(svn r6984) Use the pool macros for the RoadStop pool

This commit is contained in:
tron 2006-10-28 11:51:38 +00:00
parent f51d2a3311
commit f0836260e8
3 changed files with 10 additions and 26 deletions

View File

@ -1263,7 +1263,7 @@ static void *IntToReference(uint index, SLRefType rt)
return GetTown(index);
}
case REF_ROADSTOPS: {
if (!AddBlockIfNeeded(&_roadstop_pool, index))
if (!AddBlockIfNeeded(&_RoadStop_pool, index))
error("RoadStops: failed loading savegame: too many RoadStops");
return GetRoadStop(index);
}

View File

@ -181,23 +181,7 @@ static inline void DeleteStation(Station *st)
/* Stuff for ROADSTOPS */
extern MemoryPool _roadstop_pool;
/**
* Get the pointer to the roadstop with index 'index'
*/
static inline RoadStop *GetRoadStop(uint index)
{
return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
}
/**
* Get the current size of the RoadStoptPool
*/
static inline uint16 GetRoadStopPoolSize(void)
{
return _roadstop_pool.total_items;
}
DECLARE_POOL(RoadStop, RoadStop, 5, 2000)
/**
* Check if a RaodStop really exists.
@ -215,7 +199,7 @@ static inline void DeleteRoadStop(RoadStop *rs)
rs->used = false;
}
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) if (IsValidRoadStop(rs))
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */

View File

@ -71,11 +71,11 @@ static void RoadStopPoolNewBlock(uint start_item)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) rs->index = start_item++;
for (rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) rs->index = start_item++;
}
DEFINE_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock)
MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, NULL, 0, 0, NULL };
DEFINE_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL)
extern void UpdateAirplanesOnNewStation(Station *st);
@ -168,7 +168,7 @@ RoadStop *AllocateRoadStop(void)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) {
for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) {
if (!IsValidRoadStop(rs)) {
RoadStopID index = rs->index;
@ -180,7 +180,7 @@ RoadStop *AllocateRoadStop(void)
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_roadstop_pool)) return AllocateRoadStop();
if (AddBlockToPool(&_RoadStop_pool)) return AllocateRoadStop();
return NULL;
}
@ -2879,8 +2879,8 @@ void InitializeStations(void)
AddBlockToPool(&_Station_pool);
/* Clean the roadstop pool and create 1 block in it */
CleanPool(&_roadstop_pool);
AddBlockToPool(&_roadstop_pool);
CleanPool(&_RoadStop_pool);
AddBlockToPool(&_RoadStop_pool);
_station_tick_ctr = 0;
@ -3114,7 +3114,7 @@ static void Load_ROADSTOP(void)
while ((index = SlIterateArray()) != -1) {
RoadStop *rs;
if (!AddBlockIfNeeded(&_roadstop_pool, index))
if (!AddBlockIfNeeded(&_RoadStop_pool, index))
error("RoadStops: failed loading savegame: too many RoadStops");
rs = GetRoadStop(index);