mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: don't complain when the sprite font is missing glyphs. (#9692)
Silently auto-pick a suitable font.
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@ -2116,6 +2116,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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if (bad_font) {
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/* We found an unprintable character... lets try whether we can find
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* a fallback font that can print the characters in the current language. */
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bool any_font_configured = !_freetype.medium.font.empty();
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FreeTypeSettings backup = _freetype;
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_freetype.mono.os_handle = nullptr;
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@ -2125,10 +2126,10 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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_freetype = backup;
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if (!bad_font) {
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/* Show that we loaded fallback font. To do this properly we have
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* to set the colour of the string, otherwise we end up with a lot
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* of artifacts.* The colour 'character' might change in the
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if (!bad_font && any_font_configured) {
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/* If the user configured a bad font, and we found a better one,
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* show that we loaded the better font instead of the configured one.
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* The colour 'character' might change in the
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* future, so for safety we just Utf8 Encode it into the string,
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* which takes exactly three characters, so it replaces the "XXX"
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* with the colour marker. */
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