032,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
if (from_index == NETWORK_SERVER_INDEX)
show_local = false;
if (from_index == NETWORK_SERVER_INDEX) show_local = false;
ci_to = ci_own;
}
@ -1086,7 +1084,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
{
char password[NETWORK_PASSWORD_LENGTH];
NetworkClientInfo *ci;
const NetworkClientInfo *ci;
NetworkRecv_string(cs, p, password, sizeof(password));
ci = DEREF_CLIENT_INFO(cs);
@ -1104,8 +1102,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
NetworkRecv_string(cs, p, client_name, sizeof(client_name));
ci = DEREF_CLIENT_INFO(cs);
if (cs->quited)
return;
if (cs->has_quit) return;
if (ci != NULL) {
// Display change
@ -1190,12 +1187,12 @@ assert_compile(lengthof(_network_server_packet) == PACKET_END);
void NetworkPopulateCompanyInfo(void)
{
char password[NETWORK_PASSWORD_LENGTH];
Player *p;
Vehicle *v;
Station *s;
NetworkClientState *cs;
NetworkClientInfo *ci;
int i;
const Player *p;
const Vehicle *v;
const Station *s;
const NetworkClientState *cs;
const NetworkClientInfo *ci;
uint i;
uint16 months_empty;
FOR_ALL_PLAYERS(p) {
@ -1219,11 +1216,11 @@ void NetworkPopulateCompanyInfo(void)
// Check the income
if (_cur_year - 1 == p->inaugurated_year) {
// The player is here just 1 year, so display [2], else display[1]
for (i = 0; i < 13; i++) {
for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) {
_network_player_info[p->index].income -= p->yearly_expenses[2][i];
}
} else {
for (i = 0; i < 13; i++) {
for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) {
_network_player_info[p->index].income -= p->yearly_expenses[1][i];
}
}
@ -1238,11 +1235,10 @@ void NetworkPopulateCompanyInfo(void)
// Go through all vehicles and count the type of vehicles
FOR_ALL_VEHICLES(v) {
if (!IsValidPlayer(v->owner)) continue;
switch (v->type) {
case VEH_Train:
if (IsFrontEngine(v)) {
_network_player_info[v->owner].num_vehicle[0]++;
}
if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++;
break;
case VEH_Road:
@ -1254,9 +1250,7 @@ void NetworkPopulateCompanyInfo(void)
break;
case VEH_Aircraft:
if (v->subtype <= 2) {
_network_player_info[v->owner].num_vehicle[3]++;
}
if (v->subtype <= 2) _network_player_info[v->owner].num_vehicle[3]++;
break;
case VEH_Ship:
@ -1272,7 +1266,7 @@ void NetworkPopulateCompanyInfo(void)
// Go through all stations and count the types of stations
FOR_ALL_STATIONS(s) {
if (IsValidPlayer(s->owner)) {
NetworkPlayerInfo* npi = &_network_player_info[s->owner];
NetworkPlayerInfo *npi = &_network_player_info[s->owner];
if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;
if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
@ -1306,9 +1300,7 @@ void NetworkPopulateCompanyInfo(void)
void NetworkUpdateClientInfo(uint16 client_index)
{
NetworkClientState *cs;
NetworkClientInfo *ci;
ci = NetworkFindClientInfoFromIndex(client_index);
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
if (ci == NULL) return;
@ -1334,9 +1326,9 @@ static void NetworkCheckRestartMap(void)
(and item 1. happens a year later) */
static void NetworkAutoCleanCompanies(void)
{
NetworkClientState *cs;
NetworkClientInfo *ci;
Player *p;
const NetworkClientState *cs;
const NetworkClientInfo *ci;
const Player *p;
bool clients_in_company[MAX_PLAYERS];
if (!_network_autoclean_companies) return;
@ -1348,6 +1340,7 @@ static void NetworkAutoCleanCompanies(void)
ci = DEREF_CLIENT_INFO(cs);
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
}
if (!_network_dedicated) {
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
@ -1366,7 +1359,7 @@ static void NetworkAutoCleanCompanies(void)
if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
/* Shut the company down */
DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index+1);
IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index + 1);
}
/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
@ -1387,7 +1380,6 @@ static void NetworkAutoCleanCompanies(void)
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
{
NetworkClientState *new_cs;
NetworkClientInfo *ci;
bool found_name = false;
byte number = 0;
char original_name[NETWORK_CLIENT_NAME_LENGTH];
@ -1396,6 +1388,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
while (!found_name) {
const NetworkClientInfo *ci;
found_name = true;
FOR_ALL_CLIENTS(new_cs) {
ci = DEREF_CLIENT_INFO(new_cs);
@ -1408,10 +1402,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
// Check if it is the same as the server-name
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci != NULL) {
if (strcmp(ci->client_name, new_name) == 0) {
// Name already in use
found_name = false;
}
if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
}
if (!found_name) {
@ -1433,7 +1424,7 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
NetworkRecvStatus res;
while ((p = NetworkRecv_Packet(cs, &res)) != NULL) {
byte type = NetworkRecv_uint8(cs, p);
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited) {
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
_network_server_packet[type](cs, p);
} else {
DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
@ -1509,13 +1500,11 @@ void NetworkServer_Tick(bool send_frame)
NetworkHandleCommandQueue(cs);
// Send an updated _frame_counter_max to the client
if (send_frame)
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Send a sync-check packet
if (send_sync)
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
#endif
}
}

View File

@ -105,7 +105,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
game_info_version = NetworkRecv_uint8(&_udp_cs, p);
if (_udp_cs.quited) return;
if (_udp_cs.has_quit) return;
DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
@ -247,6 +247,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
NetworkSend_uint32(packet, ci->join_date);
}
}
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (!IsValidPlayer(ci->client_playas)) {
@ -280,8 +281,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
ver = NetworkRecv_uint8(&_udp_cs, p);
if (_udp_cs.quited)
return;
if (_udp_cs.has_quit) return;
if (ver == 1) {
for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
@ -330,14 +330,14 @@ static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
/* Fake a client, so we can see when there is an illegal packet */
_udp_cs.socket = INVALID_SOCKET;
_udp_cs.quited = false;
_udp_cs.has_quit = false;
type = NetworkRecv_uint8(&_udp_cs, p);
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
_network_udp_packet[type](p, client_addr);
} else {
if (!_udp_cs.quited) {
if (!_udp_cs.has_quit) {
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
} else {
DEBUG(net, 0)("[NET][UDP] Received illegal packet");

View File

@ -484,8 +484,8 @@ int ttd_main(int argc, char *argv[])
if (player != NULL) {
_network_playas = atoi(player);
if (_network_playas != PLAYER_SPECTATOR) {
_network_playas--;
if (_network_playas != PLAYER_SPECTATOR) {
_network_playas--;
if (!IsValidPlayer(_network_playas)) return false;
}
}