(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside

-This means that one company can only have one setting for renew and replacing
    more clients will not fight due to different settings anymore
  -This is a needed step in the line to fix autoreplacing dualheaded locomotives
  NOTE: savegame revision bump (peter1138 + me in coop)
This commit is contained in:
bjarni 2005-08-06 16:07:22 +00:00
parent ddb58492f3
commit ed8e2bac04
14 changed files with 234 additions and 75 deletions

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@ -1523,14 +1523,15 @@ static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *A
static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *Airport)
{
Player *p = GetPlayer(v->owner);
v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
v->u.air.state = FLYING;
// get the next position to go to, differs per airport
AircraftNextAirportPos_and_Order(v);
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
if ((v->owner == _local_player && _autoreplace_array[v->engine_type] != v->engine_type) ||
(v->owner == _local_player && _patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
if ((v->owner == _local_player && p->engine_replacement[v->engine_type] != v->engine_type) ||
(v->owner == _local_player && p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
@ -1586,13 +1587,14 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *Airpo
static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *Airport)
{
Player *p = GetPlayer(v->owner);
AircraftLandAirplane(v); // maybe crash airplane
v->u.air.state = ENDLANDING;
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
if ((p->engine_replacement[v->engine_type] != v->engine_type) ||
(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
// send the aircraft to the hangar at next airport (bit 17 set)
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1 << 16, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);

6
misc.c
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@ -122,14 +122,8 @@ void ConvertGroundTilesIntoWaterTiles(void);
void InitializeGame(uint size_x, uint size_y)
{
uint i;
AllocateMap(size_x, size_y);
// Initialize the autoreplace array. Needs to be cleared between each game
for (i = 0; i < lengthof(_autoreplace_array); i++)
_autoreplace_array[i] = i;
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);

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@ -527,6 +527,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
} else {
// take control over an existing company
_local_player = _network_playas - 1;
_patches.autorenew = GetPlayer(_local_player)->engine_renew;
_patches.autorenew_months = GetPlayer(_local_player)->engine_renew_months;
_patches.autorenew_money = GetPlayer(_local_player)->engine_renew_money;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
}
}

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@ -579,6 +579,8 @@ static void MakeNewGame(void)
DoStartupNewPlayer(false);
_local_player = 0;
_current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
}
MarkWholeScreenDirty();
@ -651,6 +653,8 @@ static void StartScenario(void)
StartupDisasters();
_local_player = 0;
_current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
MarkWholeScreenDirty();
}
@ -1242,6 +1246,23 @@ bool AfterLoadGame(uint version)
} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
}
if (version < 0x1000) {
int i;
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 256; i++) {
p->engine_replacement[i] = INVALID_ENGINE;
}
p->engine_renew = false;
p->engine_renew_months = -6;
p->engine_renew_money = 100000;
}
// Set the human controlled player to the patch settings
p = GetPlayer(_local_player);
p->engine_renew = _patches.autorenew;
p->engine_renew_months = _patches.autorenew_months;
p->engine_renew_money = _patches.autorenew_money;
}
FOR_ALL_PLAYERS(p) {
p->avail_railtypes = GetPlayerRailtypes(p->index);
}

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@ -187,6 +187,10 @@ typedef struct Player {
int64 yearly_expenses[3][13];
PlayerEconomyEntry cur_economy;
PlayerEconomyEntry old_economy[24];
EngineID engine_replacement[256];
bool engine_renew;
int16 engine_renew_months;
uint32 engine_renew_money;
} Player;
void ChangeOwnershipOfPlayerItems(byte old_player, byte new_player);

131
players.c
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@ -474,7 +474,7 @@ static Player *AllocatePlayer(void)
Player *DoStartupNewPlayer(bool is_ai)
{
Player *p;
int index;
int index, i;
p = AllocatePlayer();
if (p == NULL) return NULL;
@ -497,6 +497,14 @@ Player *DoStartupNewPlayer(bool is_ai)
p->inaugurated_year = _cur_year;
p->face = Random();
/* Engine renewal settings */
for (i = 0; i < 256; i++)
p->engine_replacement[i] = INVALID_ENGINE;
p->engine_renew = false;
p->engine_renew_months = -6;
p->engine_renew_money = 100000;
GeneratePresidentName(p);
InvalidateWindow(WC_GRAPH_LEGEND, 0);
@ -661,6 +669,119 @@ static void DeletePlayerStuff(int pi)
p->president_name_1 = 0;
}
/** Change engine renewal parameters
* @param x,y unused
* @param p1 bits 0-3 command
* - p1 = 0 - change auto renew bool
* - p1 = 1 - change auto renew months
* - p1 = 2 - change auto renew money
* - p1 = 3 - change auto renew array
* - p1 = 4 - change bool, months & money all together
* @param p2 value to set
* if p1 = 0, then:
* - p2 = enable engine renewal
* if p1 = 1, then:
* - p2 = months left before engine expires to replace it
* if p1 = 2, then
* - p2 = minimum amount of money available
* if p1 = 3, then:
* - p2 bits 0-15 = old engine type
* - p2 bits 16-31 = new engine type
* if p1 = 4, then:
* - p1 bit 15 = enable engine renewal
* - p1 bits 16-31 = months left before engine expires to replace it
* - p2 bits 0-31 = minimum amount of money available
*/
int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
if (!(_current_player < MAX_PLAYERS))
return CMD_ERROR;
p = GetPlayer(_current_player);
switch (GB(p1, 0, 3)) {
case 0:
if (p->engine_renew == (bool)GB(p2, 0, 1))
return CMD_ERROR;
if (flags & DC_EXEC) {
p->engine_renew = (bool)GB(p2, 0, 1);
if (_current_player == _local_player) {
_patches.autorenew = p->engine_renew;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 1:
if (p->engine_renew_months == (int16)p2)
return CMD_ERROR;
if (flags & DC_EXEC) {
p->engine_renew_months = (int16)p2;
if (_current_player == _local_player) {
_patches.autorenew_months = p->engine_renew_months;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 2:
if (p->engine_renew_money == (uint32)p2)
return CMD_ERROR;
if (flags & DC_EXEC) {
p->engine_renew_money = (uint32)p2;
if (_current_player == _local_player) {
_patches.autorenew_money = p->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 3: {
EngineID old_engine_type = GB(p2, 0, 16);
EngineID new_engine_type = GB(p2, 16, 16);
if (new_engine_type != INVALID_ENGINE) {
/* First we make sure that it's a valid type the user requested
* check that it's an engine that is in the engine array */
if(!IsEngineIndex(new_engine_type))
return CMD_ERROR;
// check that the new vehicle type is the same as the original one
if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
return CMD_ERROR;
// make sure that we do not replace a plane with a helicopter or vise versa
if (GetEngine(new_engine_type)->type == VEH_Aircraft && HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0))
return CMD_ERROR;
// make sure that the player can actually buy the new engine
if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
return CMD_ERROR;
}
if (flags & DC_EXEC) {
p->engine_replacement[old_engine_type] = new_engine_type;
}
} break;
case 4:
if (flags & DC_EXEC) {
p->engine_renew = (bool)GB(p1, 15, 1);
p->engine_renew_months = (int16)GB(p1, 16, 16);
p->engine_renew_money = (uint32)p2;
if (_current_player == _local_player) {
_patches.autorenew = p->engine_renew;
_patches.autorenew_months = p->engine_renew_months;
_patches.autorenew_money = p->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
}
return 0;
}
/** Control the players: add, delete, etc.
* @param x,y unused
* @param p1 various functionality
@ -706,6 +827,8 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_local_player = p->index;
MarkWholeScreenDirty();
}
} else if (p->index == _local_player) {
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
}
#ifdef ENABLE_NETWORK
if (_network_server) {
@ -1022,6 +1145,12 @@ static const SaveLoad _player_desc[] = {
SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255),
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
// Engine renewal settings
SLE_CONDARR(Player,engine_replacement, SLE_UINT16, 256, 16, 255),
SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, 255),
SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, 255),
SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, 255),
// reserve extra space in savegame here. (currently 64 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),

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@ -24,7 +24,7 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = {
/* Compatible railtypes */
(1 << RAILTYPE_RAIL),
/* main offset */
0,
},

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@ -28,7 +28,7 @@
#include "variables.h"
enum {
SAVEGAME_MAJOR_VERSION = 15,
SAVEGAME_MAJOR_VERSION = 16,
SAVEGAME_MINOR_VERSION = 0,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION

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@ -618,6 +618,24 @@ static int32 CheckInterval(int32 p1)
return InValidateDetailsWindow(0);
}
static int32 EngineRenewUpdate(int32 p1)
{
DoCommandP(0, 0, _patches.autorenew, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
static int32 EngineRenewMonthsUpdate(int32 p1)
{
DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
static int32 EngineRenewMoneyUpdate(int32 p1)
{
DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
return 0;
}
typedef int32 PatchButtonClick(int32);
typedef struct PatchEntry {
@ -688,9 +706,9 @@ static const PatchEntry _patches_vehicles[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES, "never_expire_vehicles", &_patches.never_expire_vehicles,0,0,0, NULL},
{PE_UINT16, PF_0ISDIS | PF_PLAYERBASED, STR_CONFIG_PATCHES_LOST_TRAIN_DAYS, "lost_train_days", &_patches.lost_train_days, 180,720, 60, NULL},
{PE_BOOL, PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE,"autorenew", &_patches.autorenew, 0, 0, 0, NULL},
{PE_INT16, PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, "autorenew_months", &_patches.autorenew_months, -12, 12, 1, NULL},
{PE_CURRENCY, PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_MONEY,"autorenew_money", &_patches.autorenew_money, 0, 2000000, 100000, NULL},
{PE_BOOL, PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, "autorenew", &_patches.autorenew, 0, 0, 0, &EngineRenewUpdate},
{PE_INT16, PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, "autorenew_months", &_patches.autorenew_months, -12, 12, 1, &EngineRenewMonthsUpdate},
{PE_CURRENCY, PF_PLAYERBASED, STR_CONFIG_PATCHES_AUTORENEW_MONEY, "autorenew_money", &_patches.autorenew_money, 0, 2000000, 100000, &EngineRenewMoneyUpdate},
{PE_UINT16, 0, STR_CONFIG_PATCHES_MAX_TRAINS, "max_trains", &_patches.max_trains, 0,5000, 50, NULL},
{PE_UINT16, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, "max_roadveh", &_patches.max_roadveh, 0,5000, 50, NULL},

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@ -33,7 +33,7 @@ extern void DrawCanalWater(TileIndex tile);
const Bridge _bridge[] = {
/*
year of availablity
year of availablity
| minimum length
| | maximum length
| | | price

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@ -434,9 +434,6 @@ VARDEF byte _vehicle_design_names;
* to include npf.h */
#define NPF_TILE_LENGTH 100
/* Autoreplace vehicle stuff*/
VARDEF byte _autoreplace_array[256];
/* Forking stuff */
VARDEF bool _dedicated_forks;

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@ -1322,7 +1322,7 @@ static void ShowVehicleGettingOld(Vehicle *v, StringID msg)
return;
// Do not show getting-old message if autorenew is active
if (_patches.autorenew)
if (GetPlayer(v->owner)->engine_renew)
return;
SetDParam(0, _vehicle_type_names[v->type - 0x10]);
@ -1360,32 +1360,25 @@ extern int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p
extern int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2);
extern int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2);
/** Replaces a vehicle (used to be called autorenew).
* @param x,y unused
* @param p1 index of vehicle being replaced
* @param p2 various bitstuffed elements
* - p2 = (bit 0-15) - new engine type for the vehicle (p2 & 0xFFFF)
* - p2 = (bit 16-31) - money the player wants to have left after replacement counted in 100.000 (100K) (p2 >> 16)
* Must be called with _current_player set to the owner of the vehicle
* @param v Vehicle to replace
*/
int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 ReplaceVehicle(Vehicle *v)
{
/* makesvariables to inform about how much money the player wants to have left after replacing
and which engine to replace with out of p2.
the first 16 bit is the money. The last 5 digits (all 0) were removed when sent, so we add them again.
This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
This is a nice way to send 32 bit and only use 16 bit
the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
EngineID new_engine_type = (p2 & 0xFFFF);
uint32 autorefit_money = (p2 >> 16) * 100000;
Vehicle *v, *u, *first;
Player *p = GetPlayer(v->owner);
EngineID old_engine_type = v->engine_type;
EngineID new_engine_type = p->engine_replacement[old_engine_type];
Vehicle *u, *first;
int cost, build_cost, rear_engine_cost = 0;
EngineID old_engine_type;
if (!IsVehicleIndex(p1)) return CMD_ERROR;
// If replacing due to age only, use the same type :-)
if (new_engine_type == INVALID_ENGINE)
new_engine_type = old_engine_type;
v = u = GetVehicle(p1);
old_engine_type = v->engine_type;
u = v;
/* First we make sure that it's a valid type the user requested
* check that it's an engine that is in the engine array */
@ -1449,7 +1442,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Check if there is money for the upgrade.. if not, give a nice news-item
(that is needed, because this CMD is called automaticly) */
if ( GetPlayer(v->owner)->money64 < (int32)(autorefit_money + build_cost + rear_engine_cost - v->value)) {
if ( p->money64 < (p->engine_renew_money + build_cost + rear_engine_cost - v->value)) {
if (( _local_player == v->owner ) && ( v->unitnumber != 0 )) { //v->unitnumber = 0 for train cars
int message;
SetDParam(0, v->unitnumber);
@ -1469,8 +1462,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
cost = build_cost - v->value + rear_engine_cost;
if (flags & DC_EXEC) {
if (old_engine_type != new_engine_type) {
/* We do not really buy a new vehicle, we upgrade the old one */
const Engine* e = GetEngine(new_engine_type);
@ -1615,22 +1607,27 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->cargo_count = v->cargo_cap;
}
}
InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
ResortVehicleLists();
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
// A replaced vehicle should be classed as new
v->age = 0;
InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
ResortVehicleLists();
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
//needs to be down here because refitting will change SET_EXPENSES_TYPE if called
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
SubtractMoneyFromPlayer(cost);
if (_current_player == _local_player)
ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
return cost;
}
void MaybeReplaceVehicle(Vehicle *v)
{
uint32 new_engine_and_autoreplace_money;
if (v->owner != _local_player)
return;
Player *p = GetPlayer(v->owner);
// uncomment next line if you want to see what engine type just entered a depot
//printf("engine type: %d\n", v->engine_type);
@ -1639,31 +1636,20 @@ void MaybeReplaceVehicle(Vehicle *v)
// Standard is -6, meaning 6 months before his max age
// It can be any value between -12 and 12.
// Here it also checks if the vehicles is listed for replacement
if (!_patches.autorenew || v->age - v->max_age < (_patches.autorenew_months * 30)) { //replace if engine is too old
if (_autoreplace_array[v->engine_type] == v->engine_type && v->type != VEH_Train) //updates to a new model
if (!p->engine_renew || v->age - v->max_age < (p->engine_renew_months * 30)) { //replace if engine is too old
if (p->engine_replacement[v->engine_type] == INVALID_ENGINE && v->type != VEH_Train) // updates to a new model
return;
}
/* Now replace the vehicle */
_current_player = v->owner;
/* makes the variable to inform about how much money the player wants to have left after replacing
and which engine to replace with
the first 16 bit is the money. Since we know the last 5 digits is 0, they are thrown away.
This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
This is a nice way to send 32 bit and only use 16 bit
the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
new_engine_and_autoreplace_money = ((_patches.autorenew_money / 100000) << 16) + _autoreplace_array[v->engine_type];
assert(v->type == GetEngine(_autoreplace_array[v->engine_type])->type);
if ( v->type != VEH_Train ) {
DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
ReplaceVehicle(v);
} else {
// checks if any of the engines in the train are either old or listed for replacement
do {
if ( v->engine_type != _autoreplace_array[v->engine_type] || (_patches.autorenew && (v->age - v->max_age) > (_patches.autorenew_months * 30))) {
new_engine_and_autoreplace_money = (new_engine_and_autoreplace_money & 0xFFFF0000) + _autoreplace_array[v->engine_type]; // sets the new engine replacement type
DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR);
if (p->engine_replacement[v->engine_type] != INVALID_ENGINE || (p->engine_renew && (v->age - v->max_age) > (p->engine_renew_months * 30))) {
ReplaceVehicle(v);
}
} while ((v=v->next) != NULL);
}

View File

@ -453,6 +453,7 @@ VARDEF byte _cmd_build_rail_veh_var1;
//VARDEF Vehicle *_vehicle_arr[8][4];
#define INVALID_VEHICLE 0xFFFF
#define INVALID_ENGINE 0xFFFF
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
* Best is to have a virtual value for it when it needs to change again */

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@ -744,6 +744,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
uint16 click_scroll_pos = w->vscroll2.pos;
uint16 click_scroll_cap = w->vscroll2.cap;
byte click_side = 1;
Player *p = GetPlayer(_local_player);
switch(e->event) {
case WE_PAINT:
@ -813,13 +814,13 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
}
}
if ( selected_id[0] == selected_id[1] || _autoreplace_array[selected_id[0]] == selected_id[1]
if ( selected_id[0] == selected_id[1] || p->engine_replacement[selected_id[0]] == selected_id[1]
|| selected_id[0] == -1 || selected_id[1] == -1 )
SETBIT(w->disabled_state, 4);
else
CLRBIT(w->disabled_state, 4);
if ( _autoreplace_array[selected_id[0]] == selected_id[0] || selected_id[0] == -1 )
if (p->engine_replacement[selected_id[0]] == INVALID_ENGINE || selected_id[0] == -1)
SETBIT(w->disabled_state, 6);
else
CLRBIT(w->disabled_state, 6);
@ -831,10 +832,10 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
// sets up the string for the vehicle that is being replaced to
if ( selected_id[0] != -1 ) {
if ( selected_id[0] == _autoreplace_array[selected_id[0]] )
if (p->engine_replacement[selected_id[0]] == INVALID_ENGINE)
SetDParam(0, STR_NOT_REPLACING);
else
SetDParam(0, GetCustomEngineName(_autoreplace_array[selected_id[0]]));
SetDParam(0, GetCustomEngineName(p->engine_replacement[selected_id[0]]));
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
}
@ -908,14 +909,17 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, ~GetPlayer(_local_player)->avail_railtypes, 1);
break;
}
case 4: {
_autoreplace_array[WP(w,replaceveh_d).sel_engine[0]] = WP(w,replaceveh_d).sel_engine[1];
case 4: { /* Start replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_REPLACE_VEHICLE);
SetWindowDirty(w);
break;
}
case 6: {
_autoreplace_array[WP(w,replaceveh_d).sel_engine[0]] = WP(w,replaceveh_d).sel_engine[0];
case 6: { /* Stop replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_REPLACE_VEHICLE);
SetWindowDirty(w);
break;
}