From ed8df72c49aa1b21fd04146f26757cc505e30f40 Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Tue, 31 Oct 2023 01:32:40 +0000 Subject: [PATCH] Revert 6b68956: Move declaration of SmallMapWindow out of header file. This split needlessly complicates `SmallMapWindow` for the sake of one method (no longer) used by `LinkGraphOverlay`. --- src/smallmap_gui.cpp | 2198 ++++++++++++++++++++++-------------------- src/smallmap_gui.h | 175 ---- 2 files changed, 1163 insertions(+), 1210 deletions(-) diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 91f0ead98b..c4333ad616 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -36,6 +36,18 @@ static int _smallmap_industry_count; ///< Number of used industries static int _smallmap_company_count; ///< Number of entries in the owner legend. static int _smallmap_cargo_count; ///< Number of cargos in the link stats legend. +/** Structure for holding relevant data for legends in small map */ +struct LegendAndColour { + uint8_t colour; ///< Colour of the item on the map. + StringID legend; ///< String corresponding to the coloured item. + IndustryType type; ///< Type of industry. Only valid for industry entries. + uint8_t height; ///< Height in tiles. Only valid for height legend entries. + CompanyID company; ///< Company to display. Only valid for company entries of the owner legend. + bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour. + bool end; ///< This is the end of the list. + bool col_break; ///< Perform a column break and go further at the next column. +}; + /** Link stat colours shown in legenda. */ static uint8_t _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11}; @@ -594,1113 +606,1229 @@ static const byte _vehicle_type_colours[6] = { PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED }; +/** Class managing the smallmap window. */ +class SmallMapWindow : public Window { +protected: + /** Types of legends in the #WID_SM_LEGEND widget. */ + enum SmallMapType { + SMT_CONTOUR, + SMT_VEHICLES, + SMT_INDUSTRY, + SMT_LINKSTATS, + SMT_ROUTES, + SMT_VEGETATION, + SMT_OWNER, + }; -/** Notify the industry chain window to stop sending newly selected industries. */ -/* static */ void SmallMapWindow::BreakIndustryChainLink() -{ - InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES); -} + /** Available kinds of zoomlevel changes. */ + enum ZoomLevelChange { + ZLC_INITIALIZE, ///< Initialize zoom level. + ZLC_ZOOM_OUT, ///< Zoom out. + ZLC_ZOOM_IN, ///< Zoom in. + }; -inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const -{ - Point pt; - pt.x = (y - x) * 2; - pt.y = y + x; - return pt; -} + static SmallMapType map_type; ///< Currently displayed legends. + static bool show_towns; ///< Display town names in the smallmap. + static int map_height_limit; ///< Currently used/cached map height limit. -/** - * Remap tile to location on this smallmap. - * @param tile_x X coordinate of the tile. - * @param tile_y Y coordinate of the tile. - * @return Position to draw on. - */ -inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const -{ - int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE; - int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE; + static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. - if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset); + uint min_number_of_columns; ///< Minimal number of columns in legends. + uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY). + uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget. + uint legend_width; ///< Width of legend 'blob'. - /* For negative offsets, round towards -inf. */ - if (x_offset < 0) x_offset -= this->zoom - 1; - if (y_offset < 0) y_offset -= this->zoom - 1; + int32_t scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display. + int32_t scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display. + int32_t subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display. + int zoom; ///< Zoom level. Bigger number means more zoom-out (further away). - return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom); -} + LinkGraphOverlay *overlay; -/** - * Determine the tile relative to the base tile of the smallmap, and the pixel position at - * that tile for a point in the smallmap. - * @param px Horizontal coordinate of the pixel. - * @param py Vertical coordinate of the pixel. - * @param[out] sub Pixel position at the tile (0..3). - * @param add_sub Add current #subscroll to the position. - * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y. - * @note The #subscroll offset is already accounted for. - */ -inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const -{ - if (add_sub) px += this->subscroll; // Total horizontal offset. - - /* For each two rows down, add a x and a y tile, and - * For each four pixels to the right, move a tile to the right. */ - Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom}; - px &= 3; - - if (py & 1) { // Odd number of rows, handle the 2 pixel shift. - if (px < 2) { - pt.x += this->zoom; - px += 2; - } else { - pt.y += this->zoom; - px -= 2; - } + /** Notify the industry chain window to stop sending newly selected industries. */ + static void BreakIndustryChainLink() + { + InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES); } - *sub = px; - return pt; -} - -/** - * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y). - * @param tx Tile x coordinate. - * @param ty Tile y coordinate. - * @param x Non-negative horizontal position in the display where the tile starts. - * @param y Non-negative vertical position in the display where the tile starts. - * @param[out] sub Value of #subscroll needed. - * @return #scroll_x, #scroll_y values. - */ -Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub) -{ - assert(x >= 0 && y >= 0); - - int new_sub; - Point tile_xy = PixelToTile(x, y, &new_sub, false); - tx -= tile_xy.x; - ty -= tile_xy.y; - - Point scroll; - if (new_sub == 0) { - *sub = 0; - scroll.x = (tx + this->zoom) * TILE_SIZE; - scroll.y = (ty - this->zoom) * TILE_SIZE; - } else { - *sub = 4 - new_sub; - scroll.x = (tx + 2 * this->zoom) * TILE_SIZE; - scroll.y = (ty - 2 * this->zoom) * TILE_SIZE; + static inline Point SmallmapRemapCoords(int x, int y) + { + Point pt; + pt.x = (y - x) * 2; + pt.y = y + x; + return pt; } - return scroll; -} -/** - * Initialize or change the zoom level. - * @param change Way to change the zoom level. - * @param zoom_pt Position to keep fixed while zooming. - * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out. - */ -void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt) -{ - static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away). - static const int MIN_ZOOM_INDEX = 0; - static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1; + /** + * Draws vertical part of map indicator + * @param x X coord of left/right border of main viewport + * @param y Y coord of top border of main viewport + * @param y2 Y coord of bottom border of main viewport + */ + static inline void DrawVertMapIndicator(int x, int y, int y2) + { + GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW); + GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW); + } - int new_index, cur_index, sub; - Point tile; - switch (change) { - case ZLC_INITIALIZE: - cur_index = - 1; // Definitely different from new_index. - new_index = MIN_ZOOM_INDEX; - tile.x = tile.y = 0; - break; + /** + * Draws horizontal part of map indicator + * @param x X coord of left border of main viewport + * @param x2 X coord of right border of main viewport + * @param y Y coord of top/bottom border of main viewport + */ + static inline void DrawHorizMapIndicator(int x, int x2, int y) + { + GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW); + GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW); + } - case ZLC_ZOOM_IN: - case ZLC_ZOOM_OUT: - for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) { - if (this->zoom == zoomlevels[cur_index]) break; + /** + * Compute minimal required width of the legends. + * @return Minimally needed width for displaying the smallmap legends in pixels. + */ + inline uint GetMinLegendWidth() const + { + return WidgetDimensions::scaled.framerect.left + this->min_number_of_columns * this->column_width; + } + + /** + * Return number of columns that can be displayed in \a width pixels. + * @return Number of columns to display. + */ + inline uint GetNumberColumnsLegend(uint width) const + { + return width / this->column_width; + } + + /** + * Compute height given a number of columns. + * @param num_columns Number of columns. + * @return Needed height for displaying the smallmap legends in pixels. + */ + inline uint GetLegendHeight(uint num_columns) const + { + return WidgetDimensions::scaled.framerect.Vertical() + + this->GetNumberRowsLegend(num_columns) * FONT_HEIGHT_SMALL; + } + + /** + * Get a bitmask for company links to be displayed. Usually this will be + * the _local_company. Spectators get to see all companies' links. + * @return Company mask. + */ + inline CompanyMask GetOverlayCompanyMask() const + { + return Company::IsValidID(_local_company) ? 1U << _local_company : MAX_UVALUE(CompanyMask); + } + + /** Blink the industries (if selected) on a regular interval. */ + IntervalTimer blink_interval = {std::chrono::milliseconds(450), [this](auto) { + Blink(); + }}; + + /** Update the whole map on a regular interval. */ + IntervalTimer refresh_interval = {std::chrono::milliseconds(930), [this](auto) { + ForceRefresh(); + }}; + + /** + * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel. + */ + void RebuildColourIndexIfNecessary() + { + /* Rebuild colour indices if necessary. */ + if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return; + + for (uint n = 0; n < lengthof(_heightmap_schemes); n++) { + /* The heights go from 0 up to and including maximum. */ + int heights = _settings_game.construction.map_height_limit + 1; + _heightmap_schemes[n].height_colours = ReallocT(_heightmap_schemes[n].height_colours, heights); + + for (int z = 0; z < heights; z++) { + size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights; + + /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */ + _heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index]; } - assert(cur_index <= MAX_ZOOM_INDEX); + } - tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); - new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); - break; - - default: NOT_REACHED(); + SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit; + BuildLandLegend(); } - if (new_index != cur_index) { - this->zoom = zoomlevels[new_index]; - if (cur_index >= 0) { - Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); - this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE, - this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub); - } else if (this->map_type == SMT_LINKSTATS) { - this->overlay->SetDirty(); + /** + * Get the number of rows in the legend from the number of columns. Those + * are at least min_number_of_fixed_rows and possibly more if there are so + * many cargoes, industry types or companies that they won't fit in the + * available space. + * @param columns Number of columns in the legend. + * @return Number of rows needed for everything to fit in. + */ + uint GetNumberRowsLegend(uint columns) const + { + /* Reserve one column for link colours */ + uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1); + uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns); + return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others}); + } + + /** + * Select and toggle a legend item. When CTRL is pressed, disable all other + * items in the group defined by begin_legend_item and end_legend_item and + * keep the clicked one enabled even if it was already enabled before. If + * the other items in the group are all disabled already and CTRL is pressed + * enable them instead. + * @param click_pos the index of the item being selected + * @param legend the legend from which we select + * @param end_legend_item index one past the last item in the group to be inverted + * @param begin_legend_item index of the first item in the group to be inverted + */ + void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0) + { + if (_ctrl_pressed) { + /* Disable all, except the clicked one */ + bool changes = false; + for (int i = begin_legend_item; i != end_legend_item; i++) { + bool new_state = (i == click_pos); + if (legend[i].show_on_map != new_state) { + changes = true; + legend[i].show_on_map = new_state; + } + } + if (!changes) { + /* Nothing changed? Then show all (again). */ + for (int i = begin_legend_item; i != end_legend_item; i++) { + legend[i].show_on_map = true; + } + } + } else { + legend[click_pos].show_on_map = !legend[click_pos].show_on_map; } - this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]); - this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]); + + if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink(); + } + + /** + * Select a new map type. + * @param map_type New map type. + */ + void SwitchMapType(SmallMapType map_type) + { + this->RaiseWidget(this->map_type + WID_SM_CONTOUR); + this->map_type = map_type; + this->LowerWidget(this->map_type + WID_SM_CONTOUR); + + this->SetupWidgetData(); + + if (map_type == SMT_LINKSTATS) this->overlay->SetDirty(); + if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink(); this->SetDirty(); } -} -/** - * Decide which colours to show to the user for a group of tiles. - * @param ta Tile area to investigate. - * @return Colours to display. - */ -inline uint32_t SmallMapWindow::GetTileColours(const TileArea &ta) const -{ - int importance = 0; - TileIndex tile = INVALID_TILE; // Position of the most important tile. - TileType et = MP_VOID; // Effective tile type at that position. + /** + * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center + * of the smallmap always contains a part of the map. + * @param sx Proposed new #scroll_x + * @param sy Proposed new #scroll_y + * @param sub Proposed new #subscroll + */ + void SetNewScroll(int sx, int sy, int sub) + { + const NWidgetBase *wi = this->GetWidget(WID_SM_MAP); + Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2); + hv.x *= this->zoom; + hv.y *= this->zoom; - for (TileIndex ti : ta) { - TileType ttype = GetTileType(ti); + if (sx < -hv.x) { + sx = -hv.x; + sub = 0; + } + if (sx > (int)(Map::MaxX() * TILE_SIZE) - hv.x) { + sx = Map::MaxX() * TILE_SIZE - hv.x; + sub = 0; + } + if (sy < -hv.y) { + sy = -hv.y; + sub = 0; + } + if (sy > (int)(Map::MaxY() * TILE_SIZE) - hv.y) { + sy = Map::MaxY() * TILE_SIZE - hv.y; + sub = 0; + } - switch (ttype) { - case MP_TUNNELBRIDGE: { - TransportType tt = GetTunnelBridgeTransportType(ti); + this->scroll_x = sx; + this->scroll_y = sy; + this->subscroll = sub; + if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty(); + } - switch (tt) { - case TRANSPORT_RAIL: ttype = MP_RAILWAY; break; - case TRANSPORT_ROAD: ttype = MP_ROAD; break; - default: ttype = MP_WATER; break; - } - break; + /** + * Adds map indicators to the smallmap. + */ + void DrawMapIndicators() const + { + /* Find main viewport. */ + const Viewport *vp = GetMainWindow()->viewport; + + Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top); + Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1); + + Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE); + upper_left.x -= this->subscroll; + + Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE); + lower_right.x -= this->subscroll; + + SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y); + SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y); + + SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y); + SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y); + } + + /** + * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. + * + * @param dst Pointer to a part of the screen buffer to write to. + * @param xc The X coordinate of the first tile in the column. + * @param yc The Y coordinate of the first tile in the column + * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. + * @param reps Number of lines to draw + * @param start_pos Position of first pixel to draw. + * @param end_pos Position of last pixel to draw (exclusive). + * @param blitter current blitter + * @note If pixel position is below \c 0, skip drawing. + */ + void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const + { + void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); + uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; + + do { + /* Check if the tile (xc,yc) is within the map range */ + if (xc >= Map::MaxX() || yc >= Map::MaxY()) continue; + + /* Check if the dst pointer points to a pixel inside the screen buffer */ + if (dst < _screen.dst_ptr) continue; + if (dst >= dst_ptr_abs_end) continue; + + /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ + TileArea ta; + if (min_xy == 1 && (xc == 0 || yc == 0)) { + if (this->zoom == 1) continue; // The tile area is empty, don't draw anything. + + ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0)); + } else { + ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom); + } + ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). + + uint32_t val = this->GetTileColours(ta); + uint8_t *val8 = (uint8_t *)&val; + int idx = std::max(0, -start_pos); + for (int pos = std::max(0, start_pos); pos < end_pos; pos++) { + blitter->SetPixel(dst, idx, 0, val8[idx]); + idx++; + } + /* Switch to next tile in the column */ + } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); + } + + /** + * Adds vehicles to the smallmap. + * @param dpi the part of the smallmap to be drawn into + * @param blitter current blitter + */ + void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const + { + for (const Vehicle *v : Vehicle::Iterate()) { + if (v->type == VEH_EFFECT) continue; + if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; + + /* Remap into flat coordinates. */ + Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE); + + int y = pt.y - dpi->top; + if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds. + + bool skip = false; // Default is to draw both pixels. + int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate. + if (x < 0) { + /* if x+1 is 0, that means we're on the very left edge, + * and should thus only draw a single pixel */ + if (++x != 0) continue; + skip = true; + } else if (x >= dpi->width - 1) { + /* Check if we're at the very right edge, and if so draw only a single pixel */ + if (x != dpi->width - 1) continue; + skip = true; } - case MP_INDUSTRY: - /* Special handling of industries while in "Industries" smallmap view. */ - if (this->map_type == SMT_INDUSTRY) { - /* If industry is allowed to be seen, use its colour on the map. - * This has the highest priority above any value in _tiletype_importance. */ - IndustryType type = Industry::GetByTile(ti)->type; - if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) { - if (type == _smallmap_industry_highlight) { - if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE); - } else { - return GetIndustrySpec(type)->map_colour * 0x01010101; - } - } - /* Otherwise make it disappear */ - ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR; + /* Calculate pointer to pixel and the colour */ + byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE; + + /* And draw either one or two pixels depending on clipping */ + blitter->SetPixel(dpi->dst_ptr, x, y, colour); + if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour); + } + } + + /** + * Adds town names to the smallmap. + * @param dpi the part of the smallmap to be drawn into + */ + void DrawTowns(const DrawPixelInfo *dpi) const + { + for (const Town *t : Town::Iterate()) { + /* Remap the town coordinate */ + Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy)); + int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1); + int y = pt.y; + + /* Check if the town sign is within bounds */ + if (x + t->cache.sign.width_small > dpi->left && + x < dpi->left + dpi->width && + y + FONT_HEIGHT_SMALL > dpi->top && + y < dpi->top + dpi->height) { + /* And draw it. */ + SetDParam(0, t->index); + DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN); + } + } + } + + /** + * Draws the small map. + * + * Basically, the small map is draw column of pixels by column of pixels. The pixels + * are drawn directly into the screen buffer. The final map is drawn in multiple passes. + * The passes are: + *
  1. The colours of tiles in the different modes.
  2. + *
  3. Town names (optional)
+ * + * @param dpi pointer to pixel to write onto + */ + void DrawSmallMap(DrawPixelInfo *dpi) const + { + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); + AutoRestoreBackup dpi_backup(_cur_dpi, dpi); + + /* Clear it */ + GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK); + + /* Which tile is displayed at (dpi->left, dpi->top)? */ + int dx; + Point tile = this->PixelToTile(dpi->left, dpi->top, &dx); + int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x; + int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y; + + void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); + int x = - dx - 4; + int y = 0; + + for (;;) { + /* Distance from left edge */ + if (x >= -3) { + if (x >= dpi->width) break; // Exit the loop. + + int end_pos = std::min(dpi->width, x + 4); + int reps = (dpi->height - y + 1) / 2; // Number of lines. + if (reps > 0) { + this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter); } + } + + if (y == 0) { + tile_y += this->zoom; + y++; + ptr = blitter->MoveTo(ptr, 0, 1); + } else { + tile_x -= this->zoom; + y--; + ptr = blitter->MoveTo(ptr, 0, -1); + } + ptr = blitter->MoveTo(ptr, 2, 0); + x += 2; + } + + /* Draw vehicles */ + if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter); + + /* Draw link stat overlay */ + if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi); + + /* Draw town names */ + if (this->show_towns) this->DrawTowns(dpi); + + /* Draw map indicators */ + this->DrawMapIndicators(); + } + + /** + * Remap tile to location on this smallmap. + * @param tile_x X coordinate of the tile. + * @param tile_y Y coordinate of the tile. + * @return Position to draw on. + */ + Point RemapTile(int tile_x, int tile_y) const + { + int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE; + int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE; + + if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset); + + /* For negative offsets, round towards -inf. */ + if (x_offset < 0) x_offset -= this->zoom - 1; + if (y_offset < 0) y_offset -= this->zoom - 1; + + return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom); + } + + /** + * Determine the tile relative to the base tile of the smallmap, and the pixel position at + * that tile for a point in the smallmap. + * @param px Horizontal coordinate of the pixel. + * @param py Vertical coordinate of the pixel. + * @param[out] sub Pixel position at the tile (0..3). + * @param add_sub Add current #subscroll to the position. + * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y. + * @note The #subscroll offset is already accounted for. + */ + Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const + { + if (add_sub) px += this->subscroll; // Total horizontal offset. + + /* For each two rows down, add a x and a y tile, and + * For each four pixels to the right, move a tile to the right. */ + Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom}; + px &= 3; + + if (py & 1) { // Odd number of rows, handle the 2 pixel shift. + if (px < 2) { + pt.x += this->zoom; + px += 2; + } else { + pt.y += this->zoom; + px -= 2; + } + } + + *sub = px; + return pt; + } + + /** + * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y). + * @param tx Tile x coordinate. + * @param ty Tile y coordinate. + * @param x Non-negative horizontal position in the display where the tile starts. + * @param y Non-negative vertical position in the display where the tile starts. + * @param[out] sub Value of #subscroll needed. + * @return #scroll_x, #scroll_y values. + */ + Point ComputeScroll(int tx, int ty, int x, int y, int *sub) const + { + assert(x >= 0 && y >= 0); + + int new_sub; + Point tile_xy = PixelToTile(x, y, &new_sub, false); + tx -= tile_xy.x; + ty -= tile_xy.y; + + Point scroll; + if (new_sub == 0) { + *sub = 0; + scroll.x = (tx + this->zoom) * TILE_SIZE; + scroll.y = (ty - this->zoom) * TILE_SIZE; + } else { + *sub = 4 - new_sub; + scroll.x = (tx + 2 * this->zoom) * TILE_SIZE; + scroll.y = (ty - 2 * this->zoom) * TILE_SIZE; + } + return scroll; + } + + /** + * Initialize or change the zoom level. + * @param change Way to change the zoom level. + * @param zoom_pt Position to keep fixed while zooming. + * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out. + */ + void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt) + { + static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away). + static const int MIN_ZOOM_INDEX = 0; + static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1; + + int new_index, cur_index, sub; + Point tile; + switch (change) { + case ZLC_INITIALIZE: + cur_index = - 1; // Definitely different from new_index. + new_index = MIN_ZOOM_INDEX; + tile.x = tile.y = 0; + break; + + case ZLC_ZOOM_IN: + case ZLC_ZOOM_OUT: + for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) { + if (this->zoom == zoomlevels[cur_index]) break; + } + assert(cur_index <= MAX_ZOOM_INDEX); + + tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); + new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); + break; + + default: NOT_REACHED(); + } + + if (new_index != cur_index) { + this->zoom = zoomlevels[new_index]; + if (cur_index >= 0) { + Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); + this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE, + this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub); + } else if (this->map_type == SMT_LINKSTATS) { + this->overlay->SetDirty(); + } + this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]); + this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]); + this->SetDirty(); + } + } + + /** + * Set the link graph overlay cargo mask from the legend. + */ + void SetOverlayCargoMask() + { + CargoTypes cargo_mask = 0; + for (int i = 0; i != _smallmap_cargo_count; ++i) { + if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type); + } + this->overlay->SetCargoMask(cargo_mask); + } + + /** + * Function to set up widgets depending on the information being shown on the smallmap. + */ + void SetupWidgetData() + { + StringID legend_tooltip; + StringID enable_all_tooltip; + StringID disable_all_tooltip; + int plane; + switch (this->map_type) { + case SMT_INDUSTRY: + legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES; + plane = 0; + break; + + case SMT_OWNER: + legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES; + plane = 0; + break; + + case SMT_LINKSTATS: + legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS; + plane = 0; break; default: + legend_tooltip = STR_NULL; + enable_all_tooltip = STR_NULL; + disable_all_tooltip = STR_NULL; + plane = 1; break; } - if (_tiletype_importance[ttype] > importance) { - importance = _tiletype_importance[ttype]; - tile = ti; - et = ttype; - } + this->GetWidget(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip); + this->GetWidget(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip); + this->GetWidget(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip); + this->GetWidget(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane); } - switch (this->map_type) { - case SMT_CONTOUR: - return GetSmallMapContoursPixels(tile, et); + /** + * Decide which colours to show to the user for a group of tiles. + * @param ta Tile area to investigate. + * @return Colours to display. + */ + uint32_t GetTileColours(const TileArea &ta) const + { + int importance = 0; + TileIndex tile = INVALID_TILE; // Position of the most important tile. + TileType et = MP_VOID; // Effective tile type at that position. - case SMT_VEHICLES: - return GetSmallMapVehiclesPixels(tile, et); + for (TileIndex ti : ta) { + TileType ttype = GetTileType(ti); - case SMT_INDUSTRY: - return GetSmallMapIndustriesPixels(tile, et); + switch (ttype) { + case MP_TUNNELBRIDGE: { + TransportType tt = GetTunnelBridgeTransportType(ti); - case SMT_LINKSTATS: - return GetSmallMapLinkStatsPixels(tile, et); - - case SMT_ROUTES: - return GetSmallMapRoutesPixels(tile, et); - - case SMT_VEGETATION: - return GetSmallMapVegetationPixels(tile, et); - - case SMT_OWNER: - return GetSmallMapOwnerPixels(tile, et, IncludeHeightmap::IfEnabled); - - default: NOT_REACHED(); - } -} - -/** - * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. - * - * @param dst Pointer to a part of the screen buffer to write to. - * @param xc The X coordinate of the first tile in the column. - * @param yc The Y coordinate of the first tile in the column - * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. - * @param reps Number of lines to draw - * @param start_pos Position of first pixel to draw. - * @param end_pos Position of last pixel to draw (exclusive). - * @param blitter current blitter - * @note If pixel position is below \c 0, skip drawing. - */ -void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const -{ - void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); - uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; - - do { - /* Check if the tile (xc,yc) is within the map range */ - if (xc >= Map::MaxX() || yc >= Map::MaxY()) continue; - - /* Check if the dst pointer points to a pixel inside the screen buffer */ - if (dst < _screen.dst_ptr) continue; - if (dst >= dst_ptr_abs_end) continue; - - /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ - TileArea ta; - if (min_xy == 1 && (xc == 0 || yc == 0)) { - if (this->zoom == 1) continue; // The tile area is empty, don't draw anything. - - ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0)); - } else { - ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom); - } - ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). - - uint32_t val = this->GetTileColours(ta); - uint8_t *val8 = (uint8_t *)&val; - int idx = std::max(0, -start_pos); - for (int pos = std::max(0, start_pos); pos < end_pos; pos++) { - blitter->SetPixel(dst, idx, 0, val8[idx]); - idx++; - } - /* Switch to next tile in the column */ - } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); -} - -/** - * Adds vehicles to the smallmap. - * @param dpi the part of the smallmap to be drawn into - * @param blitter current blitter - */ -void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const -{ - for (const Vehicle *v : Vehicle::Iterate()) { - if (v->type == VEH_EFFECT) continue; - if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; - - /* Remap into flat coordinates. */ - Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE); - - int y = pt.y - dpi->top; - if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds. - - bool skip = false; // Default is to draw both pixels. - int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate. - if (x < 0) { - /* if x+1 is 0, that means we're on the very left edge, - * and should thus only draw a single pixel */ - if (++x != 0) continue; - skip = true; - } else if (x >= dpi->width - 1) { - /* Check if we're at the very right edge, and if so draw only a single pixel */ - if (x != dpi->width - 1) continue; - skip = true; - } - - /* Calculate pointer to pixel and the colour */ - byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE; - - /* And draw either one or two pixels depending on clipping */ - blitter->SetPixel(dpi->dst_ptr, x, y, colour); - if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour); - } -} - -/** - * Adds town names to the smallmap. - * @param dpi the part of the smallmap to be drawn into - */ -void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const -{ - for (const Town *t : Town::Iterate()) { - /* Remap the town coordinate */ - Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy)); - int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1); - int y = pt.y; - - /* Check if the town sign is within bounds */ - if (x + t->cache.sign.width_small > dpi->left && - x < dpi->left + dpi->width && - y + FONT_HEIGHT_SMALL > dpi->top && - y < dpi->top + dpi->height) { - /* And draw it. */ - SetDParam(0, t->index); - DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN); - } - } -} - -/** - * Adds map indicators to the smallmap. - */ -void SmallMapWindow::DrawMapIndicators() const -{ - /* Find main viewport. */ - const Viewport *vp = GetMainWindow()->viewport; - - Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top); - Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1); - - Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE); - upper_left.x -= this->subscroll; - - Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE); - lower_right.x -= this->subscroll; - - SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y); - SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y); - - SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y); - SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y); -} - -/** - * Draws the small map. - * - * Basically, the small map is draw column of pixels by column of pixels. The pixels - * are drawn directly into the screen buffer. The final map is drawn in multiple passes. - * The passes are: - *
  1. The colours of tiles in the different modes.
  2. - *
  3. Town names (optional)
- * - * @param dpi pointer to pixel to write onto - */ -void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const -{ - Blitter *blitter = BlitterFactory::GetCurrentBlitter(); - AutoRestoreBackup dpi_backup(_cur_dpi, dpi); - - /* Clear it */ - GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK); - - /* Which tile is displayed at (dpi->left, dpi->top)? */ - int dx; - Point tile = this->PixelToTile(dpi->left, dpi->top, &dx); - int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x; - int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y; - - void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); - int x = - dx - 4; - int y = 0; - - for (;;) { - /* Distance from left edge */ - if (x >= -3) { - if (x >= dpi->width) break; // Exit the loop. - - int end_pos = std::min(dpi->width, x + 4); - int reps = (dpi->height - y + 1) / 2; // Number of lines. - if (reps > 0) { - this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter); - } - } - - if (y == 0) { - tile_y += this->zoom; - y++; - ptr = blitter->MoveTo(ptr, 0, 1); - } else { - tile_x -= this->zoom; - y--; - ptr = blitter->MoveTo(ptr, 0, -1); - } - ptr = blitter->MoveTo(ptr, 2, 0); - x += 2; - } - - /* Draw vehicles */ - if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter); - - /* Draw link stat overlay */ - if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi); - - /* Draw town names */ - if (this->show_towns) this->DrawTowns(dpi); - - /* Draw map indicators */ - this->DrawMapIndicators(); -} - -/** - * Function to set up widgets depending on the information being shown on the smallmap. - */ -void SmallMapWindow::SetupWidgetData() -{ - StringID legend_tooltip; - StringID enable_all_tooltip; - StringID disable_all_tooltip; - int plane; - switch (this->map_type) { - case SMT_INDUSTRY: - legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION; - enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES; - disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES; - plane = 0; - break; - - case SMT_OWNER: - legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION; - enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES; - disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES; - plane = 0; - break; - - case SMT_LINKSTATS: - legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION; - enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS; - disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS; - plane = 0; - break; - - default: - legend_tooltip = STR_NULL; - enable_all_tooltip = STR_NULL; - disable_all_tooltip = STR_NULL; - plane = 1; - break; - } - - this->GetWidget(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip); - this->GetWidget(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip); - this->GetWidget(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip); - this->GetWidget(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane); -} - -SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc) -{ - _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; - this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1); - this->InitNested(window_number); - this->LowerWidget(this->map_type + WID_SM_CONTOUR); - - this->RebuildColourIndexIfNecessary(); - - this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); - - this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); - - this->SetupWidgetData(); - - this->SetZoomLevel(ZLC_INITIALIZE, nullptr); - this->SmallMapCenterOnCurrentPos(); - this->SetOverlayCargoMask(); -} - -SmallMapWindow::~SmallMapWindow() -{ - delete this->overlay; -} - -/* virtual */ void SmallMapWindow::Close([[maybe_unused]] int data) -{ - this->BreakIndustryChainLink(); - this->Window::Close(); -} - -/** - * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel. - */ -void SmallMapWindow::RebuildColourIndexIfNecessary() -{ - /* Rebuild colour indices if necessary. */ - if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return; - - for (uint n = 0; n < lengthof(_heightmap_schemes); n++) { - /* The heights go from 0 up to and including maximum. */ - int heights = _settings_game.construction.map_height_limit + 1; - _heightmap_schemes[n].height_colours = ReallocT(_heightmap_schemes[n].height_colours, heights); - - for (int z = 0; z < heights; z++) { - size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights; - - /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */ - _heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index]; - } - } - - SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit; - BuildLandLegend(); -} - -/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const -{ - switch (widget) { - case WID_SM_CAPTION: - SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type); - break; - } -} - -/* virtual */ void SmallMapWindow::OnInit() -{ - uint min_width = 0; - this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS; - this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda); - for (uint i = 0; i < lengthof(_legend_table); i++) { - uint height = 0; - uint num_columns = 1; - for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { - StringID str; - if (i == SMT_INDUSTRY) { - SetDParam(0, tbl->legend); - SetDParam(1, IndustryPool::MAX_SIZE); - str = STR_SMALLMAP_INDUSTRY; - } else if (i == SMT_LINKSTATS) { - SetDParam(0, tbl->legend); - str = STR_SMALLMAP_LINKSTATS; - } else if (i == SMT_OWNER) { - if (tbl->company != INVALID_COMPANY) { - if (!Company::IsValidID(tbl->company)) { - /* Rebuild the owner legend. */ - BuildOwnerLegend(); - this->OnInit(); - return; + switch (tt) { + case TRANSPORT_RAIL: ttype = MP_RAILWAY; break; + case TRANSPORT_ROAD: ttype = MP_ROAD; break; + default: ttype = MP_WATER; break; } - /* Non-fixed legend entries for the owner view. */ - SetDParam(0, tbl->company); - str = STR_SMALLMAP_COMPANY; - } else { - str = tbl->legend; + break; } - } else { - if (tbl->col_break) { - this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height); - height = 0; - num_columns++; - } - height++; - str = tbl->legend; - } - min_width = std::max(GetStringBoundingBox(str).width, min_width); - } - this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height); - this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns); - } - /* Width of the legend blob. */ - this->legend_width = (FONT_HEIGHT_SMALL - ScaleGUITrad(1)) * 8 / 5; - - /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */ - this->column_width = min_width + WidgetDimensions::scaled.hsep_normal + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal(); -} - -/* virtual */ void SmallMapWindow::OnPaint() -{ - if (this->map_type == SMT_OWNER) { - for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { - if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) { - /* Rebuild the owner legend. */ - BuildOwnerLegend(); - this->InvalidateData(1); - break; - } - } - } - - this->DrawWidgets(); -} - -/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const -{ - switch (widget) { - case WID_SM_MAP: { - Rect ir = r.Shrink(WidgetDimensions::scaled.bevel); - DrawPixelInfo new_dpi; - if (!FillDrawPixelInfo(&new_dpi, ir.left, ir.top, ir.Width(), ir.Height())) return; - this->DrawSmallMap(&new_dpi); - break; - } - - case WID_SM_LEGEND: { - uint columns = this->GetNumberColumnsLegend(r.Width()); - uint number_of_rows = this->GetNumberRowsLegend(columns); - bool rtl = _current_text_dir == TD_RTL; - uint i = 0; // Row counter for industry legend. - uint row_height = FONT_HEIGHT_SMALL; - int padding = ScaleGUITrad(1); - - Rect origin = r.WithWidth(this->column_width, rtl).Shrink(WidgetDimensions::scaled.framerect).WithHeight(row_height); - Rect text = origin.Indent(this->legend_width + WidgetDimensions::scaled.hsep_normal, rtl); - Rect icon = origin.WithWidth(this->legend_width, rtl).Shrink(0, padding, 0, 0); - - StringID string = STR_NULL; - switch (this->map_type) { - case SMT_INDUSTRY: - string = STR_SMALLMAP_INDUSTRY; - break; - case SMT_LINKSTATS: - string = STR_SMALLMAP_LINKSTATS; - break; - case SMT_OWNER: - string = STR_SMALLMAP_COMPANY; + case MP_INDUSTRY: + /* Special handling of industries while in "Industries" smallmap view. */ + if (this->map_type == SMT_INDUSTRY) { + /* If industry is allowed to be seen, use its colour on the map. + * This has the highest priority above any value in _tiletype_importance. */ + IndustryType type = Industry::GetByTile(ti)->type; + if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) { + if (type == _smallmap_industry_highlight) { + if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE); + } else { + return GetIndustrySpec(type)->map_colour * 0x01010101; + } + } + /* Otherwise make it disappear */ + ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR; + } break; + default: break; } - for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { - if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) { - /* Column break needed, continue at top, COLUMN_WIDTH pixels - * (one "row") to the right. */ - int x = rtl ? -(int)this->column_width : this->column_width; - int y = origin.top - text.top; - text = text.Translate(x, y); - icon = icon.Translate(x, y); - i = 1; - } + if (_tiletype_importance[ttype] > importance) { + importance = _tiletype_importance[ttype]; + tile = ti; + et = ttype; + } + } - uint8_t legend_colour = tbl->colour; + switch (this->map_type) { + case SMT_CONTOUR: + return GetSmallMapContoursPixels(tile, et); - switch (this->map_type) { - case SMT_INDUSTRY: - /* Industry name must be formatted, since it's not in tiny font in the specs. - * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */ - SetDParam(0, tbl->legend); - SetDParam(1, Industry::GetIndustryTypeCount(tbl->type)); - if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) { - legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK; - } - FALLTHROUGH; + case SMT_VEHICLES: + return GetSmallMapVehiclesPixels(tile, et); - case SMT_LINKSTATS: - SetDParam(0, tbl->legend); - FALLTHROUGH; + case SMT_INDUSTRY: + return GetSmallMapIndustriesPixels(tile, et); - case SMT_OWNER: - if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) { - if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company); - if (!tbl->show_on_map) { - /* Simply draw the string, not the black border of the legend colour. - * This will enforce the idea of the disabled item */ - DrawString(text, string, TC_GREY); - } else { - DrawString(text, string, TC_BLACK); - GfxFillRect(icon, PC_BLACK); // Outer border of the legend colour - } - break; - } - FALLTHROUGH; + case SMT_LINKSTATS: + return GetSmallMapLinkStatsPixels(tile, et); - default: - if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP); - /* Anything that is not an industry or a company is using normal process */ - GfxFillRect(icon, PC_BLACK); - DrawString(text, tbl->legend); - break; - } - GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), legend_colour); // Legend colour + case SMT_ROUTES: + return GetSmallMapRoutesPixels(tile, et); - text = text.Translate(0, row_height); - icon = icon.Translate(0, row_height); + case SMT_VEGETATION: + return GetSmallMapVegetationPixels(tile, et); + + case SMT_OWNER: + return GetSmallMapOwnerPixels(tile, et, IncludeHeightmap::IfEnabled); + + default: NOT_REACHED(); + } + } + + /** + * Determines the mouse position on the legend. + * @param pt Mouse position. + * @return Legend item under the mouse. + */ + int GetPositionOnLegend(Point pt) + { + const NWidgetBase *wi = this->GetWidget(WID_SM_LEGEND); + uint line = (pt.y - wi->pos_y - WidgetDimensions::scaled.framerect.top) / FONT_HEIGHT_SMALL; + uint columns = this->GetNumberColumnsLegend(wi->current_x); + uint number_of_rows = this->GetNumberRowsLegend(columns); + if (line >= number_of_rows) return -1; + + bool rtl = _current_text_dir == TD_RTL; + int x = pt.x - wi->pos_x; + if (rtl) x = wi->current_x - x; + uint column = (x - WidgetDimensions::scaled.framerect.left) / this->column_width; + + return (column * number_of_rows) + line; + } + + /** Update all the links on the map. */ + void UpdateLinks() + { + if (this->map_type == SMT_LINKSTATS) { + CompanyMask company_mask = this->GetOverlayCompanyMask(); + if (this->overlay->GetCompanyMask() != company_mask) { + this->overlay->SetCompanyMask(company_mask); + } else { + this->overlay->SetDirty(); } } } -} -/** - * Select a new map type. - * @param map_type New map type. - */ -void SmallMapWindow::SwitchMapType(SmallMapType map_type) -{ - this->RaiseWidget(this->map_type + WID_SM_CONTOUR); - this->map_type = map_type; - this->LowerWidget(this->map_type + WID_SM_CONTOUR); + /** Blink the industries (if hover over an industry). */ + void Blink() + { + if (_smallmap_industry_highlight == INVALID_INDUSTRYTYPE) return; - this->SetupWidgetData(); + _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state; - if (map_type == SMT_LINKSTATS) this->overlay->SetDirty(); - if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink(); - this->SetDirty(); -} - -/** - * Get the number of rows in the legend from the number of columns. Those - * are at least min_number_of_fixed_rows and possibly more if there are so - * many cargoes, industry types or companies that they won't fit in the - * available space. - * @param columns Number of columns in the legend. - * @return Number of rows needed for everything to fit in. - */ -inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const -{ - /* Reserve one column for link colours */ - uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1); - uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns); - return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others}); -} - -/** - * Select and toggle a legend item. When CTRL is pressed, disable all other - * items in the group defined by begin_legend_item and end_legend_item and - * keep the clicked one enabled even if it was already enabled before. If - * the other items in the group are all disabled already and CTRL is pressed - * enable them instead. - * @param click_pos the index of the item being selected - * @param legend the legend from which we select - * @param end_legend_item index one past the last item in the group to be inverted - * @param begin_legend_item index of the first item in the group to be inverted - */ -void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item) -{ - if (_ctrl_pressed) { - /* Disable all, except the clicked one */ - bool changes = false; - for (int i = begin_legend_item; i != end_legend_item; i++) { - bool new_state = (i == click_pos); - if (legend[i].show_on_map != new_state) { - changes = true; - legend[i].show_on_map = new_state; - } - } - if (!changes) { - /* Nothing changed? Then show all (again). */ - for (int i = begin_legend_item; i != end_legend_item; i++) { - legend[i].show_on_map = true; - } - } - } else { - legend[click_pos].show_on_map = !legend[click_pos].show_on_map; - } - - if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink(); -} - -/** - * Set the link graph overlay cargo mask from the legend. - */ -void SmallMapWindow::SetOverlayCargoMask() -{ - CargoTypes cargo_mask = 0; - for (int i = 0; i != _smallmap_cargo_count; ++i) { - if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type); - } - this->overlay->SetCargoMask(cargo_mask); -} - -/** - * Determines the mouse position on the legend. - * @param pt Mouse position. - * @return Legend item under the mouse. - */ -int SmallMapWindow::GetPositionOnLegend(Point pt) -{ - const NWidgetBase *wi = this->GetWidget(WID_SM_LEGEND); - uint line = (pt.y - wi->pos_y - WidgetDimensions::scaled.framerect.top) / FONT_HEIGHT_SMALL; - uint columns = this->GetNumberColumnsLegend(wi->current_x); - uint number_of_rows = this->GetNumberRowsLegend(columns); - if (line >= number_of_rows) return -1; - - bool rtl = _current_text_dir == TD_RTL; - int x = pt.x - wi->pos_x; - if (rtl) x = wi->current_x - x; - uint column = (x - WidgetDimensions::scaled.framerect.left) / this->column_width; - - return (column * number_of_rows) + line; -} - -/* virtual */ void SmallMapWindow::OnMouseOver([[maybe_unused]] Point pt, int widget) -{ - IndustryType new_highlight = INVALID_INDUSTRYTYPE; - if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) { - int industry_pos = GetPositionOnLegend(pt); - if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { - new_highlight = _legend_from_industries[industry_pos].type; - } - } - if (new_highlight != _smallmap_industry_highlight) { - _smallmap_industry_highlight = new_highlight; - _smallmap_industry_highlight_state = true; + this->UpdateLinks(); this->SetDirty(); } -} -/* virtual */ void SmallMapWindow::OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) -{ - switch (widget) { - case WID_SM_MAP: { // Map window - if (click_count > 0) this->mouse_capture_widget = widget; + /** Force a full refresh of the map. */ + void ForceRefresh() + { + if (_smallmap_industry_highlight != INVALID_INDUSTRYTYPE) return; - const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); - Window *w = GetMainWindow(); - int sub; - pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub); - ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w); - - this->SetDirty(); - break; - } - - case WID_SM_ZOOM_IN: - case WID_SM_ZOOM_OUT: { - const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); - Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2}; - this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; - } - - case WID_SM_CONTOUR: // Show land contours - case WID_SM_VEHICLES: // Show vehicles - case WID_SM_INDUSTRIES: // Show industries - case WID_SM_LINKSTATS: // Show route map - case WID_SM_ROUTES: // Show transport routes - case WID_SM_VEGETATION: // Show vegetation - case WID_SM_OWNERS: // Show land owners - this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR)); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; - - case WID_SM_CENTERMAP: // Center the smallmap again - this->SmallMapCenterOnCurrentPos(); - this->HandleButtonClick(WID_SM_CENTERMAP); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; - - case WID_SM_TOGGLETOWNNAME: // Toggle town names - this->show_towns = !this->show_towns; - this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); - - this->SetDirty(); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; - - case WID_SM_LEGEND: // Legend - if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) { - int click_pos = this->GetPositionOnLegend(pt); - if (click_pos < 0) break; - - /* If industry type small map*/ - if (this->map_type == SMT_INDUSTRY) { - /* If click on industries label, find right industry type and enable/disable it. */ - if (click_pos < _smallmap_industry_count) { - this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count); - } - } else if (this->map_type == SMT_LINKSTATS) { - if (click_pos < _smallmap_cargo_count) { - this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count); - this->SetOverlayCargoMask(); - } - } else if (this->map_type == SMT_OWNER) { - if (click_pos < _smallmap_company_count) { - this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES); - } - } - this->SetDirty(); - } - break; - - case WID_SM_ENABLE_ALL: - case WID_SM_DISABLE_ALL: { - LegendAndColour *tbl = nullptr; - switch (this->map_type) { - case SMT_INDUSTRY: - tbl = _legend_from_industries; - this->BreakIndustryChainLink(); - break; - case SMT_OWNER: - tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]); - break; - case SMT_LINKSTATS: - tbl = _legend_linkstats; - break; - default: - NOT_REACHED(); - } - for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) { - tbl->show_on_map = (widget == WID_SM_ENABLE_ALL); - } - if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask(); - this->SetDirty(); - break; - } - - case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap. - _smallmap_show_heightmap = !_smallmap_show_heightmap; - this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); - this->SetDirty(); - break; - } -} - -/** - * Some data on this window has become invalid. - * @param data Information about the changed data. - * - data = 0: Displayed industries at the industry chain window have changed. - * - data = 1: Companies have changed. - * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index - * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. - */ -/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope) -{ - if (!gui_scope) return; - - switch (data) { - case 1: - /* The owner legend has already been rebuilt. */ - this->ReInit(); - break; - - case 0: { - extern std::bitset _displayed_industries; - if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY); - - for (int i = 0; i != _smallmap_industry_count; i++) { - _legend_from_industries[i].show_on_map = _displayed_industries.test(_legend_from_industries[i].type); - } - break; - } - - case 2: - this->RebuildColourIndexIfNecessary(); - break; - - default: NOT_REACHED(); - } - this->SetDirty(); -} - -/* virtual */ bool SmallMapWindow::OnRightClick([[maybe_unused]] Point pt, int widget) -{ - if (widget != WID_SM_MAP || _scrolling_viewport) return false; - - _scrolling_viewport = true; - return true; -} - -/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel) -{ - if (_settings_client.gui.scrollwheel_scrolling != 2) { - const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); - int cursor_x = _cursor.pos.x - this->left - wid->pos_x; - int cursor_y = _cursor.pos.y - this->top - wid->pos_y; - if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) { - Point pt = {cursor_x, cursor_y}; - this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); - } - } -} - -/** Update all the links on the map. */ -void SmallMapWindow::UpdateLinks() -{ - if (this->map_type == SMT_LINKSTATS) { - CompanyMask company_mask = this->GetOverlayCompanyMask(); - if (this->overlay->GetCompanyMask() != company_mask) { - this->overlay->SetCompanyMask(company_mask); - } else { - this->overlay->SetDirty(); - } - } -} - -/** Blink the industries (if hover over an industry). */ -void SmallMapWindow::Blink() -{ - if (_smallmap_industry_highlight == INVALID_INDUSTRYTYPE) return; - - _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state; - - this->UpdateLinks(); - this->SetDirty(); -} - -/** Force a full refresh of the map. */ -void SmallMapWindow::ForceRefresh() -{ - if (_smallmap_industry_highlight != INVALID_INDUSTRYTYPE) return; - - this->UpdateLinks(); - this->SetDirty(); -} - -/** - * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center - * of the smallmap always contains a part of the map. - * @param sx Proposed new #scroll_x - * @param sy Proposed new #scroll_y - * @param sub Proposed new #subscroll - */ -void SmallMapWindow::SetNewScroll(int sx, int sy, int sub) -{ - const NWidgetBase *wi = this->GetWidget(WID_SM_MAP); - Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2); - hv.x *= this->zoom; - hv.y *= this->zoom; - - if (sx < -hv.x) { - sx = -hv.x; - sub = 0; - } - if (sx > (int)(Map::MaxX() * TILE_SIZE) - hv.x) { - sx = Map::MaxX() * TILE_SIZE - hv.x; - sub = 0; - } - if (sy < -hv.y) { - sy = -hv.y; - sub = 0; - } - if (sy > (int)(Map::MaxY() * TILE_SIZE) - hv.y) { - sy = Map::MaxY() * TILE_SIZE - hv.y; - sub = 0; + this->UpdateLinks(); + this->SetDirty(); } - this->scroll_x = sx; - this->scroll_y = sy; - this->subscroll = sub; - if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty(); -} +public: + friend class NWidgetSmallmapDisplay; -/* virtual */ void SmallMapWindow::OnScroll(Point delta) -{ - if (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED || _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED) _cursor.fix_at = true; + SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc) + { + _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; + this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1); + this->InitNested(window_number); + this->LowerWidget(this->map_type + WID_SM_CONTOUR); - /* While tile is at (delta.x, delta.y)? */ - int sub; - Point pt = this->PixelToTile(delta.x, delta.y, &sub); - this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub); + this->RebuildColourIndexIfNecessary(); - this->SetDirty(); -} + this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); -/** - * Center the small map on the current center of the viewport. - */ -void SmallMapWindow::SmallMapCenterOnCurrentPos() -{ - const Viewport *vp = GetMainWindow()->viewport; - Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); + this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); - int sub; - const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); - Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE, - std::max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub); - this->SetNewScroll(sxy.x, sxy.y, sub); - this->SetDirty(); -} + this->SetupWidgetData(); -/** - * Get the center of the given station as point on the screen in the smallmap window. - * @param st Station to find in the smallmap. - * @return Point with coordinates of the station. - */ -Point SmallMapWindow::GetStationMiddle(const Station *st) const -{ - int x = CenterBounds(st->rect.left, st->rect.right, 0); - int y = CenterBounds(st->rect.top, st->rect.bottom, 0); - Point ret = this->RemapTile(x, y); + this->SetZoomLevel(ZLC_INITIALIZE, nullptr); + this->SmallMapCenterOnCurrentPos(); + this->SetOverlayCargoMask(); + } - /* Same magic 3 as in DrawVehicles; that's where I got it from. - * No idea what it is, but without it the result looks bad. + virtual ~SmallMapWindow() + { + delete this->overlay; + } + + /** + * Center the small map on the current center of the viewport. */ - ret.x -= 3 + this->subscroll; - return ret; -} + void SmallMapCenterOnCurrentPos() + { + const Viewport *vp = GetMainWindow()->viewport; + Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); + + int sub; + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE, + std::max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub); + this->SetNewScroll(sxy.x, sxy.y, sub); + this->SetDirty(); + } + + /** + * Get the center of the given station as point on the screen in the smallmap window. + * @param st Station to find in the smallmap. + * @return Point with coordinates of the station. + */ + Point GetStationMiddle(const Station *st) const + { + int x = CenterBounds(st->rect.left, st->rect.right, 0); + int y = CenterBounds(st->rect.top, st->rect.bottom, 0); + Point ret = this->RemapTile(x, y); + + /* Same magic 3 as in DrawVehicles; that's where I got it from. + * No idea what it is, but without it the result looks bad. + */ + ret.x -= 3 + this->subscroll; + return ret; + } + + void Close([[maybe_unused]] int data) override + { + this->BreakIndustryChainLink(); + this->Window::Close(); + } + + void SetStringParameters(int widget) const override + { + switch (widget) { + case WID_SM_CAPTION: + SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type); + break; + } + } + + void OnInit() override + { + uint min_width = 0; + this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS; + this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda); + for (uint i = 0; i < lengthof(_legend_table); i++) { + uint height = 0; + uint num_columns = 1; + for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { + StringID str; + if (i == SMT_INDUSTRY) { + SetDParam(0, tbl->legend); + SetDParam(1, IndustryPool::MAX_SIZE); + str = STR_SMALLMAP_INDUSTRY; + } else if (i == SMT_LINKSTATS) { + SetDParam(0, tbl->legend); + str = STR_SMALLMAP_LINKSTATS; + } else if (i == SMT_OWNER) { + if (tbl->company != INVALID_COMPANY) { + if (!Company::IsValidID(tbl->company)) { + /* Rebuild the owner legend. */ + BuildOwnerLegend(); + this->OnInit(); + return; + } + /* Non-fixed legend entries for the owner view. */ + SetDParam(0, tbl->company); + str = STR_SMALLMAP_COMPANY; + } else { + str = tbl->legend; + } + } else { + if (tbl->col_break) { + this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height); + height = 0; + num_columns++; + } + height++; + str = tbl->legend; + } + min_width = std::max(GetStringBoundingBox(str).width, min_width); + } + this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height); + this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns); + } + + /* Width of the legend blob. */ + this->legend_width = (FONT_HEIGHT_SMALL - ScaleGUITrad(1)) * 8 / 5; + + /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */ + this->column_width = min_width + WidgetDimensions::scaled.hsep_normal + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal(); + } + + void OnPaint() override + { + if (this->map_type == SMT_OWNER) { + for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { + if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) { + /* Rebuild the owner legend. */ + BuildOwnerLegend(); + this->InvalidateData(1); + break; + } + } + } + + this->DrawWidgets(); + } + + void DrawWidget(const Rect &r, int widget) const override + { + switch (widget) { + case WID_SM_MAP: { + Rect ir = r.Shrink(WidgetDimensions::scaled.bevel); + DrawPixelInfo new_dpi; + if (!FillDrawPixelInfo(&new_dpi, ir.left, ir.top, ir.Width(), ir.Height())) return; + this->DrawSmallMap(&new_dpi); + break; + } + + case WID_SM_LEGEND: { + uint columns = this->GetNumberColumnsLegend(r.Width()); + uint number_of_rows = this->GetNumberRowsLegend(columns); + bool rtl = _current_text_dir == TD_RTL; + uint i = 0; // Row counter for industry legend. + uint row_height = FONT_HEIGHT_SMALL; + int padding = ScaleGUITrad(1); + + Rect origin = r.WithWidth(this->column_width, rtl).Shrink(WidgetDimensions::scaled.framerect).WithHeight(row_height); + Rect text = origin.Indent(this->legend_width + WidgetDimensions::scaled.hsep_normal, rtl); + Rect icon = origin.WithWidth(this->legend_width, rtl).Shrink(0, padding, 0, 0); + + StringID string = STR_NULL; + switch (this->map_type) { + case SMT_INDUSTRY: + string = STR_SMALLMAP_INDUSTRY; + break; + case SMT_LINKSTATS: + string = STR_SMALLMAP_LINKSTATS; + break; + case SMT_OWNER: + string = STR_SMALLMAP_COMPANY; + break; + default: + break; + } + + for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { + if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) { + /* Column break needed, continue at top, COLUMN_WIDTH pixels + * (one "row") to the right. */ + int x = rtl ? -(int)this->column_width : this->column_width; + int y = origin.top - text.top; + text = text.Translate(x, y); + icon = icon.Translate(x, y); + i = 1; + } + + uint8_t legend_colour = tbl->colour; + + switch (this->map_type) { + case SMT_INDUSTRY: + /* Industry name must be formatted, since it's not in tiny font in the specs. + * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */ + SetDParam(0, tbl->legend); + SetDParam(1, Industry::GetIndustryTypeCount(tbl->type)); + if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) { + legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK; + } + FALLTHROUGH; + + case SMT_LINKSTATS: + SetDParam(0, tbl->legend); + FALLTHROUGH; + + case SMT_OWNER: + if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) { + if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company); + if (!tbl->show_on_map) { + /* Simply draw the string, not the black border of the legend colour. + * This will enforce the idea of the disabled item */ + DrawString(text, string, TC_GREY); + } else { + DrawString(text, string, TC_BLACK); + GfxFillRect(icon, PC_BLACK); // Outer border of the legend colour + } + break; + } + FALLTHROUGH; + + default: + if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP); + /* Anything that is not an industry or a company is using normal process */ + GfxFillRect(icon, PC_BLACK); + DrawString(text, tbl->legend); + break; + } + GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), legend_colour); // Legend colour + + text = text.Translate(0, row_height); + icon = icon.Translate(0, row_height); + } + } + } + } + + void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override + { + switch (widget) { + case WID_SM_MAP: { // Map window + if (click_count > 0) this->mouse_capture_widget = widget; + + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + Window *w = GetMainWindow(); + int sub; + pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub); + ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w); + + this->SetDirty(); + break; + } + + case WID_SM_ZOOM_IN: + case WID_SM_ZOOM_OUT: { + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2}; + this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + } + + case WID_SM_CONTOUR: // Show land contours + case WID_SM_VEHICLES: // Show vehicles + case WID_SM_INDUSTRIES: // Show industries + case WID_SM_LINKSTATS: // Show route map + case WID_SM_ROUTES: // Show transport routes + case WID_SM_VEGETATION: // Show vegetation + case WID_SM_OWNERS: // Show land owners + this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR)); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_CENTERMAP: // Center the smallmap again + this->SmallMapCenterOnCurrentPos(); + this->HandleButtonClick(WID_SM_CENTERMAP); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_TOGGLETOWNNAME: // Toggle town names + this->show_towns = !this->show_towns; + this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); + + this->SetDirty(); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_LEGEND: // Legend + if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) { + int click_pos = this->GetPositionOnLegend(pt); + if (click_pos < 0) break; + + /* If industry type small map*/ + if (this->map_type == SMT_INDUSTRY) { + /* If click on industries label, find right industry type and enable/disable it. */ + if (click_pos < _smallmap_industry_count) { + this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count); + } + } else if (this->map_type == SMT_LINKSTATS) { + if (click_pos < _smallmap_cargo_count) { + this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count); + this->SetOverlayCargoMask(); + } + } else if (this->map_type == SMT_OWNER) { + if (click_pos < _smallmap_company_count) { + this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES); + } + } + this->SetDirty(); + } + break; + + case WID_SM_ENABLE_ALL: + case WID_SM_DISABLE_ALL: { + LegendAndColour *tbl = nullptr; + switch (this->map_type) { + case SMT_INDUSTRY: + tbl = _legend_from_industries; + this->BreakIndustryChainLink(); + break; + case SMT_OWNER: + tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]); + break; + case SMT_LINKSTATS: + tbl = _legend_linkstats; + break; + default: + NOT_REACHED(); + } + for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) { + tbl->show_on_map = (widget == WID_SM_ENABLE_ALL); + } + if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask(); + this->SetDirty(); + break; + } + + case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap. + _smallmap_show_heightmap = !_smallmap_show_heightmap; + this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); + this->SetDirty(); + break; + } + } + + /** + * Some data on this window has become invalid. + * @param data Information about the changed data. + * - data = 0: Displayed industries at the industry chain window have changed. + * - data = 1: Companies have changed. + * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index + * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. + */ + void OnInvalidateData(int data = 0, bool gui_scope = true) override + { + if (!gui_scope) return; + + switch (data) { + case 1: + /* The owner legend has already been rebuilt. */ + this->ReInit(); + break; + + case 0: { + extern std::bitset _displayed_industries; + if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY); + + for (int i = 0; i != _smallmap_industry_count; i++) { + _legend_from_industries[i].show_on_map = _displayed_industries.test(_legend_from_industries[i].type); + } + break; + } + + case 2: + this->RebuildColourIndexIfNecessary(); + break; + + default: NOT_REACHED(); + } + this->SetDirty(); + } + + bool OnRightClick(Point, int widget) override + { + if (widget != WID_SM_MAP || _scrolling_viewport) return false; + + _scrolling_viewport = true; + return true; + } + + void OnMouseWheel(int wheel) override + { + if (_settings_client.gui.scrollwheel_scrolling != 2) { + const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); + int cursor_x = _cursor.pos.x - this->left - wid->pos_x; + int cursor_y = _cursor.pos.y - this->top - wid->pos_y; + if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) { + Point pt = {cursor_x, cursor_y}; + this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); + } + } + } + + void OnScroll(Point delta) override + { + if (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED || _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED) _cursor.fix_at = true; + + /* While tile is at (delta.x, delta.y)? */ + int sub; + Point pt = this->PixelToTile(delta.x, delta.y, &sub); + this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub); + + this->SetDirty(); + } + + void OnMouseOver([[maybe_unused]] Point pt, int widget) override + { + IndustryType new_highlight = INVALID_INDUSTRYTYPE; + if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) { + int industry_pos = GetPositionOnLegend(pt); + if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { + new_highlight = _legend_from_industries[industry_pos].type; + } + } + if (new_highlight != _smallmap_industry_highlight) { + _smallmap_industry_highlight = new_highlight; + _smallmap_industry_highlight_state = true; + this->SetDirty(); + } + } + +}; SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR; bool SmallMapWindow::show_towns = true; diff --git a/src/smallmap_gui.h b/src/smallmap_gui.h index e051f788a8..9285f00d97 100644 --- a/src/smallmap_gui.h +++ b/src/smallmap_gui.h @@ -37,181 +37,6 @@ enum class IncludeHeightmap { uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap); -/** Structure for holding relevant data for legends in small map */ -struct LegendAndColour { - uint8_t colour; ///< Colour of the item on the map. - StringID legend; ///< String corresponding to the coloured item. - IndustryType type; ///< Type of industry. Only valid for industry entries. - uint8_t height; ///< Height in tiles. Only valid for height legend entries. - CompanyID company; ///< Company to display. Only valid for company entries of the owner legend. - bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour. - bool end; ///< This is the end of the list. - bool col_break; ///< Perform a column break and go further at the next column. -}; - -/** Class managing the smallmap window. */ -class SmallMapWindow : public Window { -protected: - /** Types of legends in the #WID_SM_LEGEND widget. */ - enum SmallMapType { - SMT_CONTOUR, - SMT_VEHICLES, - SMT_INDUSTRY, - SMT_LINKSTATS, - SMT_ROUTES, - SMT_VEGETATION, - SMT_OWNER, - }; - - /** Available kinds of zoomlevel changes. */ - enum ZoomLevelChange { - ZLC_INITIALIZE, ///< Initialize zoom level. - ZLC_ZOOM_OUT, ///< Zoom out. - ZLC_ZOOM_IN, ///< Zoom in. - }; - - static SmallMapType map_type; ///< Currently displayed legends. - static bool show_towns; ///< Display town names in the smallmap. - static int map_height_limit; ///< Currently used/cached map height limit. - - static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. - - uint min_number_of_columns; ///< Minimal number of columns in legends. - uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY). - uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget. - uint legend_width; ///< Width of legend 'blob'. - - int32_t scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display. - int32_t scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display. - int32_t subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display. - int zoom; ///< Zoom level. Bigger number means more zoom-out (further away). - - LinkGraphOverlay *overlay; - - static void BreakIndustryChainLink(); - Point SmallmapRemapCoords(int x, int y) const; - - /** - * Draws vertical part of map indicator - * @param x X coord of left/right border of main viewport - * @param y Y coord of top border of main viewport - * @param y2 Y coord of bottom border of main viewport - */ - static inline void DrawVertMapIndicator(int x, int y, int y2) - { - GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW); - GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW); - } - - /** - * Draws horizontal part of map indicator - * @param x X coord of left border of main viewport - * @param x2 X coord of right border of main viewport - * @param y Y coord of top/bottom border of main viewport - */ - static inline void DrawHorizMapIndicator(int x, int x2, int y) - { - GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW); - GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW); - } - - /** - * Compute minimal required width of the legends. - * @return Minimally needed width for displaying the smallmap legends in pixels. - */ - inline uint GetMinLegendWidth() const - { - return WidgetDimensions::scaled.framerect.left + this->min_number_of_columns * this->column_width; - } - - /** - * Return number of columns that can be displayed in \a width pixels. - * @return Number of columns to display. - */ - inline uint GetNumberColumnsLegend(uint width) const - { - return width / this->column_width; - } - - /** - * Compute height given a number of columns. - * @param num_columns Number of columns. - * @return Needed height for displaying the smallmap legends in pixels. - */ - inline uint GetLegendHeight(uint num_columns) const - { - return WidgetDimensions::scaled.framerect.Vertical() + - this->GetNumberRowsLegend(num_columns) * FONT_HEIGHT_SMALL; - } - - /** - * Get a bitmask for company links to be displayed. Usually this will be - * the _local_company. Spectators get to see all companies' links. - * @return Company mask. - */ - inline CompanyMask GetOverlayCompanyMask() const - { - return Company::IsValidID(_local_company) ? 1U << _local_company : MAX_UVALUE(CompanyMask); - } - - /** Blink the industries (if selected) on a regular interval. */ - IntervalTimer blink_interval = {std::chrono::milliseconds(450), [this](auto) { - Blink(); - }}; - - /** Update the whole map on a regular interval. */ - IntervalTimer refresh_interval = {std::chrono::milliseconds(930), [this](auto) { - ForceRefresh(); - }}; - - void RebuildColourIndexIfNecessary(); - uint GetNumberRowsLegend(uint columns) const; - void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0); - void SwitchMapType(SmallMapType map_type); - void SetNewScroll(int sx, int sy, int sub); - - void DrawMapIndicators() const; - void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const; - void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const; - void DrawTowns(const DrawPixelInfo *dpi) const; - void DrawSmallMap(DrawPixelInfo *dpi) const; - - Point RemapTile(int tile_x, int tile_y) const; - Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const; - Point ComputeScroll(int tx, int ty, int x, int y, int *sub); - void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt); - void SetOverlayCargoMask(); - void SetupWidgetData(); - uint32_t GetTileColours(const TileArea &ta) const; - - int GetPositionOnLegend(Point pt); - - void UpdateLinks(); - void Blink(); - void ForceRefresh(); - -public: - friend class NWidgetSmallmapDisplay; - - SmallMapWindow(WindowDesc *desc, int window_number); - virtual ~SmallMapWindow(); - - void SmallMapCenterOnCurrentPos(); - Point GetStationMiddle(const Station *st) const; - - void Close([[maybe_unused]] int data = 0) override; - void SetStringParameters(int widget) const override; - void OnInit() override; - void OnPaint() override; - void DrawWidget(const Rect &r, int widget) const override; - void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override; - void OnInvalidateData(int data = 0, bool gui_scope = true) override; - bool OnRightClick(Point pt, int widget) override; - void OnMouseWheel(int wheel) override; - void OnScroll(Point delta) override; - void OnMouseOver([[maybe_unused]] Point pt, int widget) override; -}; - Point GetSmallMapStationMiddle(const Window *w, const Station *st); #endif /* SMALLMAP_GUI_H */