diff --git a/saveload.c b/saveload.c index 210022039d..202320cf4d 100644 --- a/saveload.c +++ b/saveload.c @@ -291,7 +291,7 @@ int SlIterateArray(void) case CH_SPARSE_ARRAY: index = SlReadSparseIndex(); break; case CH_ARRAY: index = _sl.array_index++; break; default: - DEBUG(misc, 0) ("SlIterateArray: error"); + DEBUG(misc, 0) ("[Sl] SlIterateArray: error"); return -1; // error } @@ -720,6 +720,7 @@ static void SlSaveChunk(const ChunkHandler *ch) ChunkSaveLoadProc *proc = ch->save_proc; SlWriteUint32(ch->id); + DEBUG(misc, 1) ("[Sl] Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id); if (ch->flags & CH_AUTO_LENGTH) { // Need to calculate the length. Solve that by calling SlAutoLength in the save_proc. @@ -797,7 +798,7 @@ static void SlLoadChunks(void) const ChunkHandler *ch; for (id = SlReadUint32(); id != 0; id = SlReadUint32()) { - DEBUG(misc, 1) ("Loading chunk %c%c%c%c", id >> 24, id>>16, id>>8, id); + DEBUG(misc, 1) ("[Sl] Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id); ch = SlFindChunkHandler(id); if (ch == NULL) SlError("found unknown tag in savegame (sync error)"); @@ -1381,7 +1382,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) _sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb"); if (_sl.fh == NULL) { - DEBUG(misc, 0) ("Cannot open savegame for saving/loading."); + DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading."); return SL_ERROR; } @@ -1423,7 +1424,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) _sl.write_bytes = fmt->writer; _sl.excpt_uninit = fmt->uninit_write; if (!fmt->init_write()) { - DEBUG(misc, 0) ("Initializing writer %s failed.", fmt->name); + DEBUG(misc, 0) ("[Sl] Initializing writer %s failed.", fmt->name); return AbortSaveLoad(); } @@ -1435,7 +1436,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) if (_network_server || (save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) { - DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode..."); + DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode..."); SaveFileToDisk(NULL); } @@ -1443,7 +1444,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) assert(mode == SL_LOAD); if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) { - DEBUG(misc, 0) ("Cannot read savegame header, aborting."); + DEBUG(misc, 0) ("[Sl] Cannot read savegame header, aborting."); return AbortSaveLoad(); } @@ -1451,7 +1452,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) for (fmt = _saveload_formats; ; fmt++) { /* No loader found, treat as version 0 and use LZO format */ if (fmt == endof(_saveload_formats)) { - DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format."); + DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format."); rewind(_sl.fh); _sl_version = version = 0; _sl_minor_version = 0; @@ -1468,11 +1469,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) * So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */ _sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF; - DEBUG(misc, 1)("[Savegame] Loading savegame version %d\n", _sl_version); + DEBUG(misc, 1)("[Sl] Loading savegame version %d", _sl_version); /* Is the version higher than the current? */ if (_sl_version > SAVEGAME_VERSION) { - DEBUG(misc, 0) ("Savegame version invalid."); + DEBUG(misc, 0) ("[Sl] Savegame version invalid."); return AbortSaveLoad(); } break; @@ -1489,7 +1490,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) } if (!fmt->init_read()) { - DEBUG(misc, 0) ("Initializing loader %s failed.", fmt->name); + DEBUG(misc, 0) ("[Sl] Initializing loader %s failed.", fmt->name); return AbortSaveLoad(); }