(svn r2813) Plug a thread leak and prevent a race condition which could lead to multiple simultaneous saves and therefore severe corruption

This commit is contained in:
tron 2005-08-06 07:15:17 +00:00
parent 747a0f6a55
commit eb826dfb66
1 changed files with 3 additions and 2 deletions

View File

@ -1245,8 +1245,6 @@ static void* SaveFileToDisk(void* arg)
tmp = _sl.buf;
SaveFileStart();
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
* loading/saving execute a longjmp() and continue execution here */
if (setjmp(_sl.excpt)) {
@ -1325,6 +1323,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
WaitTillSaved();
// nonsense to do an autosave while we were still saving our game, so skip it
if (_do_autosave) return SL_OK;
} else {
WaitTillSaved();
}
/* Load a TTDLX or TTDPatch game */
@ -1390,6 +1390,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
SlWriteFill(); // flush the save buffer
/* Write to file */
SaveFileStart();
if (_network_server ||
(save_thread = OTTDCreateThread(&SaveFileToDisk, NULL)) == NULL) {
DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");