(svn r25065) [1.3] -Backport from trunk:

-Fix: Make sizes of the station preview list and direction selection identical in the station build window [FS#5472] (r25064)
-Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
This commit is contained in:
frosch 2013-03-05 18:04:05 +00:00
parent b69d02ef4f
commit eb548884b8
3 changed files with 49 additions and 12 deletions

View File

@ -1602,6 +1602,8 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... save
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}

View File

@ -1080,8 +1080,8 @@ public:
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
if (!DrawStationTile(32, 16, _cur_railtype, AXIS_X, _railstation.station_class, _railstation.station_type)) {
StationPickerDrawSprite(32, 16, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 2);
if (!DrawStationTile(32, 28, _cur_railtype, AXIS_X, _railstation.station_class, _railstation.station_type)) {
StationPickerDrawSprite(32, 28, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 2);
}
_cur_dpi = old_dpi;
}
@ -1092,8 +1092,8 @@ public:
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
if (!DrawStationTile(32, 16, _cur_railtype, AXIS_Y, _railstation.station_class, _railstation.station_type)) {
StationPickerDrawSprite(32, 16, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 3);
if (!DrawStationTile(32, 28, _cur_railtype, AXIS_Y, _railstation.station_class, _railstation.station_type)) {
StationPickerDrawSprite(32, 28, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 3);
}
_cur_dpi = old_dpi;
}
@ -1125,11 +1125,11 @@ public:
}
/* Set up a clipping area for the station preview. */
if (FillDrawPixelInfo(&tmp_dpi, r.left + 1, r.top + 1, r.right - (r.left + 1) + 1, r.bottom - 1 - (r.top + 1) + 1)) {
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
if (!DrawStationTile(31, 29, _cur_railtype, _railstation.orientation, _railstation.station_class, type)) {
StationPickerDrawSprite(31, 29, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 2 + _railstation.orientation);
if (!DrawStationTile(32, 28, _cur_railtype, _railstation.orientation, _railstation.station_class, type)) {
StationPickerDrawSprite(32, 28, STATION_RAIL, _cur_railtype, INVALID_ROADTYPE, 2 + _railstation.orientation);
}
_cur_dpi = old_dpi;
}
@ -1354,9 +1354,9 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_ORIENTATION, STR_NULL), SetPadding(1, 2, 0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_X), SetMinimalSize(66, 48), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_X), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_Y), SetMinimalSize(66, 48), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_Y), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_BRAS_SHOW_NEWST_TYPE), SetMinimalSize(144, 11), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(1, 2, 4, 2),

View File

@ -13,6 +13,7 @@
#include "fileio_func.h"
#include "spriteloader/grf.hpp"
#include "gfx_func.h"
#include "error.h"
#include "zoom_func.h"
#include "settings_type.h"
#include "blitter/factory.hpp"
@ -20,6 +21,7 @@
#include "core/mem_func.hpp"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/palette_convert.h"
/* Default of 4MB spritecache */
@ -847,10 +849,43 @@ static void GfxInitSpriteCache()
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
if (_spritecache_ptr == NULL || _allocated_sprite_cache_size != target_size) {
free(_spritecache_ptr);
/* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */
static uint last_alloc_attempt = 0;
if (_spritecache_ptr == NULL || (_allocated_sprite_cache_size != target_size && target_size != last_alloc_attempt)) {
delete[] reinterpret_cast<byte *>(_spritecache_ptr);
last_alloc_attempt = target_size;
_allocated_sprite_cache_size = target_size;
_spritecache_ptr = (MemBlock*)MallocT<byte>(_allocated_sprite_cache_size);
do {
try {
/* Try to allocate 50% more to make sure we do not allocate almost all available. */
_spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
} catch (std::bad_alloc &oom) {
_spritecache_ptr = NULL;
}
if (_spritecache_ptr != NULL) {
/* Allocation succeeded, but we wanted less. */
delete[] reinterpret_cast<byte *>(_spritecache_ptr);
_spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size]);
} else if (_allocated_sprite_cache_size < 2 * 1024 * 1024) {
usererror("Cannot allocate spritecache");
} else {
/* Try again to allocate half. */
_allocated_sprite_cache_size >>= 1;
}
} while (_spritecache_ptr == NULL);
if (_allocated_sprite_cache_size != target_size) {
DEBUG(misc, 0, "Not enough memory to allocate %d MiB of spritecache. Spritecache was reduced to %d MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
msg.SetDParam(0, target_size);
msg.SetDParam(1, _allocated_sprite_cache_size);
ScheduleErrorMessage(msg);
}
}
/* A big free block */