diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index f99b1a0813..d360f1044a 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1774,7 +1774,7 @@ static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, no bool GenerateTowns(TownLayout layout) { uint current_number = 0; - uint difficulty = _settings_game.difficulty.number_towns; + uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0; uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7)); uint32 townnameparts;