(svn r13950) -Add [YAPP]: Trains can now also be in a 'stuck' state when waiting on a path reservation. (michi_cc)

This commit is contained in:
rubidium 2008-08-02 22:53:21 +00:00
parent 0dfaa88c1e
commit e9c33fb288
5 changed files with 38 additions and 7 deletions

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@ -2905,6 +2905,7 @@ STR_TRAIN_STOPPING_VEL :{RED}Stopping,
STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_TRAIN_STUCK :{ORANGE}Waiting for free path
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE}

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@ -1614,10 +1614,27 @@ static inline void SetLastSpeed(Vehicle *v, int spd)
}
}
static void SwapTrainFlags(byte *swap_flag1, byte *swap_flag2)
/** Mark a train as stuck and stop it if it isn't stopped right now. */
static void MarkTrainAsStuck(Vehicle *v)
{
byte flag1 = *swap_flag1;
byte flag2 = *swap_flag2;
if (!HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) {
/* It is the first time the problem occured, set the "train stuck" flag. */
SetBit(v->u.rail.flags, VRF_TRAIN_STUCK);
v->load_unload_time_rem = 0;
/* Stop train */
v->cur_speed = 0;
v->subspeed = 0;
SetLastSpeed(v, 0);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
}
static void SwapTrainFlags(uint16 *swap_flag1, uint16 *swap_flag2)
{
uint16 flag1 = *swap_flag1;
uint16 flag2 = *swap_flag2;
/* Clear the flags */
ClrBit(*swap_flag1, VRF_GOINGUP);
@ -2670,7 +2687,7 @@ static int UpdateTrainSpeed(Vehicle *v)
{
uint accel;
if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING)) {
if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING) || HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) {
if (_settings_game.vehicle.realistic_acceleration) {
accel = GetTrainAcceleration(v, AM_BRAKE) * 2;
} else {
@ -3059,6 +3076,9 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image)
/* In front of a red signal */
Trackdir i = FindFirstTrackdir(trackdirbits);
/* Don't handle stuck trains here. */
if (HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) return;
if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
v->cur_speed = 0;
v->subspeed = 0;
@ -3499,7 +3519,11 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
return;
}
if (v->u.rail.force_proceed != 0) v->u.rail.force_proceed--;
if (v->u.rail.force_proceed != 0) {
v->u.rail.force_proceed--;
ClrBit(v->u.rail.flags, VRF_TRAIN_STUCK);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
/* train is broken down? */
if (v->breakdown_ctr != 0) {

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@ -2072,7 +2072,8 @@ static const SaveLoad _train_desc[] = {
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, railtype), SLE_UINT8),
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, track), SLE_UINT8),
SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, flags), SLE_UINT8, 2, SL_MAX_VERSION),
SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, flags), SLE_FILE_U8 | SLE_VAR_U16, 2, 99),
SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, flags), SLE_UINT16,100, SL_MAX_VERSION),
SLE_CONDNULL(2, 2, 59),
SLE_CONDNULL(2, 2, 19),

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@ -115,7 +115,7 @@ struct VehicleRail {
* 0xffff == not in train */
EngineID first_engine;
byte flags;
uint16 flags;
TrackBitsByte track;
byte force_proceed;
RailTypeByte railtype;
@ -143,6 +143,9 @@ enum VehicleRailFlags {
/* used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only) */
VRF_TOGGLE_REVERSE = 7,
/* used to mark a train that can't get a path reservation */
VRF_TRAIN_STUCK = 8,
};
struct VehicleAir {

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@ -1895,6 +1895,8 @@ struct VehicleViewWindow : Window {
} else { // no train
str = STR_8861_STOPPED;
}
} else if (v->type == VEH_TRAIN && HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) {
str = STR_TRAIN_STUCK;
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {
case OT_GOTO_STATION: {