(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game

This commit is contained in:
yexo 2011-11-03 12:54:02 +00:00
parent 07cb2fd9a8
commit e98be8ed24
2 changed files with 9 additions and 1 deletions

View File

@ -635,7 +635,10 @@ void StartupOneEngine(Engine *e, Date aging_date)
}
}
/** Start/initialise all our engines. */
/**
* Start/initialise all our engines. Must be called whenever there are changes
* to the NewGRF config.
*/
void StartupEngines()
{
Engine *e;

View File

@ -2648,6 +2648,11 @@ bool AfterLoadGame()
}
}
/* When any NewGRF has been changed the availability of some vehicles might
* have been changed too. e->company_avail must be set to 0 in that case
* which is done by StartupEngines(). */
if (gcf_res != GLC_ALL_GOOD) StartupEngines();
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();