(svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless

This commit is contained in:
smatz 2009-10-09 11:03:00 +00:00
parent cbc6af2506
commit eb72a0095f
5 changed files with 40 additions and 58 deletions

View File

@ -47,20 +47,6 @@ Packet::Packet(PacketType type)
this->buffer[this->size++] = type;
}
/**
* Create a packet for sending
* @param type the of packet
* @return the newly created packet
*/
Packet *NetworkSend_Init(PacketType type)
{
Packet *packet = new Packet(type);
/* An error is inplace here, because it simply means we ran out of memory. */
if (packet == NULL) error("Failed to allocate Packet");
return packet;
}
/**
* Writes the packet size from the raw packet from packet->size
*/

View File

@ -72,8 +72,6 @@ public:
void Recv_string(char *buffer, size_t size, bool allow_newlines = false);
};
Packet *NetworkSend_Init(PacketType type);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_PACKET_H */

View File

@ -134,16 +134,14 @@ bool NetworkTCPSocketHandler::Send_Packets()
Packet *NetworkTCPSocketHandler::Recv_Packet()
{
ssize_t res;
Packet *p;
if (!this->IsConnected()) return NULL;
if (this->packet_recv == NULL) {
this->packet_recv = new Packet(this);
if (this->packet_recv == NULL) error("Failed to allocate packet");
}
p = this->packet_recv;
Packet *p = this->packet_recv;
/* Read packet size */
if (p->pos < sizeof(PacketSize)) {

View File

@ -123,7 +123,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
p = new Packet(PACKET_CLIENT_COMPANY_INFO);
MY_CLIENT->Send_Packet(p);
}
@ -144,7 +144,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
p = NetworkSend_Init(PACKET_CLIENT_JOIN);
p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
@ -161,7 +161,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
* Data:
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
MY_CLIENT->Send_Packet(p);
}
@ -174,7 +174,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type,
* uint8: NetworkPasswordType
* String: Password
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
Packet *p = new Packet(PACKET_CLIENT_PASSWORD);
p->Send_uint8 (type);
p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
@ -189,7 +189,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
* <none>
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
MY_CLIENT->Send_Packet(p);
}
@ -202,7 +202,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
* <none>
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
MY_CLIENT->Send_Packet(p);
}
@ -215,7 +215,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
* uint32: current FrameCounter of the client
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
Packet *p = new Packet(PACKET_CLIENT_ACK);
p->Send_uint32(_frame_counter);
MY_CLIENT->Send_Packet(p);
@ -237,7 +237,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
* uint8: CallBackID (see callback_table.c)
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
Packet *p = new Packet(PACKET_CLIENT_COMMAND);
MY_CLIENT->Send_Command(p, cp);
MY_CLIENT->Send_Packet(p);
@ -257,7 +257,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
* uint64: Some arbitrary number
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
Packet *p = new Packet(PACKET_CLIENT_CHAT);
p->Send_uint8 (action);
p->Send_uint8 (type);
@ -277,7 +277,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
* Data:
* uint8: ErrorID (see network_data.h, NetworkErrorCode)
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
Packet *p = new Packet(PACKET_CLIENT_ERROR);
p->Send_uint8(errorno);
MY_CLIENT->Send_Packet(p);
@ -291,7 +291,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
* Data:
* String: Password
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD);
p->Send_string(GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
@ -305,7 +305,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
* Data:
* String: Name
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
Packet *p = new Packet(PACKET_CLIENT_SET_NAME);
p->Send_string(name);
MY_CLIENT->Send_Packet(p);
@ -319,14 +319,14 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
* Function: The client is quiting the game
* Data:
*/
Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
Packet *p = new Packet(PACKET_CLIENT_QUIT);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
{
Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
Packet *p = new Packet(PACKET_CLIENT_RCON);
p->Send_string(pass);
p->Send_string(command);
MY_CLIENT->Send_Packet(p);
@ -334,7 +334,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
{
Packet *p = NetworkSend_Init(PACKET_CLIENT_MOVE);
Packet *p = new Packet(PACKET_CLIENT_MOVE);
p->Send_uint8(company);
p->Send_string(GenerateCompanyPasswordHash(pass));
MY_CLIENT->Send_Packet(p);

View File

@ -53,7 +53,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs
*/
if (ci->client_id != INVALID_CLIENT_ID) {
Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
Packet *p = new Packet(PACKET_SERVER_CLIENT_INFO);
p->Send_uint32(ci->client_id);
p->Send_uint8 (ci->client_playas);
p->Send_string(ci->client_name);
@ -106,7 +106,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
Packet *p;
FOR_ALL_COMPANIES(company) {
p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
p = new Packet(PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
p->Send_bool (true);
@ -121,7 +121,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
cs->Send_Packet(p);
}
p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
p = new Packet(PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
p->Send_bool (false);
@ -139,7 +139,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
*/
char str[100];
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
Packet *p = new Packet(PACKET_SERVER_ERROR);
p->Send_uint8(error);
cs->Send_Packet(p);
@ -193,7 +193,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
* 16 * uint8: MD5 checksum of the GRF
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS);
const GRFConfig *c;
uint grf_count = 0;
@ -223,7 +223,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *
cs->status = STATUS_AUTHORIZING;
Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
Packet *p = new Packet(PACKET_SERVER_NEED_PASSWORD);
p->Send_uint8(type);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
@ -248,7 +248,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
cs->status = STATUS_AUTH;
_network_game_info.clients_on++;
p = NetworkSend_Init(PACKET_SERVER_WELCOME);
p = new Packet(PACKET_SERVER_WELCOME);
p->Send_uint32(cs->client_id);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
@ -281,7 +281,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
if (new_cs->status == STATUS_MAP_WAIT) waiting++;
}
p = NetworkSend_Init(PACKET_SERVER_WAIT);
p = new Packet(PACKET_SERVER_WAIT);
p->Send_uint8(waiting);
cs->Send_Packet(p);
}
@ -325,7 +325,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
/* Now send the _frame_counter and how many packets are coming */
p = NetworkSend_Init(PACKET_SERVER_MAP);
p = new Packet(PACKET_SERVER_MAP);
p->Send_uint8 (MAP_PACKET_START);
p->Send_uint32(_frame_counter);
p->Send_uint32(ftell(file_pointer));
@ -345,7 +345,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
uint i;
int res;
for (i = 0; i < sent_packets; i++) {
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
Packet *p = new Packet(PACKET_SERVER_MAP);
p->Send_uint8(MAP_PACKET_NORMAL);
res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
@ -355,7 +355,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
cs->Send_Packet(p);
if (feof(file_pointer)) {
/* Done reading! */
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
Packet *p = new Packet(PACKET_SERVER_MAP);
p->Send_uint8(MAP_PACKET_END);
cs->Send_Packet(p);
@ -413,7 +413,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, Clien
* uint32: Client-identifier
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
Packet *p = new Packet(PACKET_SERVER_JOIN);
p->Send_uint32(client_id);
@ -434,7 +434,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
* (last two depends on compile-settings, and are not default settings)
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
Packet *p = new Packet(PACKET_SERVER_FRAME);
p->Send_uint32(_frame_counter);
p->Send_uint32(_frame_counter_max);
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
@ -458,7 +458,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
* (last one depends on compile-settings, and are not default settings)
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
Packet *p = new Packet(PACKET_SERVER_SYNC);
p->Send_uint32(_frame_counter);
p->Send_uint32(_sync_seed_1);
@ -484,7 +484,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, co
* uint32: Frame of execution
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
Packet *p = new Packet(PACKET_SERVER_COMMAND);
cs->Send_Command(p, cp);
p->Send_uint32(cp->frame);
@ -505,7 +505,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, Netwo
* uint64: Arbitrary data
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
Packet *p = new Packet(PACKET_SERVER_CHAT);
p->Send_uint8 (action);
p->Send_uint32(client_id);
@ -527,7 +527,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs,
* uint8: ErrorID (see network_data.h, NetworkErrorCode)
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
Packet *p = new Packet(PACKET_SERVER_ERROR_QUIT);
p->Send_uint32(client_id);
p->Send_uint8 (errorno);
@ -545,7 +545,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, Clien
* uint32: Client-identifier
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
Packet *p = new Packet(PACKET_SERVER_QUIT);
p->Send_uint32(client_id);
@ -561,7 +561,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
* <none>
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
Packet *p = new Packet(PACKET_SERVER_SHUTDOWN);
cs->Send_Packet(p);
}
@ -574,13 +574,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
* <none>
*/
Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
Packet *p = new Packet(PACKET_SERVER_NEWGAME);
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 colour, const char *command)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
Packet *p = new Packet(PACKET_SERVER_RCON);
p->Send_uint16(colour);
p->Send_string(command);
@ -589,7 +589,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint1
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_MOVE);
Packet *p = new Packet(PACKET_SERVER_MOVE);
p->Send_uint32(client_id);
p->Send_uint8(company_id);
@ -598,7 +598,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, Clien
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_UPDATE);
Packet *p = new Packet(PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint16(_network_company_passworded);
cs->Send_Packet(p);
@ -606,7 +606,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_CONFIG_UPDATE);
Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
p->Send_uint8(_settings_client.network.max_companies);
p->Send_uint8(_settings_client.network.max_spectators);