(svn r14290) -Fix (r13932): level crossings could be barred when they shouldn't be after savegame conversion

This commit is contained in:
smatz 2008-09-11 17:41:43 +00:00
parent 9431bf1c29
commit ef03a41631
1 changed files with 8 additions and 3 deletions

View File

@ -2342,9 +2342,6 @@ bool AfterLoadGame()
if (CheckSavegameVersion(86)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Now all crossings should be in correct state */
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
/* Move river flag and update canals to use water class */
if (IsTileType(t, MP_WATER)) {
if (GetWaterClass(t) != WATER_CLASS_RIVER) {
@ -2545,6 +2542,14 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(102)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Now all crossings should be in correct state */
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
}
}
GamelogPrintDebug(1);
return InitializeWindowsAndCaches();