mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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@ -635,7 +635,10 @@ void StartupOneEngine(Engine *e, Date aging_date)
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/** Start/initialise all our engines. */
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/**
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* Start/initialise all our engines. Must be called whenever there are changes
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* to the NewGRF config.
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*/
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void StartupEngines()
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void StartupEngines()
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{
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{
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Engine *e;
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Engine *e;
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@ -2648,6 +2648,11 @@ bool AfterLoadGame()
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}
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}
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}
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}
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/* When any NewGRF has been changed the availability of some vehicles might
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* have been changed too. e->company_avail must be set to 0 in that case
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* which is done by StartupEngines(). */
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if (gcf_res != GLC_ALL_GOOD) StartupEngines();
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/* Road stops is 'only' updating some caches */
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/* Road stops is 'only' updating some caches */
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AfterLoadRoadStops();
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AfterLoadRoadStops();
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AfterLoadLabelMaps();
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AfterLoadLabelMaps();
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