(svn r6974) use the pool macros for the SpriteGroup pool

This commit is contained in:
tron 2006-10-28 10:55:26 +00:00
parent 41e34a1c16
commit ef862a2973
1 changed files with 7 additions and 13 deletions

View File

@ -8,13 +8,10 @@
#include "newgrf_spritegroup.h" #include "newgrf_spritegroup.h"
#include "date.h" #include "date.h"
enum { static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
SPRITEGROUP_POOL_BLOCK_SIZE_BITS = 4, /* (1 << 4) == 16 items */
SPRITEGROUP_POOL_MAX_BLOCKS = 8000,
};
static uint _spritegroup_count = 0; static uint _spritegroup_count = 0;
static MemoryPool _spritegroup_pool; STATIC_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock);
void DestroySpriteGroup(SpriteGroup *group) void DestroySpriteGroup(SpriteGroup *group)
{ {
@ -45,29 +42,26 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
uint i; uint i;
for (i = start_item; i <= end_item; i++) { for (i = start_item; i <= end_item; i++) {
DestroySpriteGroup((SpriteGroup*)GetItemFromPool(&_spritegroup_pool, i)); DestroySpriteGroup(GetSpriteGroup(i));
} }
} }
/* Initialize the SpriteGroup pool */
static MemoryPool _spritegroup_pool = { "SpriteGr", SPRITEGROUP_POOL_MAX_BLOCKS, SPRITEGROUP_POOL_BLOCK_SIZE_BITS, sizeof(SpriteGroup), NULL, &SpriteGroupPoolCleanBlock, 0, 0, NULL };
/* Allocate a new SpriteGroup */ /* Allocate a new SpriteGroup */
SpriteGroup *AllocateSpriteGroup(void) SpriteGroup *AllocateSpriteGroup(void)
{ {
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */ /* This is totally different to the other pool allocators, as we never remove an item from the pool. */
if (_spritegroup_count == _spritegroup_pool.total_items) { if (_spritegroup_count == GetSpriteGroupPoolSize()) {
if (!AddBlockToPool(&_spritegroup_pool)) return NULL; if (!AddBlockToPool(&_SpriteGroup_pool)) return NULL;
} }
return (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, _spritegroup_count++); return GetSpriteGroup(_spritegroup_count++);
} }
void InitializeSpriteGroupPool(void) void InitializeSpriteGroupPool(void)
{ {
CleanPool(&_spritegroup_pool); CleanPool(&_SpriteGroup_pool);
_spritegroup_count = 0; _spritegroup_count = 0;
} }