(svn r20296) -Fix: Fallback font selection due to missing glyphs did not work as intended.

This commit is contained in:
alberth 2010-08-02 12:10:48 +00:00
parent edf9b36b81
commit f0ebe530ad
2 changed files with 71 additions and 67 deletions

View File

@ -53,6 +53,7 @@ uint GetGlyphWidth(FontSize size, uint32 key);
* @param settings the settings to overwrite the fontname of.
* @param language_isocode the language, e.g. en_GB.
* @param winlangid the language ID windows style.
* @param str Sample string.
* @return true if a font has been set, false otherwise.
*/
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, const char *str);

View File

@ -1572,6 +1572,38 @@ const char *GetCurrentLanguageIsoCode()
return _langpack->isocode;
}
/**
* Check whether there are glyphs missing in the current language.
* @param Pointer to an address for storing the text pointer.
* @return If glyphs are missing, return \c true, else return \false.
* @pre *str must not be \c NULL.
* @post If \c true is returned, *str points to a string that is found to contain at least one missing glyph.
*/
static bool FindMissingGlyphs(const char **str)
{
const Sprite *question_mark = GetGlyph(FS_NORMAL, '?');
for (uint i = 0; i != 32; i++) {
for (uint j = 0; j < _langtab_num[i]; j++) {
const char *text = _langpack_offs[_langtab_start[i] + j];
*str = text;
for (WChar c = Utf8Consume(&text); c != '\0'; c = Utf8Consume(&text)) {
if (c == SCC_SETX) {
/* SetX is, together with SetXY as special character that
* uses the next (two) characters as data points. We have
* to skip those, otherwise the UTF8 reading will go haywire. */
text++;
} else if (c == SCC_SETXY) {
text += 2;
} else if (IsPrintable(c) && c != '?' && GetGlyph(FS_NORMAL, c) == question_mark) {
/* The character is printable, but not in the normal font. This is the case we were testing for. */
return true;
}
}
}
}
return false;
}
/**
* Check whether the currently loaded language pack
* uses characters that the currently loaded font
@ -1589,81 +1621,52 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
* automatically choose another font. This resets that choice. */
UninitFreeType();
InitFreeType();
bool retry = false;
#endif
for (;;) {
const Sprite *question_mark = GetGlyph(FS_NORMAL, '?');
for (uint i = 0; i != 32; i++) {
for (uint j = 0; j < _langtab_num[i]; j++) {
const char *string = _langpack_offs[_langtab_start[i] + j];
WChar c;
while ((c = Utf8Consume(&string)) != '\0') {
if (c == SCC_SETX) {
/*
* SetX is, together with SetXY as special character that
* uses the next (two) characters as data points. We have
* to skip those, otherwise the UTF8 reading will go
* haywire.
*/
string++;
} else if (c == SCC_SETXY) {
string += 2;
} else if (IsPrintable(c) && c != '?' && GetGlyph(FS_NORMAL, c) == question_mark) {
const char *str;
bool bad_font = FindMissingGlyphs(&str);
#ifdef WITH_FREETYPE
if (!retry) {
/* We found an unprintable character... lets try whether we can
* find a fallback font that can print the characters in the
* current language. */
retry = true;
if (bad_font) {
/* We found an unprintable character... lets try whether we can find
* a fallback font that can print the characters in the current language. */
FreeTypeSettings backup;
memcpy(&backup, &_freetype, sizeof(backup));
FreeTypeSettings backup;
memcpy(&backup, &_freetype, sizeof(backup));
bool success = SetFallbackFont(&_freetype, _langpack->isocode, _langpack->winlangid, str);
if (success) {
UninitFreeType();
InitFreeType();
}
bool success = SetFallbackFont(&_freetype, _langpack->isocode, _langpack->winlangid, string);
if (success) {
UninitFreeType();
InitFreeType();
}
memcpy(&_freetype, &backup, sizeof(backup));
memcpy(&_freetype, &backup, sizeof(backup));
if (success) continue;
} else {
/* Our fallback font does miss characters too, so keep the
* user chosen font as that is more likely to be any good than
* the wild guess we made */
UninitFreeType();
InitFreeType();
}
#endif
/*
* The character is printable, but not in the normal font.
* This is the case we were testing for. In this case we
* have to show the error. As we do not want the string to
* be translated by the translators, we 'force' it into the
* binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string,
* otherwise we end up with a lot of artefacts. The colour
* 'character' might change in the future, so for safety
* we just Utf8 Encode it into the string, which takes
* exactly three characters, so it replaces the "XXX" with
* the colour marker.
*/
static char *err_str = strdup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
Utf8Encode(err_str, SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING);
/* Reset the font width */
LoadStringWidthTable();
return;
}
}
if (success) {
bad_font = FindMissingGlyphs(&str);
if (bad_font) {
/* Our fallback font does miss characters too, so keep the
* user chosen font as that is more likely to be any good than
* the wild guess we made */
UninitFreeType();
InitFreeType();
}
}
break;
}
#endif
if (bad_font) {
/* All attempts have failed. Display an error. As we do not want the string to be translated by
* the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string, otherwise we end up with a lot of artefacts.
* The colour 'character' might change in the future, so for safety we just Utf8 Encode it into
* the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */
static char *err_str = strdup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
Utf8Encode(err_str, SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING);
/* Reset the font width */
LoadStringWidthTable();
return;
}
/* Update the font with cache */