From efef4becbd33a50682692659949f4c1f8177cd27 Mon Sep 17 00:00:00 2001 From: terkhen Date: Wed, 1 Sep 2010 19:00:32 +0000 Subject: [PATCH] (svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor. --- src/town_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index f99b1a0813..d360f1044a 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1774,7 +1774,7 @@ static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, no bool GenerateTowns(TownLayout layout) { uint current_number = 0; - uint difficulty = _settings_game.difficulty.number_towns; + uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0; uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7)); uint32 townnameparts;