(svn r18128) -Codechange: rename GetVehicleListHeight to GetVehicleHeight as it has nothing to do with the height of the vehicle lists.

This commit is contained in:
rubidium 2009-11-16 20:58:38 +00:00
parent 2e54ff1aa2
commit ef11ce84ee
3 changed files with 11 additions and 7 deletions

View File

@ -42,7 +42,7 @@
*/
uint GetEngineListHeight(VehicleType type)
{
return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleListHeight(type));
return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleHeight(type));
}
enum BuildVehicleWidgets {

View File

@ -196,7 +196,7 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
break;
}
_block_sizes[type].height = max(GetVehicleListHeight(type), max_height);
_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
}
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
@ -204,10 +204,10 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
void InitDepotWindowBlockSizes()
{
_block_sizes[VEH_TRAIN].width = 1;
_block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
_block_sizes[VEH_ROAD].width = 56;
_block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
InitBlocksizeForShipAircraft(VEH_SHIP);
InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
@ -255,7 +255,7 @@ struct DepotWindow : Window {
void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const
{
bool free_wagon = false;
int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
switch (v->type) {
case VEH_TRAIN: {

View File

@ -86,8 +86,12 @@ void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
static inline uint GetVehicleListHeight(VehicleType type)
/**
* Get the height of a single vehicle in the GUIs.
* @param type the vehicle type to look at
* @return the height
*/
static inline uint GetVehicleHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}