(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM

This commit is contained in:
ludde 2005-07-16 12:30:03 +00:00
parent 19cb5e054a
commit f12b3a0c18
7 changed files with 0 additions and 69 deletions

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@ -123,12 +123,6 @@ static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
#ifdef PLAYER_SEED_RANDOM
void InitPlayerRandoms(void);
#endif
uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
uint InteractiveRandomRange(uint max);

32
misc.c
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@ -24,11 +24,6 @@ static inline uint32 ROR(uint32 x, int n)
return (x >> n) + (x << ((sizeof(x)*8)-n));
}
/* XXX - Player-seeds don't seem to be used anymore.. which is a good thing
so I just disabled them for now. If there are no problems, we can remove
it completely! -- TrueLight */
#undef PLAYER_SEED_RANDOM
#ifndef MERSENNE_TWISTER
#ifdef RANDOM_DEBUG
@ -47,25 +42,10 @@ uint32 t;
printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
#endif
#ifdef PLAYER_SEED_RANDOM
if (_current_player>=MAX_PLAYERS || !_networking) {
s = _random_seeds[0][0];
t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
} else {
uint32 s = _player_seeds[_current_player][0];
uint32 t = _player_seeds[_current_player][1];
_player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
DEBUG(net, 1)("[NET-Seeds] Player seed called!");
return _player_seeds[_current_player][1] = ROR(s, 3) - 1;
}
#else
s = _random_seeds[0][0];
t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
#endif
}
#endif // MERSENNE_TWISTER
@ -95,18 +75,6 @@ uint InteractiveRandomRange(uint max)
return (uint16)InteractiveRandom() * max >> 16;
}
#ifdef PLAYER_SEED_RANDOM
void InitPlayerRandoms(void)
{
int i;
for (i=0; i<MAX_PLAYERS; i++) {
_player_seeds[i][0]=InteractiveRandom();
_player_seeds[i][1]=InteractiveRandom();
}
}
#endif
void SetDate(uint date)
{
YearMonthDay ymd;

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@ -773,10 +773,6 @@ static void NetworkInitialize(void)
_network_reconnect = 0;
#ifdef PLAYER_SEED_RANDOM
InitPlayerRandoms();
#endif
NetworkUDPInitialize();
}

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@ -487,15 +487,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// Check if this was the last packet
if (maptype == MAP_PACKET_END) {
// We also get, very nice, the player_seeds in this packet
#ifdef PLAYER_SEED_RANDOM
int i;
for (i = 0; i < MAX_PLAYERS; i++) {
_player_seeds[i][0] = NetworkRecv_uint32(MY_CLIENT, p);
_player_seeds[i][1] = NetworkRecv_uint32(MY_CLIENT, p);
}
#endif
fclose(file_pointer);
_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;

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@ -323,9 +323,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
NetworkSend_Packet(p, cs);
if (feof(file_pointer)) {
// Done reading!
#ifdef PLAYER_SEED_RANDOM
int i;
#endif
Packet *p;
// XXX - Delete this when patch-settings are saved in-game
@ -333,13 +330,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_END);
#ifdef PLAYER_SEED_RANDOM
// Send the player_seeds in this packet
for (i = 0; i < MAX_PLAYERS; i++) {
NetworkSend_uint32(p, _player_seeds[i][0]);
NetworkSend_uint32(p, _player_seeds[i][1]);
}
#endif
NetworkSend_Packet(p, cs);
// Set the status to DONE_MAP, no we will wait for the client

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@ -676,10 +676,6 @@ int ttd_main(int argc, char* argv[])
InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
#ifdef PLAYER_SEED_RANDOM
InitPlayerRandoms();
#endif
GenerateWorld(1, 64, 64); // Make the viewport initialization happy
#ifdef ENABLE_NETWORK

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@ -83,10 +83,6 @@ VARDEF uint16 _station_tick_ctr;
VARDEF uint32 _random_seeds[2][2];
#ifdef PLAYER_SEED_RANDOM
VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
#endif
// Iterator through all towns in OnTick_Town
VARDEF uint32 _cur_town_ctr;
// Frequency iterator at the same place