mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2813) Plug a thread leak and prevent a race condition which could lead to multiple simultaneous saves and therefore severe corruption
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@ -1245,8 +1245,6 @@ static void* SaveFileToDisk(void* arg)
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tmp = _sl.buf;
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SaveFileStart();
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/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
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* loading/saving execute a longjmp() and continue execution here */
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if (setjmp(_sl.excpt)) {
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@ -1325,6 +1323,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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WaitTillSaved();
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// nonsense to do an autosave while we were still saving our game, so skip it
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if (_do_autosave) return SL_OK;
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} else {
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WaitTillSaved();
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}
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/* Load a TTDLX or TTDPatch game */
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@ -1390,6 +1390,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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SlWriteFill(); // flush the save buffer
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/* Write to file */
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SaveFileStart();
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if (_network_server ||
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(save_thread = OTTDCreateThread(&SaveFileToDisk, NULL)) == NULL) {
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DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");
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