mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r14290) -Fix (r13932): level crossings could be barred when they shouldn't be after savegame conversion
This commit is contained in:
parent
9431bf1c29
commit
ef03a41631
|
@ -2342,9 +2342,6 @@ bool AfterLoadGame()
|
|||
|
||||
if (CheckSavegameVersion(86)) {
|
||||
for (TileIndex t = 0; t < map_size; t++) {
|
||||
/* Now all crossings should be in correct state */
|
||||
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
|
||||
|
||||
/* Move river flag and update canals to use water class */
|
||||
if (IsTileType(t, MP_WATER)) {
|
||||
if (GetWaterClass(t) != WATER_CLASS_RIVER) {
|
||||
|
@ -2545,6 +2542,14 @@ bool AfterLoadGame()
|
|||
}
|
||||
}
|
||||
|
||||
if (CheckSavegameVersion(102)) {
|
||||
for (TileIndex t = 0; t < map_size; t++) {
|
||||
/* Now all crossings should be in correct state */
|
||||
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GamelogPrintDebug(1);
|
||||
|
||||
return InitializeWindowsAndCaches();
|
||||
|
|
Loading…
Reference in New Issue