(svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game

-Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close
This commit is contained in:
bjarni 2006-11-13 20:33:51 +00:00
parent 21dd00b299
commit ed46b7d380
5 changed files with 42 additions and 21 deletions

View File

@ -333,13 +333,8 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
} while (++tile != MapSize());
}
// Change color of existing windows
if (new_player != PLAYER_SPECTATOR) {
Window *w;
for (w = _windows; w != _last_window; w++) {
if (w->caption_color == old_player) w->caption_color = new_player;
}
}
/* Change color of existing windows */
if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
{
Player *p;

View File

@ -252,7 +252,6 @@ static inline bool IsValidPlayer(PlayerID pi)
return pi < MAX_PLAYERS;
}
void DeletePlayerWindows(PlayerID pi);
byte GetPlayerRailtypes(PlayerID p);
/** Finds out if a Player has a certain railtype available */

View File

@ -26,6 +26,7 @@
#include "engine.h"
#include "ai/ai.h"
#include "date.h"
#include "window.h"
uint16 GetDrawStringPlayerColor(PlayerID player)
@ -616,19 +617,6 @@ void PlayersYearlyLoop(void)
}
}
void DeletePlayerWindows(PlayerID pi)
{
DeleteWindowById(WC_COMPANY, pi);
DeleteWindowById(WC_PLAYER_COLOR, pi);
DeleteWindowById(WC_FINANCES, pi);
DeleteWindowById(WC_STATION_LIST, pi);
DeleteWindowById(WC_TRAINS_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_ROADVEH_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_SHIPS_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_AIRCRAFT_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_BUY_COMPANY, pi);
}
byte GetPlayerRailtypes(PlayerID p)
{
byte rt = 0;

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@ -348,6 +348,43 @@ void DeleteWindowByClass(WindowClass cls)
}
}
void DeletePlayerWindows(PlayerID pi)
{
Window *w;
for (w = _windows; w != _last_window;) {
if (w->caption_color == pi) {
DeleteWindow(w);
w = _windows;
} else {
w++;
}
}
/* Also delete the player specific windows, that haven't got the caption set */
DeleteWindowById(WC_BUY_COMPANY, pi);
}
/* Change the owner of all the windows one player can take over from another player (like vehicle view windows) */
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
{
Window *w;
for (w = _windows; w != _last_window; w++) {
if (w->caption_color != old_player) continue;
if (w->window_class == WC_PLAYER_COLOR) continue;
if (w->window_class == WC_FINANCES) continue;
if (w->window_class == WC_STATION_LIST) continue;
if (w->window_class == WC_TRAINS_LIST) continue;
if (w->window_class == WC_ROADVEH_LIST) continue;
if (w->window_class == WC_SHIPS_LIST) continue;
if (w->window_class == WC_AIRCRAFT_LIST) continue;
if (w->window_class == WC_BUY_COMPANY) continue;
if (w->window_class == WC_COMPANY) continue;
w->caption_color = new_player;
}
}
static Window *BringWindowToFront(Window *w);

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@ -613,6 +613,8 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l
Window *FindWindowById(WindowClass cls, WindowNumber number);
void DeleteWindow(Window *w);
void DeletePlayerWindows(PlayerID pi);
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
Window *FindWindowFromPt(int x, int y);