mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
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@ -237,7 +237,7 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
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*/
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int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_player)) return_cmd_error(STR_AIRCRAFT_NOT_AVAILABLE);
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const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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int32 value = EstimateAircraftCost(avi);
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@ -3012,7 +3012,10 @@ STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon re
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STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
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STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
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STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EXPERIMENTAL FEATURE {}Switch between engine and wagon replacement windows.{}Wagon replacement will only be done if the new wagon can be refitted into carrying the same type of cargo as the old one. This is checked for each wagon when the actual replacement takes place.
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STR_ENGINE_NOT_BUILDABLE :{WHITE}Engine is not buildable
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STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
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STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
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STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
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STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
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STR_ENGINES :Engines
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STR_WAGONS :Wagons
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@ -131,7 +131,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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UnitID unit_num;
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_ROAD, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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if (!IsEngineBuildable(p1, VEH_ROAD, _current_player)) return_cmd_error(STR_ROAD_VEHICLE_NOT_AVAILABLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@ -844,7 +844,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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UnitID unit_num;
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@ -704,7 +704,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
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int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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/* Check if the engine-type is valid (for the player) */
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if (!IsEngineBuildable(p1, VEH_TRAIN, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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if (!IsEngineBuildable(p1, VEH_TRAIN, _current_player)) return_cmd_error(STR_RAIL_VEHICLE_NOT_AVAILABLE);
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/* Check if the train is actually being built in a depot belonging
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* to the player. Doesn't matter if only the cost is queried */
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