(svn r39) -Fix [1008605] Signals not updated after ClearTunnel Bug [985920] (TrueLight)

This commit is contained in:
darkvater 2004-08-13 17:41:44 +00:00
parent 0c25a4b10c
commit ecb6f670b0
1 changed files with 6 additions and 2 deletions

View File

@ -630,10 +630,14 @@ static int32 DoClearTunnel(uint tile, uint32 flags)
}
if (flags & DC_EXEC) {
// We first need to request the direction before calling DoClearSquare
// else the direction is always 0.. dah!! ;)
byte tile_dir = _map5[tile]&3;
byte endtile_dir = _map5[endtile]&3;
DoClearSquare(tile);
DoClearSquare(endtile);
UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[_map5[tile]&3]);
UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[_map5[endtile]&3]);
UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[tile_dir]);
UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[endtile_dir]);
if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
ChangeTownRating(t, -250, 0);
}