(svn r15356) -Codechange: make PlaceProc_Town and some global variables a static function/variables of the scenedit window

This commit is contained in:
smatz 2009-02-05 15:59:40 +00:00
parent 8fb4962407
commit ef4282f8de
1 changed files with 30 additions and 26 deletions

View File

@ -28,10 +28,6 @@
typedef GUIList<const Town*> GUITownList;
static TownSize _scengen_town_size = TS_MEDIUM; // select medium-sized towns per default
static bool _scengen_city;
static TownLayout _scengen_town_layout;
static const Widget _town_authority_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION
@ -602,11 +598,6 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
}
static void PlaceProc_Town(TileIndex tile)
{
DoCommandP(tile, _scengen_town_size | _scengen_city << 2 | _scengen_town_layout << 3, 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
}
static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
@ -655,14 +646,18 @@ private:
TSEW_LAYOUT_RANDOM,
};
static TownSize town_size;
static bool city;
static TownLayout town_layout;
public:
ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL);
this->LowerWidget(town_size + TSEW_SIZE_SMALL);
this->FindWindowPlacementAndResize(desc);
_scengen_town_layout = _settings_game.economy.town_layout;
this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
_scengen_city = false;
town_layout = _settings_game.economy.town_layout;
this->LowerWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
city = false;
}
virtual void OnPaint()
@ -681,7 +676,7 @@ public:
this->HandleButtonClick(TSEW_RANDOMTOWN);
_generating_world = true;
UpdateNearestTownForRoadTiles(true);
const Town *t = CreateRandomTown(20, _scengen_town_size, _scengen_city, _scengen_town_layout);
const Town *t = CreateRandomTown(20, town_size, city, town_layout);
UpdateNearestTownForRoadTiles(false);
_generating_world = false;
@ -697,7 +692,7 @@ public:
_generating_world = true;
UpdateNearestTownForRoadTiles(true);
if (!GenerateTowns(_scengen_town_layout)) {
if (!GenerateTowns(town_layout)) {
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
}
UpdateNearestTownForRoadTiles(false);
@ -705,23 +700,23 @@ public:
break;
case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
this->RaiseWidget(_scengen_town_size + TSEW_SIZE_SMALL);
_scengen_town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL);
this->RaiseWidget(town_size + TSEW_SIZE_SMALL);
town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
this->LowerWidget(town_size + TSEW_SIZE_SMALL);
this->SetDirty();
break;
case TSEW_CITY:
_scengen_city ^= true;
this->SetWidgetLoweredState(TSEW_CITY, _scengen_city);
city ^= true;
this->SetWidgetLoweredState(TSEW_CITY, city);
this->SetDirty();
break;
case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
this->RaiseWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
_scengen_town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
this->RaiseWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
this->LowerWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
this->SetDirty();
break;
}
@ -742,13 +737,22 @@ public:
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
this->LowerWidget(_scengen_town_size + TSEW_SIZE_SMALL);
this->SetWidgetLoweredState(TSEW_CITY, _scengen_city);
this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
this->LowerWidget(town_size + TSEW_SIZE_SMALL);
this->SetWidgetLoweredState(TSEW_CITY, city);
this->LowerWidget(town_layout + TSEW_LAYOUT_ORIGINAL);
this->SetDirty();
}
static void PlaceProc_Town(TileIndex tile)
{
DoCommandP(tile, town_size | city << 2 | town_layout << 3, 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
}
};
TownSize ScenarioEditorTownGenerationWindow::town_size = TS_MEDIUM; // select medium-sized towns per default
bool ScenarioEditorTownGenerationWindow::city;
TownLayout ScenarioEditorTownGenerationWindow::town_layout;
static const WindowDesc _scen_edit_town_gen_desc = {
WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
WC_SCEN_TOWN_GEN, WC_NONE,